[TC] Balance of Power Plot Walkthrough

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Chull
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Post by Chull »

So the reward for this new mission, "new" technology, is some fighters.

That's it?

I'd be surprised if anyone even flies these things personally.

What happened to the new tech reward? beam weapon blue prints? a Khaak M2? a totally new ship? New ship equipment?(blue print scanner etc)

No, you get some crap fighters that are slightly less crap than other fighters. Oooowww! I'm completely disappointed. :evil:

Only came in this thread to see if the rewards were worth starting the mission. They're not.

You get a Griffon for FF, a decent reward, but this was advertised as unveiling new tech, not some crap barely anyone will even bother flying.

RE them, then make a fleet of ATF M3/M4/M5's? yeah sounds like AWESOME fun....................
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Spychotic
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Post by Spychotic »

Dude, if you don't like fighters, that's fine, though most people do and the ATF fighters are the best that are going.

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Sovereign01
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Post by Sovereign01 »

Personally I can't wait to begin cranking out more of them. I have a huge stockpile of EMPCs to put to use :D
Snickly
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Post by Snickly »

hi Spike,
thanks for your help, I found the 2 ships waiting in Gaian Star as you said and i did manage to get the fenrir out but the other ship got destroyed,never mind i got the mission finished now. thanks again :D
Snickly -signing off
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Spychotic
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Post by Spychotic »

Well, it was dillpickle who actually told you to look in Gaian Star so you should be thanking him, but I'll happily take my share of thanks for writing and maintaining this Guide. I'm actually thinking of going through and writing Guides for each plotline, as although some do exist as far as I can tell most are for modded games.

As it is, I'll update with the Gaian Star information.

Spike
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Sam97531
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Post by Sam97531 »

Not sure if you guys confirmed this but, I've just gotten the message regarding balance of power plot start, and I've ONLY completed the required plots so far:

Goner
Khaak
Terran
Final Fury
Hub plot - half way or so - (Ore got delivered)

------

I had to wait, I can tell you exactly, for the cooldown period between hub-alignment changes. (so 1 hour with seta on or so? not really sure.. 1 day in game?)
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Spychotic
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Post by Spychotic »

Sam97531 wrote:Not sure if you guys confirmed this but, I've just gotten the message regarding balance of power plot start, and I've ONLY completed the required plots so far:

Goner
Khaak
Terran
Final Fury
Hub plot - half way or so - (Ore got delivered)

------

I had to wait, I can tell you exactly, for the cooldown period between hub-alignment changes. (so 1 hour with seta on or so? not really sure.. 1 day in game?)
Are you sure? That's either abberant, or you've got your plotlines mixed up, as at about your point you should kick off the Aldrin plotline.

Spike
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Sam97531
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Post by Sam97531 »

Sorry - I forgot to mention Aldrin 2.0 Missions as well completed. I got the message about starting balance of power plot about the same time it takes the hub-to-recharge for alignment. So.. 2 in game days?

I got a question by the way:

How do I know what blue-prints I have? And where can I check that? Am I Le-screwed since I've now finished BoP before getting a PHQ?

Sam W.
dillpickle
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Post by dillpickle »

Sam97531 wrote:How do I know what blue-prints I have? And where can I check that? Am I Le-screwed since I've now finished BoP before getting a PHQ?

Sam W.
Blueprints are listed at the PHQ.

If you've finished BoP, but not yet got the PHQ, the blueprints (assuming you successfully captured one or both the ATF fighters containing blueprints) will get added to the PHQ when you build it.
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Spychotic
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Post by Spychotic »

What he said. And thanks for your reference; it pretty much confirms that it's Aldrin that is required as a prereq.

I'll look up how long it takes to cooldown after a gate change at the HUB.

Spike
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lokpique
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Post by lokpique »

dillpickle wrote:
Sam97531 wrote:How do I know what blue-prints I have? And where can I check that? Am I Le-screwed since I've now finished BoP before getting a PHQ?

Sam W.
Blueprints are listed at the PHQ.

If you've finished BoP, but not yet got the PHQ, the blueprints (assuming you successfully captured one or both the ATF fighters containing blueprints) will get added to the PHQ when you build it.
Half true, you get it when you dock those two ships AT the PHQ, not just when you build it. So keep them, and dock them at your PHQ whenever you get it.
Sam97531
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Post by Sam97531 »

Spychotic wrote:What he said. And thanks for your reference; it pretty much confirms that it's Aldrin that is required as a prereq.

I'll look up how long it takes to cooldown after a gate change at the HUB.

Spike
Thanks for the answers guys.

And spike, for the exact timeline:

1) Re-aligned hub to connect Unknown Terran Sectors 1 and Unknown Terran Sectors 2.
2) Did the whole check out the zone to make sure everything is ok. Mission End.

3) Went back to asteroid belt and ran SETA.

Wondered and waited on why I haven't gotten my BoP msg yet. Started getting fidgety because I want my Fenrir. Started touching stuff.. look at Xenon gate.. wondered, I really should align it back to Cho's to get my crystal complex trade route flowing again... well, at least this Hub thing only has 3 seconds left to re-align.

3, 2 on-

Ping. Message received.

So, obviously slightly less than the hub-realignment time, but very close.
Snickly
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Post by Snickly »

hi Dillpickle,
thanks for your help, I found the 2 ships waiting in Gaian Star as you said and i did manage to get the fenrir out but the other ship got destroyed,never mind i got the mission finished now. thanks again :lol:
Snickly -signing off
foszae
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Post by foszae »

i found this one out by accident, but there is a much, much easier way to evade the four Tyrs. fly through the nearest gate at your disposal. turn around/backup and fly through the gate back into the same sector. by 'jumping' twice, you'll have lost the Tyrs, even though you end up in the same sector you started in, and probably in the same sector where they still are.

i only found this out because of the quirk of hitting the turbo-boost while at a gate, which for whatever reason, sends you in reverse through the gate you just exited from
Jeremy Harbottle
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Post by Jeremy Harbottle »

So let me get this right:
Spoiler
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The only ships you get the blue prints for are the Valykyrie, Mjolnir, Thor and Fenrir?
If so, I don't know whether I can be bothered with it all!
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Don't you get any of the capital ships?
Alan Phipps
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Post by Alan Phipps »

You don't get or need ATF Capital ship BPs from any plot because you can already board them and RE if necessary.
APG Lucky 13
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Post by APG Lucky 13 »

I was about ready to shelve this game, when I decided to run through BoP. It's been a challenge, but not for fullfilling plot requirments.

Not to long ago, I decided to destroy everything I could target. I did so, twice over. Then I decided to win back my rep with everyone, which I did. However, the Terran rep rebuild was the slowest of all since I just was not interested in them.

Well, enter BoP and I have a Terran rep of TERRORIST. Okay, I begin the rep-rebuild which was in fact rather quick. But as you may or may not know, I need to land on some non-plot terran stations...this is where it's taking time.

I grab all the missions I can, and buy all the hacks I can find. But darn it, there is one hack I just have not got yet. I'll get it, but this is just going to take time...
APG Lucky 13
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Post by APG Lucky 13 »

I got the Hack I needed, on to the next mission...
pr0nflakes
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Post by pr0nflakes »

Did anyone figure out how to keep the 4 Tyr's if you board them?
I capped all 4 and they follow me around whenever i jump.
I can finnish the mission with the UFJD method but all four Tyr's vanish when i get the mission complete message.
If i try the UFJD method while im piloting one of the tyr's 3 vanish and one continues to follow me till i UFJ again.
If i have one of them in HQ repairing as a UFJ it comes with me as a greyed out Tyr on the sector map, them dissapears along with the other three when i jump back.
Fresh out of idea's so any suggestions would be apreciated.

//Edit
Just for the record i didnt find a way to keep the ships however i did manage to recycle one, RE another one and i sold the last 2.
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APG Lucky 13
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Post by APG Lucky 13 »

APG Lucky 13 wrote:I got the Hack I needed, on to the next mission...
Well, after fininshig the mission after the above post, I needed another station hack (by product of my BEZERKER rampage earlier in the game). However, the next mission is on standby as I've been on a building spree--more SS Space Fuel dispensaries.

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