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Adding Crystals as Primary Resource for AI SPPs
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NavaCorp
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Adding Crystals as Primary Resource for AI SPPs
What will happen to the X2 economy if I use the X-editor to add Crystals as a primary resource for every AI SPP on the game map and then I start a new game? Will the game economy collapse, keep running or even improve?
Answer the poll, please.
Answer the poll, please.
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X2-Illuminatus
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It will collapse. SymTec ltd. did the same test in X3:R: Set Crystals Primary Resource.NavaCorp wrote:Will the game economy collapse, keep running or even improve?
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NavaCorp
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At page 3 he writes :
Could the economy keep on running if the map was pre-emptively modded (before starting the game) with sectors/groups of sectors re-organized like NPC Loops (For example for every Boron SPP you have 1 Crystal Fab + 1 Bofu Factory + 1 Bogas Factory + 1 Silicon Mine)?
Has someone tried the same experiment on X2?SymTec ltd. wrote:When I finished my tests this month, the economy still hadn't broken down. ECs were expensive, but available - even in those parts of the universe I did not have any influence or impact on.
That's why I think GOD somehow further influences the economy, so that breakdowns are impossible - but I have no proof, nor any starting point for further investigation.
Could the economy keep on running if the map was pre-emptively modded (before starting the game) with sectors/groups of sectors re-organized like NPC Loops (For example for every Boron SPP you have 1 Crystal Fab + 1 Bofu Factory + 1 Bogas Factory + 1 Silicon Mine)?
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Shadow dream
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as far as I know from tests in Pandora new wares are very difficult for the game. we added some wares for tests once, but the result was, that the creating was more expensive than the product was sold.
the game tries to use all given wares, but there might be (unknown) arguments changing the values in a non-wanted direction :-/
Shadow
the game tries to use all given wares, but there might be (unknown) arguments changing the values in a non-wanted direction :-/
Shadow
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NavaCorp
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Did you try to add new wares which don't exist in vanilla X2?Shadow dream wrote:as far as I know from tests in Pandora new wares are very difficult for the game. we added some wares for tests once, but the result was, that the creating was more expensive than the product was sold.
the game tries to use all given wares, but there might be (unknown) arguments changing the values in a non-wanted direction :-/
Shadow
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Shadow dream
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uhm, yes. we want to add some, but haven't got a clue of the system jet, so...
in your case it shouldn't be more dificult, since the system gets all (existing) needed wares automatic. just the price would rise a little (depending on what was added)
Shadow
in your case it shouldn't be more dificult, since the system gets all (existing) needed wares automatic. just the price would rise a little (depending on what was added)
Shadow
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Chris Gi
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I'm not sure something similar will work for X2 at all. I once created a SPP for the player by script. Despite the fact that I also scripted in enough crystals, the SPP didn't produce any ECs while crystals were defined as primary resource. Instead I had to define them as secondary resource even for the player stations. Only then the SPP started to produce ECs.
Maybe using the X2 Editor will work, haven't tried that. It may make a difference if crystals are defined as primary instead of secundary resources from the start on instead of the approach I tried out.
Maybe using the X2 Editor will work, haven't tried that. It may make a difference if crystals are defined as primary instead of secundary resources from the start on instead of the approach I tried out.
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NavaCorp
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This is odd because the player's SPPs do use crystals as primary resource while the npc SPPs use them as secondary resource.Chris Gi wrote:I'm not sure something similar will work for X2 at all. I once created a SPP for the player by script. Despite the fact that I also scripted in enough crystals, the SPP didn't produce any ECs while crystals were defined as primary resource. Instead I had to define them as secondary resource even for the player stations. Only then the SPP started to produce ECs.
I'll try it in the small map supplied with X2 and see what happens: if SPPs still work then I'll try to put crystals as primary resource in every npc SPP on the large custom-galaxy, run it on SETA 10x for 4-5 days and see what's happen. If the economy doesn't survive then I'll try to place npc energy-cell loops in every sector and run SETA 10x again for days.Maybe using the X2 Editor will work, haven't tried that. It may make a difference if crystals are defined as primary instead of secundary resources from the start on instead of the approach I tried out.
I'll post the results on this thread as soon as I can make these tests (it may take a bit of time since I'm busy in RL).

