[TC] Xenon J capped in 2.5!

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The-Gizmo
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Xenon J capped in 2.5!

Post by The-Gizmo »

I know this is probably nothing new in 2.5, but it's new to me as I've been trying to cap a J for a long while.

Well after much frustration, somehow I got lucky while trying to cap this J in the Xenon Core sector. I sent in 20 perfect fighters with 20 2-4 star average fighters as backup, and eventually figured that a certain random amount of marines die at the end of each deck. So I sent in one pod at about the time a deck is clear to reinforce the 20 perfect marines, and I wasn't paying attention to how far the marines were as I was busy with the flails/pods. But in the end, I managed to have 21 marines alive and inside when they reached the core, and instead of the frustrating "Boarding operation failed", I hear a Teladi say "Reached central computer", and eventually it was mine. Seems capping Xenon ships is more of a timing game than anything else.

Just thought I'd post this in case there's anyone out there still trying to cap one on 2.5 with no mods.
Le Baron
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Post by Le Baron »

Hi,

I'm happy for you. Boarding Xenon Capital Ships is still on my to do list.

This is the common method, even before 2.1 it was possible.
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dreadmessiah
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Post by dreadmessiah »

Yes always bring more than you think you need. Need 2 ships? Bring ten.
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Kryten
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Post by Kryten »

Grats, Still on my to do list as well, taking notes..... :x3:
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Gruber1232002
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Post by Gruber1232002 »

Nice. How many of you perfect marines survived the ordeal?
The-Gizmo
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Post by The-Gizmo »

I didn't pay attention to it at first as I was just happy I capped the J, but it seems even though I sent in the 20 perfect fighters first, that 15 (possibly minus a few that became perfect from the experience) of them survived. It happened really quickly and sometimes the computer would say "this ship cannot be boarded", because I guess it was full of my marines. 9 average marines survived, and 4 of those were spaced because the ship was full. I guess the rookies took most of the casualties.

So if I had to guess, I'd say 5 of the perfect marines died on the first deck or so (was too busy flailing and timing the pods to keep track), and I got lucky enough to send in the rookie/average marines just in time to die instead of the perfect marines on the remaining decks. So 5 perfect marines lost, and 11 average/rookies lost. Not too bad I think.
Snowship
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Post by Snowship »

The-Gizmo wrote:snip...
and 11 average/rookies lost. Not too bad I think.
Unless you're one of those rookies :lol:
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Sovereign01
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Post by Sovereign01 »

I figure once I can buy that OTAS M7M I'll give capping a Xenon capship a go, I'm still training a lot of my marines, I have nearly 20 5 stars :D
The-Gizmo
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Post by The-Gizmo »

You need the highest rank on OTAS to be able to buy their M7M? I dread doing corporate missions as they're so boring, repetitive, and underpaid.
Gruber1232002
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Post by Gruber1232002 »

The-Gizmo wrote:You need the highest rank on OTAS to be able to buy their M7M? I dread doing corporate missions as they're so boring, repetitive, and underpaid.
Yes, yes they are. But if you play them right you can get a bunch of Venti's and Skirons for free. Besides the Sirokos does make boarding with 21 marines easier which if nothing else lets you fight train 21 marines at a time. That's 5% faster than normal :lol:
Sovereign01
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Post by Sovereign01 »

Gruber1232002 wrote:
The-Gizmo wrote:You need the highest rank on OTAS to be able to buy their M7M? I dread doing corporate missions as they're so boring, repetitive, and underpaid.
Yes, yes they are. But if you play them right you can get a bunch of Venti's and Skirons for free. Besides the Sirokos does make boarding with 21 marines easier which if nothing else lets you fight train 21 marines at a time. That's 5% faster than normal :lol:
Yes they are, I've only just been awarded the OTAS M4. The corporate missions I hate the most are the spec ops ones where you have to follow some ship at a distance. Last one I did I was following a Hermes across 5 sectors :roll: :lol:

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