
[Mod]Engine Colours + particle trails[v1.21] [New images] [27/12 3.0 compatible]
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yep. most of them should be about half as long as the spitfyre's posted above. (imho)killerog wrote:Its very easy to increase the length of the trails, any particular trails in mind or all of them?
Are those scene files that have fixed Egosoft bugs ?
yes. I fixed egosoft bugs in them. they were included into draffut's Bug-player fix Mod
I suggest to use his scenes (and maybe Tships) as a base for this mod... he fixed a lot of things... and is a very used mod.
(and the final mod will be easier to integrate with mine

Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
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wow... he did a lot of fixes... And I didn't hear anything about this mod before. Damn.
I hope the corrections of the Bug-Player-Fix Mod won't collide with mine. I'll try to correct this in my scene files, I've done all Teladi fighters by now.
Do you know where to find the khaak ship bodys and scenes? (Just a question, I won't modify them. I just wonder where they are. X³ Editor says "2412" as scene file path.
I hope the corrections of the Bug-Player-Fix Mod won't collide with mine. I'll try to correct this in my scene files, I've done all Teladi fighters by now.
Do you know where to find the khaak ship bodys and scenes? (Just a question, I won't modify them. I just wonder where they are. X³ Editor says "2412" as scene file path.
Was nich geht, geht nich... oder doch??
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cool new ones! I'd like to see the teladi (greenish) and Argon (cyan) longer too!
Pirate's trail royally kick arse...
I think that Borons fit better with a trail that looks like Pirate's but is blue-green (like bubbles under the sea)
the bodies of the other khaaks are into objects\v, 121 125 126 are the parts of the Khaak capitals, 769 771 772 are the fighter different modules, 773 is the engine glow, 43 44 khaak station modules.
the scenes are located in objects\cut folder, same number as stated in Tships.
I was thinking about creating Khaak Capitals that look like oversized Clusters.... that would be cooool. (especially with Improved Races script that makes them "disassemble" into the fighters or "reassemble the M2" as needed)

Pirate's trail royally kick arse...
I think that Borons fit better with a trail that looks like Pirate's but is blue-green (like bubbles under the sea)
the corvette is in "ships" folder.Do you know where to find the khaak ship bodys and scenes?
the bodies of the other khaaks are into objects\v, 121 125 126 are the parts of the Khaak capitals, 769 771 772 are the fighter different modules, 773 is the engine glow, 43 44 khaak station modules.
the scenes are located in objects\cut folder, same number as stated in Tships.
I was thinking about creating Khaak Capitals that look like oversized Clusters.... that would be cooool. (especially with Improved Races script that makes them "disassemble" into the fighters or "reassemble the M2" as needed)
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
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Thanks for the khaak description.
I've done all teladi fighters now... (LINK)
I loaded the Bug Player Fix Mod and compared this scenes with my modded scenes, but I didn't find any difference. So I just loaded my scenes up. I hope they are correct.
I've done all teladi fighters now... (LINK)
I loaded the Bug Player Fix Mod and compared this scenes with my modded scenes, but I didn't find any difference. So I just loaded my scenes up. I hope they are correct.
Was nich geht, geht nich... oder doch??
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Added to the mod and working fine thanks.Hansi wrote:Thanks for the khaak description.
I've done all teladi fighters now... (LINK)
I loaded the Bug Player Fix Mod and compared this scenes with my modded scenes, but I didn't find any difference. So I just loaded my scenes up. I hope they are correct.

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I saw that I crashed some cockpit positions of my first fighters. Here the fixed files. (LINK)
DBOX brought chaos in the scene files. It placed the new engine emitters at the ID-Place of other important gameobjects
Do you know if the correct ID-positions of the engines to manoeuvre in the scene file are important? I'll take a look over all of my ships tomorrow. Maybe DBox crashed more cockpit positions. Try and error. Hurray.
DBOX brought chaos in the scene files. It placed the new engine emitters at the ID-Place of other important gameobjects

Do you know if the correct ID-positions of the engines to manoeuvre in the scene file are important? I'll take a look over all of my ships tomorrow. Maybe DBox crashed more cockpit positions. Try and error. Hurray.

Was nich geht, geht nich... oder doch??
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Jepp. That's exactly what I did to fix the files^^killerog wrote: Hope thats what you meant.
I saw that all Yaki have small flame trails. I tested how it would look adding more small trails to keep the details of the engine.
Here's the File, please tell me what you think about that. (LINK) (The file with less engines is a corrected scene file, however please update this one into your mod.)
The mod becomes great. Don't know if you planned to add this anyway, but the only thing you have to add for a real superior mod are lens flares (that only appear when the ship is moving) Some people of the modding community already implemented lens flares, maybe they would help...
I will fix the split fighters, but the next days I haven't got that much time. So it may take some time...
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