[XTM - TECH. SUPPORT] Technical support for Xtended Mod

The place to discuss scripting and game modifications for X³: Reunion.

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Ezequeel
Posts: 86
Joined: Wed, 2. Aug 06, 07:39

Post by Ezequeel »

Tech support issue not sure what my problem is but just giving some feedback on this, been running into an error, The error comes when i try to load my current game,

but the way i bypass it is unplug the xtm mod reload game, save in another location replug xtm mod and reload game and error gos away


Current game Mod Packages:
Full update 2.5 + bonus pack
Asteroid Creator
XTM 7.5
Taxi service Script

----------------------

its not much of a problem since i go around the issue, just curious if anyone has any comments about this or related problems to my issue
spoidz
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Joined: Sat, 6. Mar 04, 20:43
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Post by spoidz »

Ezequeel,

Any time a savegame crashes when you are sure the install is okay usually means that that particular savegame is trying to find something that isn't there anymore.

remember that all ships, stations, scripts are run inside that savegame and the savegame remembers what should be there. Is there anything that you removed before or after you "unplugged" XTM??

I also don't know how you are "unplugging" XTM, if you don't put everything exactly back according to that save game it will crash.

If you get that save game working, in the new location, try saving it again "without" unplugging XTM and see if it will run again. If so then start using that new save and not the older one.
Ezequeel
Posts: 86
Joined: Wed, 2. Aug 06, 07:39

Post by Ezequeel »

i've used the X plugin manager to disable and enable,

i just disable the xtm mod run game and game runs fine
and do my thing and just enable it after i am done.
spoidz
Posts: 607
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Post by spoidz »

Ooops,

There's possibly the problem. XTM7.5 is NOT installed with the plugin manager, UNLESS, you actually took all the manual files and build them into an .spk file. Or unless you are running profiles and you built the profile before you added XTM.

If you did that, then fine, otherwise, there is no way to "disable" 7.5 with the PM.
Ezequeel
Posts: 86
Joined: Wed, 2. Aug 06, 07:39

Post by Ezequeel »

yea i probably should have said it with more detail...

well its a patch, but i'll deal with that later.

but when i do disable it, not all of it is disabled 0.7a still is loaded when i take the 7.5 out.

probably possible the 7.5 patch is conflicting with the 0.7a what ever i downloaded first...

oh well get back to you on that one lol
spoidz
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Joined: Sat, 6. Mar 04, 20:43
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Post by spoidz »

The problem is that neither the 7.5 full or 7.5 patch is an .spk file.

Supposing you started with Core7A and then used 7.3 spk, you could then only remove 7.3 scripts using the PM.

If you executed the 7.5 full/patch .exe, it never went through the PM, it manually overwrote 7.3 scripts. And the full.exe is going to overwite the Core7A as well if you use it which is why you can't patch with 7.5 full.

The only thing the PM would be able to now "unplug" from the game would be the scripts that it used to recognize as 7.3 and some of those are now overwritten, so it can't even put 7.3 original back.

If you haven't built 7.5 files into an .spk you have probably corrupted all of the XTM scripts and now have a mishmash of new 7.5 and old 7.3, likely to keep giving more errors as it goes along.

If you ran X3R-XTM and saved at anytime since you mixed 7.3/7.5 you now have a savegame that has to find all those mismatched scripts from now on to run properly.
Ezequeel
Posts: 86
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Post by Ezequeel »

Ok went through it little by little, 7.3 no longer there

so now my theory is - i have now is the salvage insurance is whats giving me the problem(assuming),

i save at a station no problem, i save out in space i get the error.
spoidz
Posts: 607
Joined: Sat, 6. Mar 04, 20:43
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Post by spoidz »

Ezequeel,

Unless you are sure you have a clean install, you are going to be chasing errors forever.

I would suggest you save your games and your profile folder and then clean install.
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The_Lost_Marauder
Posts: 525
Joined: Fri, 7. Aug 09, 12:57

Post by The_Lost_Marauder »

After having uninstalled, if you have some though-cleaner (liker Eraser or similar) it could be interesting to se if it works deleting everything related to X³ which remains after uninstalling it.
nobby375
Posts: 151
Joined: Fri, 15. Oct 04, 13:37
x3

Post by nobby375 »

i have a read text error in teracorp hq and the goner temple.
Its a read text error 17 ...
Just above the advanced jump drive wares for sale.
It sells for about 118k. Curious as to what it is.

Any1 know what this is?
And how to fix it?

I have XTM 7.5 with a few scripts added on.
Buck_Rogers
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Joined: Mon, 20. Dec 04, 23:23
x3

Post by Buck_Rogers »

Can you give us the full Read-Text error?

Edit: The only thing I know, which sells for 118k is the Rapid Response Drive. Which is part of LV's Player Response Fleet script.
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nobby375
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Post by nobby375 »

that sounds like it then as ik installed that recently.
Will post the code later as im at work till 7pm.

If it is that is there a way tol fix it or will it work but i just cant read the text?
Buck_Rogers
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Post by Buck_Rogers »

It should be possible to fix it. Depends.

Oh. Do you use the PM?
Buck Rogers

Vice Admiral of Shadows Haven Alliance (SHA) visit us at:
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Feel free to join my DID
Too often we lose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown. But only 4 to extend your arm and slap the bugger!
nobby375
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Post by nobby375 »

sos for late reply.

yes i use the plug in manager.

the error is read text 17-10543

sold in a few argon EQ docks as a ware so far as i have seen, not had a real good look around tho as im still re organising my empire atm
Dropbear67
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Joined: Mon, 20. Sep 04, 01:30

Post by Dropbear67 »

Unfortunately I can't remember what start I used, but with X3 Reunion + 1.0 -> 2.5 patch + XTM 0.7.5 I had issues with the Terrans being hostile to me when I entered their home sector (EARTH) for the first time.

I have started again with a Custom Start - without plot game. the mod tells me that my race rep with the terrans is 500. Is this enough to enter the Earth sector without being an enemy of the Terrans? I would like to purchase some of their ships;)
Shooting stop! Or I go off...
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The_Lost_Marauder
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Post by The_Lost_Marauder »

try other sectors before, like Venus or Mercury. ATF ships don't like visitors :fg:
Stealth_Silencer
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x4

Issue with XTM

Post by Stealth_Silencer »

Every one involved with the Xtended Mod should get paid for their amazing work on it, I thank you all as my game would be boring with out your mod.

[/quote]Just a heads up to people installing ships into XTM ... the XTM script plugin.XTM.Setup.RaceShipyards apparently resets the race shipyards, overwriting the settings done by the ship installer.

To get the shipyards to sell the new ships, the above file has to be edited.

Strangely this didn't happen with every ship I installed, a few (not all) fighters and M6 were for sale without edits.

(From Mailo)

I found the file i am going to try adding my ships to this file to see if it works (Most likely will).
Last edited by Stealth_Silencer on Sat, 19. Sep 09, 13:57, edited 1 time in total.
lothos
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Joined: Thu, 10. Nov 05, 20:57
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Post by lothos »

download link isn't working for me...its a redirect loop.
Dropbear67
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Joined: Mon, 20. Sep 04, 01:30

Post by Dropbear67 »

The_Lost_Marauder wrote:try other sectors before, like Venus or Mercury. ATF ships don't like visitors :fg:

I don't think you can get to the other sectors without going through Earth can you?


(not in X3R-XTM)
Shooting stop! Or I go off...
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The_Lost_Marauder
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Post by The_Lost_Marauder »

in X³R-XTM yes, you have to first travel through Earth at least for first time. Best option is to jump to Earth with the Starburst, ID all gates and eventually escape. From there on you can use Jumpdrive to avoid ATF in Earth sector.
BTW, since you're already there with your super fast M5, visit also Mars, because gates to Venus and Mercury are located there.

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