It
is alive!
Just making a couple minor tweaks and we will have a new release that hopefully clears up those pesky bugs. Sorry bout the delay, The flood of bug reports hit me while I had the invasion/counterstrike ai halfway torn apart

.
Long Duration Testing Results (
Insane Mode)
Game time passed: 1 day, 3 hours

- 49 sectors taken, including Xenon 546

- 20 sectors taken (stopped after taking whole northeastern side by constant counter-assaults...this has been fixed)

- No takeover enabled for the Yaki, but their Hikari lasertower arrays have destroyed all economic and military strength within 5 sectors of their sectors

. So a kind estimate would be 12 sectors...not bad for only a single attack type and only 4 ships deploying.

- Biggest loser, down to 16 sectors remaining...
Revision 5 Changes
1. Statistics module updated - same basic functions but looks prettier
2. Yaki options available - The only options which do anything at this time is the base difficulty and the Lasertower gates, aka Hikari arrays. These are currently unbalanced, but close to where I want them for strength...feedback would be appriciated (give them a while to build them up though, they start from the Yaki shipyard and spread from there). As always, each level of difficulty aims to multiply the nastiness of the lower level by 2...insane, is insane.
3. Notifications are now limited by reputation and knowledge of the sectors involved. For lost sectors you only need to be neutral, counterstrikes require a bit of rep.
4. Invasion/Counterstrike AI reworked with better targeting, please let me know if the CPU load is too high and I will revert it.
5. Counterstrikes are now limited. A shipyard takes an hour to rebuild and reoutfit a new counterstrike after launching one. This limitation does not apply to the ATF or OFF as they are always ready and building forces.
6. Kha'ak sector takeover time increased by 1/3rd accross the board to try and make it more equivilent to the Xenon. Their spawning rate has also been tweaked down by 75/66/50/0% depending on your difficulty. Let me know if they are too easy now.
7. Many bugs fixed. Hopefuly those pesky nulls will go away now.
8. Ships produced by the Xenon and for all counterstrikes will only be ships that currently exist in the universe. So if you are playing a mod that has no Xenon M in the universe, there will be none generated by IX. This cannot be done for the Kha'ak for technical reasons.
9. Infinite ammo for all! If an ir ship is running low on ammo the peons inside the ship will produce more.
Up and loaded, enjoy!
Beta Comments Wanted
I could really use some of you to test out the new lasertower arrays and let me know what you think. You will need to be an enemy of the Yaki to suffer their wrath, otherwise just enjoy the light show
