Locksley wrote:semiliterate wrote:aka1nas wrote:Does CODEA still conflict with Gazz's Complex Cleaner mod?
first post implies it does.
I must be blind :wink: , but I've skimmed through the posts somewhat and I can't find the post you referred too and I must admit I haven't checked any scripts but I fail to see why it should conflict - is it the enormous block that CC adds; Gazz said it might be a problem for all AI controlled ships not exclusively connected to CODEA.
Cheers!
okay, the big block is in the .cat and .dat files. CODEA, however, doesn't use those - the problem is the Command Slots, which are a limited number of predefined buttons that can be bound to a script to appear in your command console. CODEA, as it says somewhere near the bottom of the first post, uses command slot custom_25, which was also the Complex Cleaner Crunch command slot last time i checked.
in the tfile for CODEA, there are numbers that define what command slot is used - 725 is custom slot 25.
i am not sure but i think if you open that tfile and change all those 725s to a different, unused number (the numbers are listed on the Scripts and Mods Library thread) it should fix it.
however: 1, the tfile opening process involves something more complicated than just clicking it, but i forget once - it's a .pck, if anyone knows what to do with that. i tried extracting it to an XML but then CODEA was like "language file not found" when i started the game.
2, this is only what i remember from doing it ages ago. i cannot guarantee this will work - after all, when i tried it, i got Language file not found.
3, i'm not even sure if they do still conflict because i haven't checked Complex Cleaner.