Did you uninstall the unsigned version before you installed the bonus pack? (or vice-versa)Zloth wrote:I could swear it was fine before 2.6 and the bonus pack hit.
[X3TC Bonus Plugin] Commercial Agent (CAG)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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I did a little research...Carlo the Curious wrote:No, I mean there may be enemies in the area.
The problem is that starting CAG's won't sell shit...
They only buy to supply in the early levels.
After they gain some levels they will start selling also.
Not wonder they didn't do anything in my self sufficiant complex
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Hi all,
Sorry for the cross-post, but I wonder if it would be possible for anyone to provide any insight on a technical problem i'm having which i've now isolated as being caused by a CAG ship docking to buy some crystals, which causes my game to crash, 100% of the time - I've detailed the full issue in the technical forum, at:
http://forum.egosoft.com/viewtopic.php?p=3263862
Thanks a lot for any potential help.
Sorry for the cross-post, but I wonder if it would be possible for anyone to provide any insight on a technical problem i'm having which i've now isolated as being caused by a CAG ship docking to buy some crystals, which causes my game to crash, 100% of the time - I've detailed the full issue in the technical forum, at:
http://forum.egosoft.com/viewtopic.php?p=3263862
Thanks a lot for any potential help.
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I had some crashes too with my CAGs after looking in to everything it was mostly the money problem that I gave the factory.HappyGunman wrote:Hi all,
Sorry for the cross-post, but I wonder if it would be possible for anyone to provide any insight on a technical problem i'm having which i've now isolated as being caused by a CAG ship docking to buy some crystals, which causes my game to crash, 100% of the time - I've detailed the full issue in the technical forum, at:
http://forum.egosoft.com/viewtopic.php?p=3263862
Thanks a lot for any potential help.
Since I gave the factory/complex money so they can succesfully buy stuff it never crashed again.
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The game crashed to desktop? Or do you just mean the CAG didn't work?Gyakuto wrote:I had some crashes too with my CAGs after looking in to everything it was mostly the money problem that I gave the factory.
Since I gave the factory/complex money so they can succesfully buy stuff it never crashed again.
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Thanks for the suggestion, that seems to be precisely the issue.Gyakuto wrote: I had some crashes too with my CAGs after looking in to everything it was mostly the money problem that I gave the factory.
Since I gave the factory/complex money so they can succesfully buy stuff it never crashed again.
The CAG in question is on the way to buy crystals and the complex has 500,000 credits exactly at the moment the CAG docks at the fab in question, and crashes the game.
The fab has 368 crystals however, which would require 588,000 credits to buy all of them - For some reason instead of just buying as many as it can afford (which is what CAG's usually do and I know for a fact they do most of the time fine) it is in this case crashing the game completely.
To test that I disabled the complex's auto-transfer-money to allow it to hold more than 500k, then manually gave the complex an extra million, and lo and behold the CAG docked, bought 368 crystals, and did not crash.
So, that's isolated the problem to the CAG crashing when it's homebase doesn't have enough cash to buy all of the ware it's after, though it doesn't explain why 99% of the time that seems to work fine, with the CAG just buying what it can afford and taking that haul back.
Interestingly though, that particular CAG on that particular trade run still doesn't work properly even after giving the complex enough cash - When it does have the cash available, instead of crashing it buys the 368 crystals as it should, but then goes into standby and appears to stay that way indefinitely, instead of returning to the complex with it's cargo.
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I've had a further thought on the possible cause of this..
It seems rather too obvious and the kind of thing that would crop up far more regularly, but... The complex the CAG causing the crash is homebased at, is set to auto transfer money over 500k to my main account - However, as is common, when the plex sells wares that put it over 500k, it takes a few seconds for that money to be transferred, during which it has more than 500,000 in it's account.
To the specifics of this problem, about 5 seconds before my CAG returns to it's plex and docks, a sale is made that puts the plex's balance at 568,000 credits.
The CAG then docks, then undocks to go buy crystals. *THEN*, the auto money transfer kicks in and the plex's balance reduces from 568k to 500k, then the CAG gets to the fab, docks, and the game crashes.
Could it be then that the CAG is told how much cash the complex has at the time it leaves it's homebase (568k) to go buy X amount of crystals, then when it gets to the fab it finds it has less money available (500k), can't buy all of the crystals, screws up, and crashes?
In other words, if the CAG leaves a homebase while the homebase has X credits available and the CAG wants to spend all (or almost all) of that X credits on Y amount of ware, then when it reaches the station it's buying at the plex has less than X credits because some have been transferred to the player account, it cant buy all of Y wares it was sent out for, and crashes the game?
It seems rather too obvious and the kind of thing that would crop up far more regularly, but... The complex the CAG causing the crash is homebased at, is set to auto transfer money over 500k to my main account - However, as is common, when the plex sells wares that put it over 500k, it takes a few seconds for that money to be transferred, during which it has more than 500,000 in it's account.
To the specifics of this problem, about 5 seconds before my CAG returns to it's plex and docks, a sale is made that puts the plex's balance at 568,000 credits.
The CAG then docks, then undocks to go buy crystals. *THEN*, the auto money transfer kicks in and the plex's balance reduces from 568k to 500k, then the CAG gets to the fab, docks, and the game crashes.
Could it be then that the CAG is told how much cash the complex has at the time it leaves it's homebase (568k) to go buy X amount of crystals, then when it gets to the fab it finds it has less money available (500k), can't buy all of the crystals, screws up, and crashes?
In other words, if the CAG leaves a homebase while the homebase has X credits available and the CAG wants to spend all (or almost all) of that X credits on Y amount of ware, then when it reaches the station it's buying at the plex has less than X credits because some have been transferred to the player account, it cant buy all of Y wares it was sent out for, and crashes the game?
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Possibly similar - the DE thread changelog for 3.3.01 reports fixing a freeze, anyway (or so Google translate says). The current signed version is 3.2.20.
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It crashes as in freezes up.Carlo the Curious wrote:The game crashed to desktop? Or do you just mean the CAG didn't work?Gyakuto wrote:I had some crashes too with my CAGs after looking in to everything it was mostly the money problem that I gave the factory.
Since I gave the factory/complex money so they can succesfully buy stuff it never crashed again.
Only a forced closure of the application via ctrl-alt-delete is the only way to close the game then.
First time I thought maybe FPS lag but I wen to smoke outside and 15 minutes later it was still frozen so it just crashed after that happened allot.
So I went on some research.
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I'm using X3TC 2.6 with the official bonus pack
I can't seem to get my CAG pilot to buy resources or do anything
I've spent time training the pilot with the CLS
There are 2 places that resources can be bought and there are no enemies at either places. The pilot is just waiting at homebase "in standby"
I can't seem to get my CAG pilot to buy resources or do anything
I've spent time training the pilot with the CLS
There are 2 places that resources can be bought and there are no enemies at either places. The pilot is just waiting at homebase "in standby"
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Unfortunately, I don't think this can be the cause (or at least not the only cause).HappyGunman wrote:I've had a further thought on the possible cause of this..
I just spent a while trying to fix my own freeze and finally narrowed it down to one of the CAGs at my hub... which has well over 100 million credits in its account. Even if all my CAGs worked together at once they couldn't go over that amount.
Anyway, if anyone has any more ideas on the cause of this, please post. I'd love to avoid the issue in the future if possible.
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I have three CAG for my PHQ.
One is an eclipse running tech items (tubes, chips, components etc), the other two are enhance dolphins.
One them runs to get all materials that the PHQ uses to build my soon to be fleet of boreas, while the other buys materials and weapons.
The one that buys mats and weapons does nothing. It just sits in the PHQ on standby. I don't know why.
I have the Dockware thing set so that all the limits total to below 500k, and i've checked that it's not a space problem.
One is an eclipse running tech items (tubes, chips, components etc), the other two are enhance dolphins.
One them runs to get all materials that the PHQ uses to build my soon to be fleet of boreas, while the other buys materials and weapons.
The one that buys mats and weapons does nothing. It just sits in the PHQ on standby. I don't know why.
I have the Dockware thing set so that all the limits total to below 500k, and i've checked that it's not a space problem.
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Maybe someone can help me here, I have a Kestrel setup as a CAG to buy crystals for 1 of my loops.
I have tried blacklisting everything but crystals and setting only crystals to trade, I have disabled the jumpdrive and set jump energy to 0 yet for some reason whenever i start him.
He loads up on e-cells and goes into standby since there is no hold space left for crystals.
I have been able to get him to stop taking ecells by removing his jumpdrive but he still sits there on standby, is there some setting im missing?
Got him out of standby, but the ecell thing is annoying.
I have tried blacklisting everything but crystals and setting only crystals to trade, I have disabled the jumpdrive and set jump energy to 0 yet for some reason whenever i start him.
He loads up on e-cells and goes into standby since there is no hold space left for crystals.
I have been able to get him to stop taking ecells by removing his jumpdrive but he still sits there on standby, is there some setting im missing?
Got him out of standby, but the ecell thing is annoying.
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There is no point using a kestral as a CAG.Donziboy2 wrote:Maybe someone can help me here, I have a Kestrel setup as a CAG to buy crystals for 1 of my loops.
I have tried blacklisting everything but crystals and setting only crystals to trade, I have disabled the jumpdrive and set jump energy to 0 yet for some reason whenever i start him.
He loads up on e-cells and goes into standby since there is no hold space left for crystals.
I have been able to get him to stop taking ecells by removing his jumpdrive but he still sits there on standby, is there some setting im missing?
Got him out of standby, but the ecell thing is annoying.
I tried to set one up to sell Sats from one of my stations, even if you set the jump drive use to no the CAG still wants to buy 20 fighter drones and 20 mosquito missiles so there is no real room for trade items. These things cannot be adjusted in the menus.
Also in future use the trade list rather than the blacklist. If you had used trade list you would only have had to enter one item, 'crystals'.
If you are set on using a kestral then 'best buy/sell' is your best bet but you will find it eventually dies in a Xenon sector.
She was right. Selection B4, His most recent hit, 'Nowhere Nuthin' ****-up,' a sentimental number.
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I can't seem to get this to work. The best I can get it to do is sit in it's home base with "CAG on standby" as it's command.
With default settings it has the command "none" and sends me a message telling me that I have to assign him wares, I do that in the menu changing the ware blacklist (which is empty by default so I don't know why it won't do it) to a ware trade-list with both wares. Under these conditions he sits there with "CAG on standby".
I have the latest version of TC and the latest version of the bonus pack, the station is a simple cattle ranch, there's a source of energy cells at 12cr in the same sector, and a trading station that buys argnu beef in sector. The station's range is 1, as is the CAG. The station has 250,000cr, I have ~500,000cr.
With default settings it has the command "none" and sends me a message telling me that I have to assign him wares, I do that in the menu changing the ware blacklist (which is empty by default so I don't know why it won't do it) to a ware trade-list with both wares. Under these conditions he sits there with "CAG on standby".
I have the latest version of TC and the latest version of the bonus pack, the station is a simple cattle ranch, there's a source of energy cells at 12cr in the same sector, and a trading station that buys argnu beef in sector. The station's range is 1, as is the CAG. The station has 250,000cr, I have ~500,000cr.
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Does it need 25MJ of shields like a UT does? All it has is 4x 5MJ shields but I didn't think that would be an issue.
Edit: PS, there are no enemies for sectors, certainly not within the station's range.
Edit2: Oh, and "it" is just a Mistral, equipped with Fight Mark 1 and 2, Trade Mark 1 and 2, Nav Command Software, Trading System Extension, Best buy/sell, 4x 5MJ shields and 20x mosquitos with MDM set.
Edit: PS, there are no enemies for sectors, certainly not within the station's range.
Edit2: Oh, and "it" is just a Mistral, equipped with Fight Mark 1 and 2, Trade Mark 1 and 2, Nav Command Software, Trading System Extension, Best buy/sell, 4x 5MJ shields and 20x mosquitos with MDM set.
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