X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Any idea if it will be possible to run this mod on a mac version on X3tc? I mean could it be released in a non exe format so it can be easily installed as normal mod. Also I understand that the mac version of the game is still in a pre 2.5, but would that really make a huge difference since the game is so reworked anyways?
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2.5 added some new SE commands, which are most likely used in XTC. So no, it probably won't be compatible, even if we make it available in non-exe format.TrixX wrote:Technically it could. 2.5 is fine for XTC it doesn't use the plotline from X3TC anyway. Only thing that would possibly be different is the Griffon.

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Well i got this "relict" from a finished mission. And i have no idea where to report this to xD any idea how i can get rid of it? The mission is finished so it somehow messed up removing it from there....
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Well i got this "relict" from a finished mission. And i have no idea where to report this to xD any idea how i can get rid of it? The mission is finished so it somehow messed up removing it from there....
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Gravitycontrol wrote:[ external image ]
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Well i got this "relict" from a finished mission. And i have no idea where to report this to xD any idea how i can get rid of it? The mission is finished so it somehow messed up removing it from there....
Ok managed to get rid of it by using abort mission .... well i got the mission reward so it doesnt matter XD
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bootcamp it.NOValdemar wrote:I would be happy to try it out on my mac if there was an easy way to convert it. As im not very computotechnic Im assuming that getting the exe into a mac files would be complicated(?).
Otherwise ill just go find a copy of windows XP and bootcamp it. Amazing job on the mod anyways.

Split say NEED MORE FIREPOWER!!
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@Arghy:
You're, like trick already said, running into the fact, that the ships were reworked. The M7 class stayed almost the same, the rest of the ships got a little better. So, yes, if you face some M6 in your M7, they will be able to do some damage. This is XTC, and having a M7 does not mean that you're the king of any battle field
You have chosen a double bladed start. You were given a shiny big ship, but you start like every other player, with the same trade and fight ranks. Your task should be to raise your reputation and fighting ranks, in whichever way you choose to. The missions will consider which shiptype you're bringing in, but if your rep and ranks are too low, the NPC will rate your ability to kill something so low, that they think you need a M7 to destroy a M5
With a M7, you may loose time, and it will take you longer to raise your rep and ranks due to the fact that you're flying so slow. If you have trouble with this, sell the M7 and buy yourself a suitable fighter for your playstyle. Of course, you'll still need the rep to do so
But you will be given 31 million credits. After a while, they recognise that you have a M7 at hand. They look at your property, so you will get bigger targets.
If the explosion blasts are annoying, switch them off. Go to the AL plugin menu and switch them off. Problem solved. Your M5 takes also damage from a blast, you're just faster than your M7, which has to take the hit. In your M5, you're quicker and out of range, when the blast is happening.
You're, like trick already said, running into the fact, that the ships were reworked. The M7 class stayed almost the same, the rest of the ships got a little better. So, yes, if you face some M6 in your M7, they will be able to do some damage. This is XTC, and having a M7 does not mean that you're the king of any battle field

You have chosen a double bladed start. You were given a shiny big ship, but you start like every other player, with the same trade and fight ranks. Your task should be to raise your reputation and fighting ranks, in whichever way you choose to. The missions will consider which shiptype you're bringing in, but if your rep and ranks are too low, the NPC will rate your ability to kill something so low, that they think you need a M7 to destroy a M5


If the explosion blasts are annoying, switch them off. Go to the AL plugin menu and switch them off. Problem solved. Your M5 takes also damage from a blast, you're just faster than your M7, which has to take the hit. In your M5, you're quicker and out of range, when the blast is happening.
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For future reference, read the first post to know where to report bugs.Gravitycontrol wrote:Gravitycontrol wrote:[ external image ]
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Well i got this "relict" from a finished mission. And i have no idea where to report this to xD any idea how i can get rid of it? The mission is finished so it somehow messed up removing it from there....
Ok managed to get rid of it by using abort mission .... well i got the mission reward so it doesnt matter XD

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I did xD but i somehow overread it xD next time i read more carefully xDenenra wrote:For future reference, read the first post to know where to report bugs.Gravitycontrol wrote:Gravitycontrol wrote:[ external image ]
[ external image ]
Well i got this "relict" from a finished mission. And i have no idea where to report this to xD any idea how i can get rid of it? The mission is finished so it somehow messed up removing it from there....
Ok managed to get rid of it by using abort mission .... well i got the mission reward so it doesnt matter XD
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