[MOD] Vanilla Malt Gamestarts 1.1 (Jul 2010)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

User avatar
BlueBerry SheWolf
Posts: 65
Joined: Tue, 19. Jan 10, 14:07
x3tc

Post by BlueBerry SheWolf »

Hi all.
I would like first to apologize for my English.
I almost finish my work on new profile, which I add to Vanilla Malt Gamestarts.
this profile adds Predator to your game.

[ external image ]

Available in the Polish version.
Soon will appear English version.

xoxo
User avatar
eldyranx3
Posts: 2178
Joined: Sat, 14. Jan 06, 21:29
xr

Post by eldyranx3 »

Without spoiling too much, is there a way to escape the starting sector of the new Lost Split Game start?
IceFire909
Posts: 511
Joined: Mon, 8. Jun 09, 14:40
x4

Post by IceFire909 »

May I suggest adding a Xperimental Pilot start?

start in a random unknown sector or something with nothing to your name..
Incoming Message (4 New Messages)
Your Xenon K has Blue Screen of Death'd.
Your #deca CPU ship has 404'd.
Your Xenon P was docking and has stopped responding.
Your #deca.cefa has limited or no network connectivity.
Snowship
Posts: 1350
Joined: Wed, 4. Jan 06, 03:28
x3tc

Post by Snowship »

eldyranx3 wrote:Without spoiling too much, is there a way to escape the starting sector of the new Lost Split Game start?
Nav->Jump to sector command should work...
... I'll re-check it when i get home


Edit:
Checked and the function of jumping to a unmapped sector was changed in 2.5... :oops:
I'll be fixing it and other tweeks once 2.6 comes out :)
[ external image ]
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
User avatar
Alee Enn
Posts: 2575
Joined: Sat, 28. Mar 09, 16:03
x4

Post by Alee Enn »

I was wondering about the Lost Split start as well :?
If you start in a Kha'ak sector,
and no other sectors have lit up on the universe map (because you haven't explored them yet),
How the heck are you meant to be able to jump somewhere else ?

Also the start gives you a regular jumpdrive so even then you'd need a jumpgate to jump to.

Just wondering, not moaning or criticizing.
Alien
User avatar
EmperorJon
Posts: 9378
Joined: Mon, 29. Dec 08, 20:58
x3tc

Post by EmperorJon »

Sorry if this has been asked but I just thought I'd try this out.

How am I meant to escape on Lost Split? There's not a gate to jump to. :lol:
______
I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
______
User avatar
eldyranx3
Posts: 2178
Joined: Sat, 14. Jan 06, 21:29
xr

Post by eldyranx3 »

Check a few posts back ;)
User avatar
EmperorJon
Posts: 9378
Joined: Mon, 29. Dec 08, 20:58
x3tc

Post by EmperorJon »

I know, I know... :lol:
______
I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
______
GruntOfAction
Posts: 75
Joined: Mon, 7. Dec 09, 20:16
x3tc

Post by GruntOfAction »

EmperorJon wrote:Sorry if this has been asked but I just thought I'd try this out.

How am I meant to escape on Lost Split? There's not a gate to jump to. :lol:
If you have the cheat console you could do these things:
Add energy cells to ship.

Reveal all sectors.

Jump to the closest sector.

Unreveal all sectors.

Then continue the game as normally. :P
User avatar
EmperorJon
Posts: 9378
Joined: Mon, 29. Dec 08, 20:58
x3tc

Post by EmperorJon »

Ok, well just DLd 2.6, and the starts disappeared, even though I copied them and pasted in afterwards.

Then I removed them and put them back, now they're there but Nostalgic Argon isn't. So I thought I'd deleted the patch by accident.

But it still says 2.6? Possible gamestart number mismatch?
______
I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
______
User avatar
eldyranx3
Posts: 2178
Joined: Sat, 14. Jan 06, 21:29
xr

Post by eldyranx3 »

It probably has to do with manually naming the cat/dat files. Im thinking the patch just does cat 10 / dat 10, regardless of what mods you have. And I bet one of the game starts in this mod is in the same slot at the new game start of 2.6.
User avatar
EmperorJon
Posts: 9378
Joined: Mon, 29. Dec 08, 20:58
x3tc

Post by EmperorJon »

I know it says 10, so it overwrote 10 which was this, then I put this back as 11.

Anyway, I can either have VM or Nostalgic Argon, so it's probably a naming slot, yes. Maybe they used the old Yaki Insurgent slot.
______
I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
______
dillpickle
Posts: 1159
Joined: Mon, 3. Nov 08, 14:25
x3tc

Post by dillpickle »

It is because they are both using gamestarts.xml (L/true folder) and the starts.xml (in director folder), you will need to combine the two, to get the Nostalgic Argon, and Vanilla Malt game starts to show up.
Dark Plains
Posts: 7
Joined: Wed, 20. Jan 10, 13:00
xr

Post by Dark Plains »

Hi

I am having a problem with unlocking the starts I have hit the requirements for both Yaki Insurgent and Clan Warrior being Priest Protectorate Paranid Rank and Specialist Fight Rank respectively as it says on the first page.

They have yet to appear as available the Pirate Profiteer one is showing and the Nostalgic Argon one isn't. I'm guessing that it uses the highest starts in the cat files which is fine cause I don't really want the Nostalgic one. I am just wondering if the unlock requirements are different or if there is something else I need to do? I am running other scripts but none of them use the start resources. Thanks.
User avatar
OOZ662
Posts: 1211
Joined: Tue, 8. Apr 08, 10:45
x4

Post by OOZ662 »

This mod is NOT 2.6 compatible. If you install Vanilla Malt Gamestarts, you lose the new gamestarts introduced in 2.6. If I complete a merge, I'll post it here until the author updates or protests.
Snowship
Posts: 1350
Joined: Wed, 4. Jan 06, 03:28
x3tc

Post by Snowship »

EmperorJon wrote:Ok, well just DLd 2.6, and the starts disappeared, even though I copied them and pasted in afterwards.

Then I removed them and put them back, now they're there but Nostalgic Argon isn't. So I thought I'd deleted the patch by accident.

But it still says 2.6? Possible gamestart number mismatch?
EmperorJon, I'll need to update the gamestarts to be compatible with the new 2.6 start.

Unfortunately atm I haven't got the time to do it.

I'll advise and update when it is done.
[ external image ]
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
User avatar
OOZ662
Posts: 1211
Joined: Tue, 8. Apr 08, 10:45
x4

Post by OOZ662 »

Snowship wrote:Unfortunately atm I haven't got the time to do it.
At the moment, I'm cracking into your methodology. You couldn't be a nice person and make everything inline, eh? :D The devs seem to have snuck in a few lines, too. I'll keep working on it, since I want to merge a few other gamestarts in (after I update yours) for my personal use anyway.
User avatar
OOZ662
Posts: 1211
Joined: Tue, 8. Apr 08, 10:45
x4

Post by OOZ662 »

Updated to be compatible with and include changes from v2.6 and lightly tested. (There's a couple of typos of "Aldrin" vs "Aldran" in it, but those are in the vanilla starts.xml too, so...whatever. It works.) I also removed the signature line since it's an unsigned mod anyway.

[ external image ]

Let me know if you'd like me to take it down after you're done, Snow.
Snowship
Posts: 1350
Joined: Wed, 4. Jan 06, 03:28
x3tc

Post by Snowship »

Gamestarts now updated for 2.7.1 compatibility

Minor adjustments included (refer changelog: post #2)


Any problems please tell me, what I don't know I can't fix :)
[ external image ]
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
User avatar
EmperorJon
Posts: 9378
Joined: Mon, 29. Dec 08, 20:58
x3tc

Post by EmperorJon »

Do you have any ideas to make more gamestarts? I could come up with a few more ideas.

I just think it would be great if this plus the vanilla ones added up to 50 or even more starts, every time you want to start a new game you have a completely different starting idea.
______
I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
______

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”