[XTM - TECH. SUPPORT] Technical support for Xtended Mod
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Errors, help?!....
this is really nice.. but i have some problems... i couldnt load my saved file.. it gave me a script error....
but when i put every thing back the way it was, my ship (F302) script was there... the mod was.... oh and the ships i added wast there neither.. and some scripts of Cycrow was overwriten....
can anyone help??
but when i put every thing back the way it was, my ship (F302) script was there... the mod was.... oh and the ships i added wast there neither.. and some scripts of Cycrow was overwriten....
can anyone help??
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SIM108,
If you are using a Vanilla X3 save file, it will not work with XTM applied on top.
You MUST start a new XTM game in order for all the XTM content to run.
I don't know exactly every file that XTM adds but it is recommended that you apply XTM to a clean Vanilla X3, without any added scripts, FIRST.
Then after you have XTM running clean, re-apply scripts that are known to be compatible with XTM.
Here is the XTM Index link, look at the compatible scripts link inside.
http://www.thexuniverse.com/forum/showthread.php?t=9547
Finally, the only way to reuse your existing Vanilla empire is to import it into a new started XTM game using the X3-X3Converter. You have to run the converter on your Vanilla game first.
http://forum.egosoft.com/viewtopic.php?t=172536
If you are using a Vanilla X3 save file, it will not work with XTM applied on top.
You MUST start a new XTM game in order for all the XTM content to run.
I don't know exactly every file that XTM adds but it is recommended that you apply XTM to a clean Vanilla X3, without any added scripts, FIRST.
Then after you have XTM running clean, re-apply scripts that are known to be compatible with XTM.
Here is the XTM Index link, look at the compatible scripts link inside.
http://www.thexuniverse.com/forum/showthread.php?t=9547
Finally, the only way to reuse your existing Vanilla empire is to import it into a new started XTM game using the X3-X3Converter. You have to run the converter on your Vanilla game first.
http://forum.egosoft.com/viewtopic.php?t=172536
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- Posts: 159
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thank but im afraid i was too late to come back on here. last night i made a mess with the software.. lots of file where missing and the plugin crashed... so i can to reinstall the game. but now my save game cant load, with and without XTM....
i dont think im using Vanilla
i made copes of X3 game, well you just in case something goes wrong (v2.0.0.2 and v2.5)
well i didnt understand to clean the scripts. but after that it is clean i use the converter to convert my save game file so the game can read it.
i dont think im using Vanilla
i made copes of X3 game, well you just in case something goes wrong (v2.0.0.2 and v2.5)
well i didnt understand to clean the scripts. but after that it is clean i use the converter to convert my save game file so the game can read it.
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Sim108,
Assuming you have X3 v2.5 completely installed and running okay.
1) Next install the Plugin Manager and make sure you point it to your X3 install folder.
http://homepage.ntlworld.com/cycrow/XPl ... _Setup.exe
2) Now start a Vanilla v2.5 game and turn on the in-game script editor. Then exit the game, no need to save.
3) Now install XTM v7.5. If you use the new 7.5 FULL install file you only have to execute the file and then point it to your X3 install folder location.
http://downloads.thexuniverse.us/downlo ... 5_Full.exe
It will put all the files in the right places.
4) Now start a NEW X3-XTM game and check that you get no errors and it all appears working.
If XTM looks good and is running okay, suggest you now archive a copy of this install and save somewhere.
5) Now you can use the Plugin Manager to add back in any custom ships and scripts that are compatible with X3-XTM.
The real key is to make sure X3-Vanilla is clean before adding XTM and that X3-XTM is clean before adding anything else.
Hope that helps.
Assuming you have X3 v2.5 completely installed and running okay.
1) Next install the Plugin Manager and make sure you point it to your X3 install folder.
http://homepage.ntlworld.com/cycrow/XPl ... _Setup.exe
2) Now start a Vanilla v2.5 game and turn on the in-game script editor. Then exit the game, no need to save.
3) Now install XTM v7.5. If you use the new 7.5 FULL install file you only have to execute the file and then point it to your X3 install folder location.
http://downloads.thexuniverse.us/downlo ... 5_Full.exe
It will put all the files in the right places.
4) Now start a NEW X3-XTM game and check that you get no errors and it all appears working.
If XTM looks good and is running okay, suggest you now archive a copy of this install and save somewhere.
5) Now you can use the Plugin Manager to add back in any custom ships and scripts that are compatible with X3-XTM.
The real key is to make sure X3-Vanilla is clean before adding XTM and that X3-XTM is clean before adding anything else.
Hope that helps.
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Sim108,
I'm confused a bit. Do you want to play Vanilla or XTM. IF you created separate profiles for Vanilla and XTM you would use each one to play that version.
Also I'm not sure you can create a Vanilla profile if you already "applied" XTM to the install. Unless you turned all the separate XTM v7.5 files into a Script package and let the PM install it, you have already overwritten Vanilla with XTM. Only a separate Script Package can be "isolated" from the Vanilla profile using the PM.
What the PM is seeing now is Vanilla with XTM files already applied. I don't know if it can now separate the two.
You shouldn't need to "activate vanilla" because that install is no longer Vanilla and XTM separately, it is all one set of files.
If you PM-added the scripts and ships to the location of the X3-XTM X3.exe they should be available from just starting a new XTM game because the PM simply added them to that single set of files. The PM should only be seeing one "X3 game".
I'm confused a bit. Do you want to play Vanilla or XTM. IF you created separate profiles for Vanilla and XTM you would use each one to play that version.
Also I'm not sure you can create a Vanilla profile if you already "applied" XTM to the install. Unless you turned all the separate XTM v7.5 files into a Script package and let the PM install it, you have already overwritten Vanilla with XTM. Only a separate Script Package can be "isolated" from the Vanilla profile using the PM.
What the PM is seeing now is Vanilla with XTM files already applied. I don't know if it can now separate the two.
You shouldn't need to "activate vanilla" because that install is no longer Vanilla and XTM separately, it is all one set of files.
If you PM-added the scripts and ships to the location of the X3-XTM X3.exe they should be available from just starting a new XTM game because the PM simply added them to that single set of files. The PM should only be seeing one "X3 game".
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- Posts: 159
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i want to play with XTM.. but now im confused as well...
but let me see if understand
you just told me to start the game using Vanilla, (and to start it i need to turn it on)... then i start a new game and turn on the in-game script "Thereshallbewings".
after that i exit and copy XTM into "3 Reunion" folder and also install the XTM script. check to see and then install all the other scripts and ships..
is that right??????
but let me see if understand
you just told me to start the game using Vanilla, (and to start it i need to turn it on)... then i start a new game and turn on the in-game script "Thereshallbewings".
after that i exit and copy XTM into "3 Reunion" folder and also install the XTM script. check to see and then install all the other scripts and ships..
is that right??????
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- Posts: 607
- Joined: Sat, 6. Mar 04, 20:43
Let me see if i can get us both straight.
1) You have installed X3-V2.5 and the Plugin Manager (PM).
The PM should only have one "profile" and that's the Vanilla Profile. It is always there and can't be removed. The "Activate Profile" button should not be clickable (grayed out) because there has to be at least one active at all times. At this point you only have one profile, the v2.5 game.
2) When you start X3 Vanilla you are playing that one and only Vanilla Profile. Yes, turn on the script editor "Thereshallbewings". Then exit.
3) If you now use the FULL 7.5 XTM install, it is going to overwrite and add files to that Vanilla install (Vanilla Profile) because the PM is not doing anything at all, you are overwriting the install directly. The PM is not building any new profiles, it isn't active.
Important: If you use the FULL v7.5 install there is no separate XTM scripts to install using the PM or otherwise.
If you executed the XTM_0.7.5_Full.exe file, it has already "copied and installed" everything for XTM. There is no separate v7.5 scripts. It has done this to that Vanilla Profile because it is the only one there. (it is now actually Vanilla(XTM) Profile but the PM doesn't care it wasn't involved in the process)
5) If you now start a new XTM game using the X3-Reunion program, it is going to load that Vanilla(XTM) profile with everything that was copied/installed (XTM).
4) If you now use the PM to add scripts and ships to the game, this is the first time you can decide to "make" a new profile that only applies them to a separate (profile) game. If you just add them now without a new profile, you are adding them to the only profile that exists (the Vanilla(XTM) Profile).
So, you should only have one game, one profile, that is completely XTM. Unless you want to actually build separate "profiles" that only use specific scripts and ships your one profile is still all XTM/Scripts/Ships.
1) You have installed X3-V2.5 and the Plugin Manager (PM).
The PM should only have one "profile" and that's the Vanilla Profile. It is always there and can't be removed. The "Activate Profile" button should not be clickable (grayed out) because there has to be at least one active at all times. At this point you only have one profile, the v2.5 game.
2) When you start X3 Vanilla you are playing that one and only Vanilla Profile. Yes, turn on the script editor "Thereshallbewings". Then exit.
3) If you now use the FULL 7.5 XTM install, it is going to overwrite and add files to that Vanilla install (Vanilla Profile) because the PM is not doing anything at all, you are overwriting the install directly. The PM is not building any new profiles, it isn't active.
Important: If you use the FULL v7.5 install there is no separate XTM scripts to install using the PM or otherwise.
copy XTM into "3 Reunion" folder and also install the XTM script.
If you executed the XTM_0.7.5_Full.exe file, it has already "copied and installed" everything for XTM. There is no separate v7.5 scripts. It has done this to that Vanilla Profile because it is the only one there. (it is now actually Vanilla(XTM) Profile but the PM doesn't care it wasn't involved in the process)
5) If you now start a new XTM game using the X3-Reunion program, it is going to load that Vanilla(XTM) profile with everything that was copied/installed (XTM).
4) If you now use the PM to add scripts and ships to the game, this is the first time you can decide to "make" a new profile that only applies them to a separate (profile) game. If you just add them now without a new profile, you are adding them to the only profile that exists (the Vanilla(XTM) Profile).
So, you should only have one game, one profile, that is completely XTM. Unless you want to actually build separate "profiles" that only use specific scripts and ships your one profile is still all XTM/Scripts/Ships.
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ok.. ill try it.. but i just found out that i have XTM7a not XTM7.5 so ill let you know tomorrow on how it went..
(btw 7a went quite odd... i dont know if you know but i had to put it in the folder of X3.. i think this is why we got confused.. anyway what strange was the after puting it the files and script, i add the cycrow scripts and PM crached.. i just thought to put is on the table..)
(btw 7a went quite odd... i dont know if you know but i had to put it in the folder of X3.. i think this is why we got confused.. anyway what strange was the after puting it the files and script, i add the cycrow scripts and PM crached.. i just thought to put is on the table..)
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Sim108,
Okay, I'm going to let you follow the readme that's in the X3Converter file.
1) You are starting with a Vanilla X3 savegame in a Vanilla install yes?
2) Unzip the X3-X3-Converter.zip file to a folder anywhere.
3) Use the Plugin Manager to "install" the X3-X3-Converter.spk file. This file is in the "Script Installer Files" folder that you unzipped.
4) Print out the readme instructions from the X3Converter it's easier to follow that way.
5) Load your good Vanilla save game and then follow the readme.
You are going to be running the X3Converter inside the Vanilla game and then exiting the game.
Then you will be renaming/copying some files. You will need to SAVE for future use the output file from the converter.
6) Then install XTM and start a NEW XTM game. Then Run the converter inside your new XTM game to import your Vanilla empire.
If you have any problems with the converter, POST in the X3Converter thread and I'll help you there. We need to keep Converter help in the converter thread.
Okay, I'm going to let you follow the readme that's in the X3Converter file.
1) You are starting with a Vanilla X3 savegame in a Vanilla install yes?
2) Unzip the X3-X3-Converter.zip file to a folder anywhere.
3) Use the Plugin Manager to "install" the X3-X3-Converter.spk file. This file is in the "Script Installer Files" folder that you unzipped.
4) Print out the readme instructions from the X3Converter it's easier to follow that way.
5) Load your good Vanilla save game and then follow the readme.
You are going to be running the X3Converter inside the Vanilla game and then exiting the game.
Then you will be renaming/copying some files. You will need to SAVE for future use the output file from the converter.
6) Then install XTM and start a NEW XTM game. Then Run the converter inside your new XTM game to import your Vanilla empire.
If you have any problems with the converter, POST in the X3Converter thread and I'll help you there. We need to keep Converter help in the converter thread.
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Sim108,
You can make as many backups as you want.
I keep a Vanilla 2.5 archive. A clean x3-XTM archive. And I backup my current game every so often.
With the 2.5 backup, you can copy it and try any other MODS in the future.
With the X3-XTM backup, you can add any other SCRIPTS in the future as long as they are compatible. You can't add more MODS on top of XTM.
You can even play several different X3.exe folders, but you MUST use separate save game folders.
Always backup your savegames.
Always backup a copy of the X3 profiles folder of your X3 install if you setup special keys etc. Otherwise if you ever re-install X3 it will delete all your personal key settings.
You can make as many backups as you want.
I keep a Vanilla 2.5 archive. A clean x3-XTM archive. And I backup my current game every so often.
With the 2.5 backup, you can copy it and try any other MODS in the future.
With the X3-XTM backup, you can add any other SCRIPTS in the future as long as they are compatible. You can't add more MODS on top of XTM.
You can even play several different X3.exe folders, but you MUST use separate save game folders.
Always backup your savegames.
Always backup a copy of the X3 profiles folder of your X3 install if you setup special keys etc. Otherwise if you ever re-install X3 it will delete all your personal key settings.
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- Posts: 159
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i went to looked at the my F302.. it is a different ship, it got replaced with a M7 class (Centaur class), it looks Boron and the design look like "Andramada".. tho i look around in all the shipyards and there is not in any database... well it doesn't matter.... ill keep it. it a nice ship 

Last edited by Sim108 on Sat, 4. Apr 09, 14:57, edited 1 time in total.