
Might be tempted to have a go predicting myself, as the fights happen. Too little time to go thru them all in advance

Tim
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Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
I'll take your predictions and see, based on my opinion, who is likely to make it through Round 2. If other people join in, we could establish a seeding ... then get it blown apart when actual matches start! Please don't get offended if I say you'll loseDeadbeat_Spinn wrote:While we wait I'm making an guess on which fleets will survive Round 1.
...predictions...
Lovely. By the way, Spychotic's fleet still lacks a name. Shall we make one?EmperorJon wrote:Still fighting them now, but the majority of my dead Spitfyres are so due to crashing, Claymore/Panther teamkilling etc.
The Iguanas take ages to eat through, but they're dropping steadily and not doing much damage to my Panther.
Anyone with an M2 should be unconcerned. Or anything with PSGs.
EDIT:
By majority, I meant, majority of Spitfyres which are dead! Which is 2. And they weren't killed by the Iguanas!
3 Claymores technically killed by themselves. For once they decided to fire off Phantoms... whilst being shot.
Panther has no scratch.
Kalu's Gamma Whatever Fleet, I name you Fleet-Of-Fail!
If we do that we should also have a way to specify commands. Always use protection!EmperorJon wrote:
Anyway, I just tested M8s for the hell of it. 20 Vipers vs a well armed Phoenix.
They did more or less nothing and got slaughtered.
So, I took control of one myself and blew the phoenix in about 20 seconds.
For XFF2, Missile Fire P. is a must. We can't just exclude 2 entire classes and ruin fighter missile fun...!