Okay!!! So far, so good. Well, I think this is very much balanced gameplay: Came across a sector in my half-equipped M4 and saw a skirmish between half a dozen Khaak Guardians and a handful of RBN Hydras. It was fun to watch and I hoped for some loot when suddenly these guys started chasing me. Barely made it to the next jumpgate in time
So yes, that's what I call a challenge: unlike X3TC, you have to know when to NOT enter the fray. Also noticed that someone (RNB?) managed to take all Khaak shields down to zero at once, I guess with some kind of missile? Can't wait to continue playing and exploring all the novelties.
Some observations:
- Going into the options screen and launching the "credits" subtitle seriously impairs the GUI (huge lag between keystroke and a reaction, keyboard and joystick completely out of the loop after a few minutes. Behaviour was persistent after save and reload. Had to use the second last savegame
- Jumpgates in Necessary Tribute (S) and Aspiring Hope (N) are self-referencing.
- Last out of four miners in a Terran escort mission failed to dock (always balked on finals to the docking brace. I guess that's an Egosoft feature)
And no, this is no complaint. Big thanks for this early Xmas present!
