[software] X3 Editor 2.0.23.0 [10.1.2012]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Gazz
Posts: 13244
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Post by Gazz »

doubleshadow wrote:However that's just theory. Somebody must program it... :)
Somebody already has.
Use Open Office, MS Excel, or whatever...
Load as CSV, sort/edit/alter as you wish, save.

The X3 Editor already displays the data offset so it should be no big deal to find the relevant fields.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
doubleshadow
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Post by doubleshadow »

Not the most friendly way to do it though...

I've just updated the TFileEditor os it will show the correct weapon icons (and all of them). Thx to draffutt.

Only availabe via the Internet update: Help->Update
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Gazz
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Post by Gazz »

doubleshadow wrote:Not the most friendly way to do it though...
Well, it's a way that works now.

Of course we all know that you could implement such an SQLish feature. The question is... will more than 1 person ever use it? =P
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
draffutt
Posts: 4293
Joined: Wed, 21. Feb 07, 17:46
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Post by draffutt »

cosemtic:

when i opened up the reunion tships as you can see in this pic the first race listed is "10" for the Xperimental shuttle. it should be player as that ship was assigned to the player by ego. also you will notice player is missing from the drop down menu as a selectable race.

[ external image ]
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes
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ezra-r
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Post by ezra-r »

Hey doubleshadow,

Im just a newbie in these matters but Ive been trying the editor here and there and I am forced to drop you just "an appreciation" message.

The editor is great and works wonders, Im very glad you came back.

Will notice you If I find any errors but so far, absolute masterpiece ;)

Thank you thank you.
doubleshadow
Posts: 671
Joined: Fri, 12. Mar 04, 08:14
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Post by doubleshadow »

draffutt wrote:cosemtic:

when i opened up the reunion tships as you can see in this pic the first race listed is "10" for the Xperimental shuttle. it should be player as that ship was assigned to the player by ego. also you will notice player is missing from the drop down menu as a selectable race.
Yeah, the '10' isn't very nice.. The thing is that I'm loading the names from the XML files, and there is no text for that entry. I will take a look at it and eventually hardcode it as 10 -> 'Player'.

@ezra-r: Thanks for your kind words :)
someone else
Posts: 2972
Joined: Sun, 18. Jun 06, 13:37
x3tc

Post by someone else »

BUG report here:
when I try to create a new entry in TShips.pck file (right click and then "new")
it creates the new object under a new category, called "0", even if i right-clicked in the Argon section (names view, not ID view).
Then pops up a "error" message, that I copied and pasted here:

Code: Select all

************** Testo dell'eccezione **************
System.NullReferenceException: Riferimento a un oggetto non impostato su un'istanza di oggetto.
   in DS.X3E.TFileEditor.Ships.ShipView.ClassNames.GetIndexFromRawValue(Object rawValue)
   in DS.X3E.TFileEditor.Ships.ShipView.DS.X3E.TObjects.IPropertyResolver.ConvertValueToListIndex(ObjectProperty prop, Object value, Int32& index)
   in DS.X3E.TFileEditor.Ships.ShipView.GetFriendlyPropertyValue(ObjectValue v)
   in DS.X3E.TFileEditor.Ships.ShipView.AddProperty(ListView view, ObjectValue v)
   in DS.X3E.TFileEditor.Ships.ShipView.AddProperty(ListView view, ObjectProperty property, Object obj, String memberName)
   in DS.X3E.TFileEditor.Ships.ShipView.LoadGeneralView()
   in DS.X3E.TFileEditor.Ships.ShipView.LoadView(ListView view)
   in DS.X3E.TFileEditor.Ships.ShipView.DS.X3E.TFileEditor.ITFileViewInstance.OnObjectSelected(TObject o)
   in DS.X3E.TFileEditor.MainWindow.ShowObject(TObject o)
   in DS.X3E.TFileEditor.MainWindow.objectView_ItemSelectionChanged(Object sender, ListViewItemSelectionChangedEventArgs e)
   in System.Windows.Forms.ListView.OnItemSelectionChanged(ListViewItemSelectionChangedEventArgs e)
   in System.Windows.Forms.ListView.WmReflectNotify(Message& m)
   in System.Windows.Forms.ListView.WndProc(Message& m)
   in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assembly caricati **************
mscorlib
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.3082 (QFE.050727-3000)
    Base di codice: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
X3 Editor 2
    Versione assembly: 2.0.1.0
    Versione Win32: 2.0.1.0
    Base di codice: file:///C:/Programmi/X3%20Editor%202/X3%20Editor%202.exe
----------------------------------------
System.Windows.Forms
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.3053 (netfxsp.050727-3000)
    Base di codice: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.3053 (netfxsp.050727-3000)
    Base di codice: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.3053 (netfxsp.050727-3000)
    Base di codice: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.3082 (QFE.050727-3000)
    Base di codice: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.3082 (QFE.050727-3000)
    Base di codice: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
3DViewer
    Versione assembly: 1.0.1.0
    Versione Win32: 1.0.1.0
    Base di codice: file:///C:/Programmi/X3%20Editor%202/3DViewer.plugin
----------------------------------------
SlimDX
    Versione assembly: 2.0.3.37
    Versione Win32: 
    Base di codice: file:///C:/Programmi/X3%20Editor%202/SlimDX.DLL
----------------------------------------
CatManager
    Versione assembly: 1.0.0.0
    Versione Win32: 1.0.0.0
    Base di codice: file:///C:/Programmi/X3%20Editor%202/CatManager.plugin
----------------------------------------
IconDataViewer
    Versione assembly: 1.0.0.0
    Versione Win32: 1.0.0.0
    Base di codice: file:///C:/Programmi/X3%20Editor%202/IconDataViewer.plugin
----------------------------------------
JobEditor
    Versione assembly: 1.1.0.0
    Versione Win32: 1.1.0.0
    Base di codice: file:///C:/Programmi/X3%20Editor%202/JobEditor.plugin
----------------------------------------
TDebugger
    Versione assembly: 1.0.1.0
    Versione Win32: 1.0.1.0
    Base di codice: file:///C:/Programmi/X3%20Editor%202/TDebugger.plugin
----------------------------------------
TFileEditor
    Versione assembly: 1.1.0.0
    Versione Win32: 1.1.0.0
    Base di codice: file:///C:/Programmi/X3%20Editor%202/TFileEditor.plugin
----------------------------------------
System.Windows.Forms.resources
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.3053 (netfxsp.050727-3000)
    Base di codice: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
If I say "continue" the program works fine but any time i try to select the new entry that is called NEW_OBJECT_1 to edit it pops up another error message:

Code: Select all

************** Testo dell'eccezione **************
System.NullReferenceException: Riferimento a un oggetto non impostato su un'istanza di oggetto.
   in DS.X3E.TFileEditor.Ships.ShipView.ClassNames.GetIndexFromRawValue(Object rawValue)
   in DS.X3E.TFileEditor.Ships.ShipView.DS.X3E.TObjects.IPropertyResolver.ConvertValueToListIndex(ObjectProperty prop, Object value, Int32& index)
   in DS.X3E.TFileEditor.Ships.ShipView.GetFriendlyPropertyValue(ObjectValue v)
   in DS.X3E.TFileEditor.Ships.ShipView.AddProperty(ListView view, ObjectValue v)
   in DS.X3E.TFileEditor.Ships.ShipView.AddProperty(ListView view, ObjectProperty property, Object obj, String memberName)
   in DS.X3E.TFileEditor.Ships.ShipView.LoadGeneralView()
   in DS.X3E.TFileEditor.Ships.ShipView.LoadView(ListView view)
   in DS.X3E.TFileEditor.Ships.ShipView.DS.X3E.TFileEditor.ITFileViewInstance.OnObjectSelected(TObject o)
   in DS.X3E.TFileEditor.MainWindow.ShowObject(TObject o)
   in DS.X3E.TFileEditor.MainWindow.InsertObject(TObject o, Int32 where)
   in DS.X3E.TFileEditor.MainWindow.NewObject()
   in DS.X3E.TFileEditor.MainWindow.newToolStripMenuItem_Click(Object sender, EventArgs e)
   in System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   in System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   in System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   in System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   in System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   in System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   in System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   in System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   in System.Windows.Forms.Control.WndProc(Message& m)
   in System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   in System.Windows.Forms.ToolStrip.WndProc(Message& m)
   in System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assembly caricati **************
mscorlib
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.3082 (QFE.050727-3000)
    Base di codice: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
X3 Editor 2
    Versione assembly: 2.0.1.0
    Versione Win32: 2.0.1.0
    Base di codice: file:///C:/Programmi/X3%20Editor%202/X3%20Editor%202.exe
----------------------------------------
System.Windows.Forms
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.3053 (netfxsp.050727-3000)
    Base di codice: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.3053 (netfxsp.050727-3000)
    Base di codice: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.3053 (netfxsp.050727-3000)
    Base di codice: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.3082 (QFE.050727-3000)
    Base di codice: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.3082 (QFE.050727-3000)
    Base di codice: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
3DViewer
    Versione assembly: 1.0.1.0
    Versione Win32: 1.0.1.0
    Base di codice: file:///C:/Programmi/X3%20Editor%202/3DViewer.plugin
----------------------------------------
SlimDX
    Versione assembly: 2.0.3.37
    Versione Win32: 
    Base di codice: file:///C:/Programmi/X3%20Editor%202/SlimDX.DLL
----------------------------------------
CatManager
    Versione assembly: 1.0.0.0
    Versione Win32: 1.0.0.0
    Base di codice: file:///C:/Programmi/X3%20Editor%202/CatManager.plugin
----------------------------------------
IconDataViewer
    Versione assembly: 1.0.0.0
    Versione Win32: 1.0.0.0
    Base di codice: file:///C:/Programmi/X3%20Editor%202/IconDataViewer.plugin
----------------------------------------
JobEditor
    Versione assembly: 1.1.0.0
    Versione Win32: 1.1.0.0
    Base di codice: file:///C:/Programmi/X3%20Editor%202/JobEditor.plugin
----------------------------------------
TDebugger
    Versione assembly: 1.0.1.0
    Versione Win32: 1.0.1.0
    Base di codice: file:///C:/Programmi/X3%20Editor%202/TDebugger.plugin
----------------------------------------
TFileEditor
    Versione assembly: 1.1.0.0
    Versione Win32: 1.1.0.0
    Base di codice: file:///C:/Programmi/X3%20Editor%202/TFileEditor.plugin
----------------------------------------
System.Windows.Forms.resources
    Versione assembly: 2.0.0.0
    Versione Win32: 2.0.50727.3053 (netfxsp.050727-3000)
    Base di codice: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
p.s... I hope you can understand the parts in Italian... :S
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
User avatar
SS_T
Posts: 593
Joined: Fri, 27. Mar 09, 21:38
x3ap

Post by SS_T »

Just experimenting with the template thing, this is what I made for the dummies file so far:

Code: Select all

//body id/name;body flags;[num states;[type;cut id/name;]][num parts;[body id/name;flags;]]

parseFlags = tfile;
objectName = name;

structure
{
//--------------------------------SDTYPE_ANIMATED--------------------
		value string name "SDTYPE_ANIMATED";
		value int anicount;
		"Animated" {
			value string name "body id";
			value string "body flags";

		value int statescount; "STATES" {
			value string "type";
			value string "Cut ID";
		
		} repeat statescount;
		} repeat anicount;

//-------------------------------SDTYPE_DOCK-------------------------
		value string name "SDTYPE_DOCK";
		value int dockcount;
		"Dock" {
			value string name "body id";
			value string "body flags";

		value int statescounttwo; "STATES" {
			value string "type";
			value string "Cut ID";
		
		} repeat statescounttwo;
		} repeat dockcount;

//-------------------------------SDTYPE_DOORWAY---------------------
		value string name "SDTYPE_DOORWAY";
		value int DOORWAYcount;
		"Doorway" {
			value string name "body id";
			value string "body flags";

		value int statescountthree; "STATES" {
			value string "type";
			value string "Cut ID";
		
		} repeat statescountthree;
		} repeat DOORWAYcount;

//-----------------------------SDTYPE_GUN----------------------------
		value string name "SDTYPE_GUN";
		value int GUNcount;
		"Guns" {
			value string name "body id";
			value string "body flags";

		value int gunstatescount; "STATES" {
			value string "type";
			value string "Cut ID";
		
		} repeat gunstatescount;
		} repeat GUNcount;
//------------------------------------------------------------------

}
Still a bit of work to do, does it look right?
New XDownloads: http://xdownloads.co.uk
doubleshadow
Posts: 671
Joined: Fri, 12. Mar 04, 08:14
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Post by doubleshadow »

SS_T wrote:Still a bit of work to do, does it look right?
Almost. The thruth is you cannot make generic template for dummies because they don't have proper structure. Some of the fields are optional. I'm glad I don't have to parse it in X3E...

To counteract, I made 3 separate definitions: 3 normal, 1 special and 1 normal again.

Code: Select all

// X3E TDebugger template for Dummies
// body id/name;body flags;[num states;[type;cut id/name;]][num parts;[body id/name;flags;]] 

parseFlags = tfile; 
objectName = name; 

structure 
{ 
	"Normal animations" {
		value string name; 
		value int anicount; 
		"Animated" { 
			value string name "body id"; 
			value string "flags"; 

			value int statescount; 
			"STATES" { 
				value string "type"; 
				value string "Cut ID"; 
			} repeat statescount; 
		} repeat anicount; 
	} repeat 3; // group
	
	"Gun animations" {
		value string name; 
		value int anicount; 
		"Animated" { 
			value string name "body id"; 
			value string "flags"; 

			value int statescount; 
			"STATES" { 
				value string "type"; 
				value string "Cut ID"; 
			} repeat statescount; 
			value int numparts;
			"Part" {
				value string "body id";
				value string "flags";
			} repeat numparts;
		} repeat anicount; 
	}; // group
	
	"Normal animations (2)" {
		value string name; 
		value int anicount; 
		"Animated" { 
			value string name "body id"; 
			value string "flags"; 

			value int statescount; 
			"STATES" { 
				value string "type"; 
				value string "Cut ID"; 
			} repeat statescount; 
		} repeat anicount; 
	} repeat; // group
}
User avatar
SS_T
Posts: 593
Joined: Fri, 27. Mar 09, 21:38
x3ap

Post by SS_T »

doubleshadow wrote:
SS_T wrote:Still a bit of work to do, does it look right?
Almost. The thruth is you cannot make generic template for dummies because they don't have proper structure. Some of the fields are optional. I'm glad I don't have to parse it in X3E...

To counteract, I made 3 separate definitions: 3 normal, 1 special and 1 normal again.

Code: Select all

// X3E TDebugger template for Dummies
// body id/name;body flags;[num states;[type;cut id/name;]][num parts;[body id/name;flags;]] 

parseFlags = tfile; 
objectName = name; 

structure 
{ 
	"Normal animations" {
		value string name; 
		value int anicount; 
		"Animated" { 
			value string name "body id"; 
			value string "flags"; 

			value int statescount; 
			"STATES" { 
				value string "type"; 
				value string "Cut ID"; 
			} repeat statescount; 
		} repeat anicount; 
	} repeat 3; // group
	
	"Gun animations" {
		value string name; 
		value int anicount; 
		"Animated" { 
			value string name "body id"; 
			value string "flags"; 

			value int statescount; 
			"STATES" { 
				value string "type"; 
				value string "Cut ID"; 
			} repeat statescount; 
			value int numparts;
			"Part" {
				value string "body id";
				value string "flags";
			} repeat numparts;
		} repeat anicount; 
	}; // group
	
	"Normal animations (2)" {
		value string name; 
		value int anicount; 
		"Animated" { 
			value string name "body id"; 
			value string "flags"; 

			value int statescount; 
			"STATES" { 
				value string "type"; 
				value string "Cut ID"; 
			} repeat statescount; 
		} repeat anicount; 
	} repeat; // group
}
Thanks I couldn't group them for some reason when I tried. I must of types in the code wrong, what does "parseFlags = tfile;" do?
New XDownloads: http://xdownloads.co.uk
doubleshadow
Posts: 671
Joined: Fri, 12. Mar 04, 08:14
x3

Post by doubleshadow »

SS_T wrote:...what does "parseFlags = tfile;" do?
There are 2 modes: tfile and job

It affects the internal tokenizer, mainly what is treated as comment.

For tfiles, single slash / is start of comment - but I always write 2 slashes // so it looks like a C comment.

Jobs don't have comments.
ARolf60
Posts: 10
Joined: Sun, 21. May 06, 21:08
x4

Post by ARolf60 »

Hey guys, I needs some help.

I went to modify the guns in the Turrets tab under Tships when I discovered that I am missing two buttons: "add guns" and "add turrets"

On the left is my editor, on the right the screen shot of the corresponding tab from Doubleshadow's website.
http://img32.imageshack.us/img32/8433/missing.jpg

Any ideas? I've reinstalled once so I doubt its a corrupt install.
someone else
Posts: 2972
Joined: Sun, 18. Jun 06, 13:37
x3tc

Post by someone else »

me too... i dubt it is a "feature" :D

I use the x3 editor TC to do that... the only way until this program is fully finished.
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
doubleshadow
Posts: 671
Joined: Fri, 12. Mar 04, 08:14
x3

Post by doubleshadow »

ARolf60 wrote:Hey guys, I needs some help.

I went to modify the guns in the Turrets tab under Tships when I discovered that I am missing two buttons: "add guns" and "add turrets"

On the left is my editor, on the right the screen shot of the corresponding tab from Doubleshadow's website.
http://img32.imageshack.us/img32/8433/missing.jpg

Any ideas? I've reinstalled once so I doubt its a corrupt install.
Somehow the buttons have disappeared from the toolbars. I've done nothing, blame M$... :P

New version is available via automatic Internet update.
Xenon_Slayer
EGOSOFT
EGOSOFT
Posts: 13126
Joined: Sat, 9. Nov 02, 11:45
x4

Post by Xenon_Slayer »

For the last few versions, whenever I try to open a file in the T file editor, I get the following error:

Interface function CreatePlugin of plugin T File Editor (DS.X3E.TFileEditor.TFileEditorDescriptor)[TFileEditor.plugin] threw exception System.TypeLoadException:

Could not load type 'DS-X3E.UIClosablePanel' from assembly 'X3 Editor 2, Version=2.0.0.1, Culture=neutral, PublicKeyToken=null".
Come watch me on Twitch where I occasionally play several of the X games
doubleshadow
Posts: 671
Joined: Fri, 12. Mar 04, 08:14
x3

Post by doubleshadow »

Xenon_Slayer wrote:For the last few versions, whenever I try to open a file in the T file editor, I get the following error:

Interface function CreatePlugin of plugin T File Editor (DS.X3E.TFileEditor.TFileEditorDescriptor)[TFileEditor.plugin] threw exception System.TypeLoadException:

Could not load type 'DS-X3E.UIClosablePanel' from assembly 'X3 Editor 2, Version=2.0.0.1, Culture=neutral, PublicKeyToken=null".
Install the latest full version 2.0.1.0.

Then delete file 'settings.xml' from the X3E installation directory. Then run X3E and perform Internet update.
User avatar
Idea
Posts: 516
Joined: Fri, 24. Oct 08, 12:14
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Post by Idea »

Hi D

Are you planing to put Universe/Sector editor and Text editor insaid the X3 Editor 2 in near future?
doubleshadow
Posts: 671
Joined: Fri, 12. Mar 04, 08:14
x3

Post by doubleshadow »

Idea wrote:Hi D

Are you planing to put Universe/Sector editor and Text editor insaid the X3 Editor 2 in near future?
No. It would have to be fully 3D. I don't want anything less. But I lack the skill. The 3D Viewer was in fact a preview of 3D engine capable of displaying multiple scenes at once. But since I suck at 3D and math... ;)

If anybody want to jump at it, you have my blessings.
draffutt
Posts: 4293
Joined: Wed, 21. Feb 07, 17:46
x4

Post by draffutt »

what about tfactories and tdocks i notice it wasn't on the list of missing things?

currently i am getting tfactories/tdock is not supported.

by the way awesome look to the web site. :thumb_up:
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes
ARolf60
Posts: 10
Joined: Sun, 21. May 06, 21:08
x4

Post by ARolf60 »

The update worked, thanks for the response.

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