would it be possible to get this complex cruncher to use terran stations instead of boxes, by that i mean building orbital defence stations or orbital supply bases instead of boxes, ( those things are big enough to fit 1000 fac's easily) they also look HELLA lot nicer then those boxes, ANNND you can dock Capital ships at them...
EDIT:
By the earlier post i mean buy a Orbital defence station complex, then just add facs into its insides (if possible )?
Also those things look like they are modualizied, so if somone felt like doing alot of work they could be turned into module peices so you could attach them back together to make even larger factory holders.
I somehow managed to find a pirate Elite and Discoverer trapped within my module complex, inside the hull, Slowly pecking at the shields. Anyone else have this problem in sector? I know it has no meaning OOS, but meh I let it sit in SETA while I ate dinner.
Not tried it yet (not actually played the game for a while ) but apparently it is entirely feasible to fly into one of the complexes in a small ship - you could have gone hunting those pirates inside your complex!!!
How cool would that have been?
Tim
Struggling to find something from the forums - Google it!!!
MCHamster wrote:I somehow managed to find a pirate Elite and Discoverer trapped within my module complex, inside the hull, Slowly pecking at the shields. Anyone else have this problem in sector? I know it has no meaning OOS, but meh I let it sit in SETA while I ate dinner.
Kimmy wrote:I noticed that in the examples given, you get 100 XXL etc. Why am I getting 5 L and 10 XL.
Because you don't have enough factories.
The number is no special reward or compression. It's the size.
Just build your complex 10 or 20 times larger.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
delray wrote:It's really cool mod but can't it use another model instead of those ugly 2006 boxes?
No, because the whole point of this mod is to reduce the FPS loss from complexes.
Using an HQ model that would drop the FPS all by itself would be funny but unproductive.
But if you like... edit TFactories and just enter another scene for those factories.
Seriously. That's all it takes.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Just assigning another scene will do.
No need to even edit the scene.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Oh, no worries. I can totally understand someone trying to do things his way.
THIS IS HOW I SOUND WHEN I AM IRRITATED OKAY???
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Delray wrote:There's tons of really good models that are better than boxes and don't ruin FPS. EQs for example.
Will editing scene file allow capital ships dock at it?
Gazz wrote:Just assigning another scene will do.
No need to even edit the scene.
Taking the EQ example, would this cause any problems since an EQ can't be joined to a hub?
Or would ships just dock directly at the "re-scened" complex module (i.e. no need for a hub in this example anyway)?
Shadow_180 wrote:Taking the EQ example, would this cause any problems since an EQ can't be joined to a hub?
No. It's still a factory.
But if you want to connect it you need to add nodes to the scene or X3 go boom.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Hey, are there any idiot guides through the pages on this topic? I don't really have the time to read through them all so if anybody could direct me to one, or briefly give one that'd be great.