[XTM - TECH. SUPPORT] Technical support for Xtended Mod
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Tech support issue not sure what my problem is but just giving some feedback on this, been running into an error, The error comes when i try to load my current game,
but the way i bypass it is unplug the xtm mod reload game, save in another location replug xtm mod and reload game and error gos away
Current game Mod Packages:
Full update 2.5 + bonus pack
Asteroid Creator
XTM 7.5
Taxi service Script
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its not much of a problem since i go around the issue, just curious if anyone has any comments about this or related problems to my issue
but the way i bypass it is unplug the xtm mod reload game, save in another location replug xtm mod and reload game and error gos away
Current game Mod Packages:
Full update 2.5 + bonus pack
Asteroid Creator
XTM 7.5
Taxi service Script
----------------------
its not much of a problem since i go around the issue, just curious if anyone has any comments about this or related problems to my issue
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Ezequeel,
Any time a savegame crashes when you are sure the install is okay usually means that that particular savegame is trying to find something that isn't there anymore.
remember that all ships, stations, scripts are run inside that savegame and the savegame remembers what should be there. Is there anything that you removed before or after you "unplugged" XTM??
I also don't know how you are "unplugging" XTM, if you don't put everything exactly back according to that save game it will crash.
If you get that save game working, in the new location, try saving it again "without" unplugging XTM and see if it will run again. If so then start using that new save and not the older one.
Any time a savegame crashes when you are sure the install is okay usually means that that particular savegame is trying to find something that isn't there anymore.
remember that all ships, stations, scripts are run inside that savegame and the savegame remembers what should be there. Is there anything that you removed before or after you "unplugged" XTM??
I also don't know how you are "unplugging" XTM, if you don't put everything exactly back according to that save game it will crash.
If you get that save game working, in the new location, try saving it again "without" unplugging XTM and see if it will run again. If so then start using that new save and not the older one.
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Ooops,
There's possibly the problem. XTM7.5 is NOT installed with the plugin manager, UNLESS, you actually took all the manual files and build them into an .spk file. Or unless you are running profiles and you built the profile before you added XTM.
If you did that, then fine, otherwise, there is no way to "disable" 7.5 with the PM.
There's possibly the problem. XTM7.5 is NOT installed with the plugin manager, UNLESS, you actually took all the manual files and build them into an .spk file. Or unless you are running profiles and you built the profile before you added XTM.
If you did that, then fine, otherwise, there is no way to "disable" 7.5 with the PM.
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yea i probably should have said it with more detail...
well its a patch, but i'll deal with that later.
but when i do disable it, not all of it is disabled 0.7a still is loaded when i take the 7.5 out.
probably possible the 7.5 patch is conflicting with the 0.7a what ever i downloaded first...
oh well get back to you on that one lol
well its a patch, but i'll deal with that later.
but when i do disable it, not all of it is disabled 0.7a still is loaded when i take the 7.5 out.
probably possible the 7.5 patch is conflicting with the 0.7a what ever i downloaded first...
oh well get back to you on that one lol
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The problem is that neither the 7.5 full or 7.5 patch is an .spk file.
Supposing you started with Core7A and then used 7.3 spk, you could then only remove 7.3 scripts using the PM.
If you executed the 7.5 full/patch .exe, it never went through the PM, it manually overwrote 7.3 scripts. And the full.exe is going to overwite the Core7A as well if you use it which is why you can't patch with 7.5 full.
The only thing the PM would be able to now "unplug" from the game would be the scripts that it used to recognize as 7.3 and some of those are now overwritten, so it can't even put 7.3 original back.
If you haven't built 7.5 files into an .spk you have probably corrupted all of the XTM scripts and now have a mishmash of new 7.5 and old 7.3, likely to keep giving more errors as it goes along.
If you ran X3R-XTM and saved at anytime since you mixed 7.3/7.5 you now have a savegame that has to find all those mismatched scripts from now on to run properly.
Supposing you started with Core7A and then used 7.3 spk, you could then only remove 7.3 scripts using the PM.
If you executed the 7.5 full/patch .exe, it never went through the PM, it manually overwrote 7.3 scripts. And the full.exe is going to overwite the Core7A as well if you use it which is why you can't patch with 7.5 full.
The only thing the PM would be able to now "unplug" from the game would be the scripts that it used to recognize as 7.3 and some of those are now overwritten, so it can't even put 7.3 original back.
If you haven't built 7.5 files into an .spk you have probably corrupted all of the XTM scripts and now have a mishmash of new 7.5 and old 7.3, likely to keep giving more errors as it goes along.
If you ran X3R-XTM and saved at anytime since you mixed 7.3/7.5 you now have a savegame that has to find all those mismatched scripts from now on to run properly.
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Unfortunately I can't remember what start I used, but with X3 Reunion + 1.0 -> 2.5 patch + XTM 0.7.5 I had issues with the Terrans being hostile to me when I entered their home sector (EARTH) for the first time.
I have started again with a Custom Start - without plot game. the mod tells me that my race rep with the terrans is 500. Is this enough to enter the Earth sector without being an enemy of the Terrans? I would like to purchase some of their ships;)
I have started again with a Custom Start - without plot game. the mod tells me that my race rep with the terrans is 500. Is this enough to enter the Earth sector without being an enemy of the Terrans? I would like to purchase some of their ships;)
Shooting stop! Or I go off...
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Issue with XTM
Every one involved with the Xtended Mod should get paid for their amazing work on it, I thank you all as my game would be boring with out your mod.
[/quote]Just a heads up to people installing ships into XTM ... the XTM script plugin.XTM.Setup.RaceShipyards apparently resets the race shipyards, overwriting the settings done by the ship installer.
To get the shipyards to sell the new ships, the above file has to be edited.
Strangely this didn't happen with every ship I installed, a few (not all) fighters and M6 were for sale without edits.
(From Mailo)
I found the file i am going to try adding my ships to this file to see if it works (Most likely will).
[/quote]Just a heads up to people installing ships into XTM ... the XTM script plugin.XTM.Setup.RaceShipyards apparently resets the race shipyards, overwriting the settings done by the ship installer.
To get the shipyards to sell the new ships, the above file has to be edited.
Strangely this didn't happen with every ship I installed, a few (not all) fighters and M6 were for sale without edits.
(From Mailo)
I found the file i am going to try adding my ships to this file to see if it works (Most likely will).
Last edited by Stealth_Silencer on Sat, 19. Sep 09, 13:57, edited 1 time in total.
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in X³R-XTM yes, you have to first travel through Earth at least for first time. Best option is to jump to Earth with the Starburst, ID all gates and eventually escape. From there on you can use Jumpdrive to avoid ATF in Earth sector.
BTW, since you're already there with your super fast M5, visit also Mars, because gates to Venus and Mercury are located there.
BTW, since you're already there with your super fast M5, visit also Mars, because gates to Venus and Mercury are located there.