
I give this mod three cheese sandwiches and a cold beer.
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No, there is no intention to do so at this time... my time is rather limited due to RW commitments, and my main focus is balancing versus vanilla.MadMan983 wrote:are you going to release a version merged with CMOD3? or at least balanced like CMOD 3 so i can merge them myself
Huh?StarCrack wrote:has any one made a 7046-L044 that adds the new weapons?
and if thay have can you post or PM me Please
Thanxs
Correct in both cases...I docked to the Neptune station soon after starting a brand new game. Needless to say my pilot has little cash to date. What amount of cash will I need before I can expect to see shop items appear in the menu(s)?Roger L.S. Griffiths wrote:That sounds weird, if you are getting the text for the other strings ok then the catagories should be fine too as they all come from the same file and number range. Will have a look at it later today. In the mean time, You might want to try reinstalling the AWRM mod and see if that resolves it.
EDIT: On second thoughts (after a quick check myself), and re-reading your post I think there is a simpler answer...
The shop script is working as designed... the menus will only be populated with stuff if you:-The odds are that you simply do not have the cash/cargo space.
- (a) Have suitable cargo capacity/size for the items
(b) Have sufficient cash
I suppose the Terrans are the new Kha'ak in your gamePatholos wrote:I'm using this mod with RRF, where the RRF ships are coming out stacked with full sets of Advanced SSC/MAML and so on.
Terran xenophobia + awesome weapons technology = pummeling the sh*t out of the rest of the commonwealth, YAY!