[MOD] SSBM V2.7 & Cmod3-SSBM
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Hi spacefueladdict,
I just installed XTC 2.5 and removed the (now) old Plugin Manager 2.20 BETA 6.
After installing the new Plugin Manager 1.00 Beta 5 I removed the SSBM 2.1 version without problems... BUT
when I try to install the new SSBM. 2.5.spk, it loads a while, tells me everything went fine, but nothing at all shows up in my Mod/Package list. Do you know whats wrong? SSBM or is it the plugin manager?
Do you provide your mod in .CAT and .DAT files as well so I could install it as fakepatch?
EDIT: nevermind, it installed correctly, only it still shows as 'Sector & Background Mod. 2.1', version 2.1d. Should change that soon
I just installed XTC 2.5 and removed the (now) old Plugin Manager 2.20 BETA 6.
After installing the new Plugin Manager 1.00 Beta 5 I removed the SSBM 2.1 version without problems... BUT
when I try to install the new SSBM. 2.5.spk, it loads a while, tells me everything went fine, but nothing at all shows up in my Mod/Package list. Do you know whats wrong? SSBM or is it the plugin manager?
Do you provide your mod in .CAT and .DAT files as well so I could install it as fakepatch?
EDIT: nevermind, it installed correctly, only it still shows as 'Sector & Background Mod. 2.1', version 2.1d. Should change that soon

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Unknown Sector / Avarice disappeared in map
Hi, me again,
after installing SSBM 2.5 I noticed that my home sector ('unknown sector east of montalaar', aka Avarice) disappeared from the sector map:
[ external image ] [ external image ]
I had that problem once before and solved it by reinstalling SSBM, but this time without luck. Can you help?
after installing SSBM 2.5 I noticed that my home sector ('unknown sector east of montalaar', aka Avarice) disappeared from the sector map:
[ external image ] [ external image ]
I had that problem once before and solved it by reinstalling SSBM, but this time without luck. Can you help?
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Yes thats right, the limit to the number of items that could be placed into the 00749.BOD file was 1000, so avarice was the sector that had to go to make way for the ATF core sectors and the Extra pirate sector, but now i believe that the limit to the number of items has been increased, although i well seek some verification.
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Fixed, Fancy not changing the name of the SPK.....Hexenhammer wrote:Hi spacefueladdict,
I just installed XTC 2.5 and removed the (now) old Plugin Manager 2.20 BETA 6.
After installing the new Plugin Manager 1.00 Beta 5 I removed the SSBM 2.1 version without problems... BUT
when I try to install the new SSBM. 2.5.spk, it loads a while, tells me everything went fine, but nothing at all shows up in my Mod/Package list. Do you know whats wrong? SSBM or is it the plugin manager?
Do you provide your mod in .CAT and .DAT files as well so I could install it as fakepatch?
EDIT: nevermind, it installed correctly, only it still shows as 'Sector & Background Mod. 2.1', version 2.1d. Should change that soon

If you want the files in Non-SPK, pm me ur E-mail and i'll get the sent over.

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Thanks spacefuladdict, you rock 
Regarding 1000 items: then how comes I played with Avarice working in my universe map until installing 2.5?
The only other sector/map change I have used before was MUS by Ketraar, which renamed the unknown sector to 'Avarice' and made Betty say 'Avarice' as well.
And let me say that a LOT of people frequent Avarice quite more often than they visit that new pirate sector or some isolated ATF stations... many players have their HQ in avarice, so it would be great if avarice of all sectors would stay visible on the map. Thanks in advance

Regarding 1000 items: then how comes I played with Avarice working in my universe map until installing 2.5?
The only other sector/map change I have used before was MUS by Ketraar, which renamed the unknown sector to 'Avarice' and made Betty say 'Avarice' as well.
And let me say that a LOT of people frequent Avarice quite more often than they visit that new pirate sector or some isolated ATF stations... many players have their HQ in avarice, so it would be great if avarice of all sectors would stay visible on the map. Thanks in advance

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iirc you need one or two entries per gate-connection...4000 items
and one for each sector. So 4000items doesn't mean 4000 sectors

[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

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How are you supposed to get acess to the new Pirate core sector (formerly Freedom's reach)? Just by "hacking" their stations one by one? Or is there another way to do it?
Excellent mod. I was a close follower of your works when you were earlier on this project and I loved the new spaced-up and great visual feeling. I also like the changes made to the universe, like the new pirate and ATF sectors and the renamed Solar System.
Excellent mod. I was a close follower of your works when you were earlier on this project and I loved the new spaced-up and great visual feeling. I also like the changes made to the universe, like the new pirate and ATF sectors and the renamed Solar System.
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I gotta say... I am freaking impressed by this... was totally worth the download... so far with the other scripts I have installed everything is stable. Game hasn't even stuttered cept for when script and AL plugins were installing
I do have a question as I did hit my first game freeze... does the tship file one conflict with other mods that change the tship file and jobs?
I do have a question as I did hit my first game freeze... does the tship file one conflict with other mods that change the tship file and jobs?