[SCR] MARS Fire Control (v5.25 - 16.02.13)
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Correct, that's what the regular attack script does.
It has absolutely nothing to do with turrets.
Reunion had a Fight software Mk3. Much like MARS it tried to fight smarter but took a lot more horsepowers to run.
It has absolutely nothing to do with turrets.
Reunion had a Fight software Mk3. Much like MARS it tried to fight smarter but took a lot more horsepowers to run.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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Bottom line, for me, is that MARS does what it does - It shoots things down. End of! It's not going to launch missiles, it's not going to send boarding parties, or make the tea, or whatever.
If we want something else, I suggest we all put out heads together, come up with what we're after, then bu**er off and go write it.

If we want something else, I suggest we all put out heads together, come up with what we're after, then bu**er off and go write it.

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The missile selection specifically mentioned is already a library call:
!lib.get.best.missile.fortarget.xml
If you hack that, fighters (or rather all ships) would pick the missile you prefer.
As for a new dogfight / maneuvering / autopilot AI - I ain't going there. (bu**er off)
!lib.get.best.missile.fortarget.xml
If you hack that, fighters (or rather all ships) would pick the missile you prefer.
As for a new dogfight / maneuvering / autopilot AI - I ain't going there. (bu**er off)
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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Gazz:
!st up, cheers, mate - great script.
2nd. I'm after a turret script for my fighter, since I don't like the way the new "missile defence" default script shoots at enemy fighters once every several hundred thousand years.
I was thinking of trying MARS on it, but not sure it'd really work. Also, wouldn't want it switching weapons on me.
Am I going to have to write a new "missile defence but shoot the crap out of all enemies as well" script?
Cheers.
!st up, cheers, mate - great script.
2nd. I'm after a turret script for my fighter, since I don't like the way the new "missile defence" default script shoots at enemy fighters once every several hundred thousand years.
I was thinking of trying MARS on it, but not sure it'd really work. Also, wouldn't want it switching weapons on me.
Am I going to have to write a new "missile defence but shoot the crap out of all enemies as well" script?
Cheers.
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What ships can use a MARS turret script is in the manual.
Right at the top of the description of... the turret script.
Bad location, I know. Noone reads the manual.
Right at the top of the description of... the turret script.
Bad location, I know. Noone reads the manual.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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It's the same software but doesn't do as much on a fighter.
Basically the shareware version.
Basically the shareware version.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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The only reference to "MARS Light/Lite" that I found in the manual was on page 2. It seems to cover all your questions pretty clearly:DaveyP wrote:Ok, having "R" the "TF" ing "M", what's MARS Lite, is it available, and if so, where do I get it?
Cheers.
- Required equipment:
Motion Analysis Relay System (sold in nearly all equipment docks)- Available for: M6 and bigger ships.
- MARS Light available for: anything smaller
- - no weapon switching
- no automatic launch of goblins except for missile defense.
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So I can just stick the same software on my fighter and it'll sort itsself out?Gazz wrote:It's the same software but doesn't do as much on a fighter.
Basically the shareware version.
[EDIT]
Just tried it on my Chimera with 1xpbe on each turret. MUHAHAHAHAHA

Missiles don't get anywhere near me and any m5 that comes into range is toast before I can get a shot at it manually.
Now, to get that enhanced Chimera.......
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I think MARS may need an update:
1) 1 of my TS ship with L size cargo bay keep lauching goblin attempt to pick up a XL type cargo.
The cargo is already near the ship, so the goblin pick it up and probably attempt to lodge it into the ship bay, but due to inproper bay size, it abandon and return to ship.
so the XL still floating outside, but goblin still being relaunch to attempt to pick it up.
So the process keep repeat, and Betty keep pronoucing "Cargo bar closed"
I have to shut off the auto-loot-collect in that sector.
2) is Electro-Magnetic Plasma Cannon being supported? I have a Cutlass as wingmen, which only can equip that type of weapon.
I noticed the turret fire mode is "Idle"
and whenever I navigate across different sector, I heard "Laser not ready" or soft of like that, about MARS can't pick a supported weapon for 1 of the turret slot.
I noticed that annoucement soft of happen when my wingmens pop through the gate, and then later noticed this "Idle" in my Cutlass
Noted: I run CMOD5.1, which mod the ship and weapon attributes.
1) 1 of my TS ship with L size cargo bay keep lauching goblin attempt to pick up a XL type cargo.
The cargo is already near the ship, so the goblin pick it up and probably attempt to lodge it into the ship bay, but due to inproper bay size, it abandon and return to ship.
so the XL still floating outside, but goblin still being relaunch to attempt to pick it up.
So the process keep repeat, and Betty keep pronoucing "Cargo bar closed"
I have to shut off the auto-loot-collect in that sector.
2) is Electro-Magnetic Plasma Cannon being supported? I have a Cutlass as wingmen, which only can equip that type of weapon.
I noticed the turret fire mode is "Idle"
and whenever I navigate across different sector, I heard "Laser not ready" or soft of like that, about MARS can't pick a supported weapon for 1 of the turret slot.
I noticed that annoucement soft of happen when my wingmens pop through the gate, and then later noticed this "Idle" in my Cutlass
Noted: I run CMOD5.1, which mod the ship and weapon attributes.
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Well, what you "have" to do is do is using a real freighter for the collecting. I didn't even know there was a TS that only carries L cargo...kelmen wrote:The cargo is already near the ship, so the goblin pick it up and probably attempt to lodge it into the ship bay, but due to inproper bay size, it abandon and return to ship.
so the XL still floating outside, but goblin still being relaunch to attempt to pick it up.
So the process keep repeat, and Betty keep pronoucing "Cargo bar closed"
I have to shut off the auto-loot-collect in that sector.
Does the ship even have a laser installed...?2) is Electro-Magnetic Plasma Cannon being supported? I have a Cutlass as wingmen, which only can equip that type of weapon.
I noticed the turret fire mode is "Idle"
Laser not available means that just. Quite literally so.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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I don't plan on doing that.
Maybe take a look at MEDUSA.
That's where such a feature would fit a lot better.
Maybe take a look at MEDUSA.
That's where such a feature would fit a lot better.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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Range is a value that a script can read.
So is bullet speed. That one is a new TC feature so the old Reunion way has became obsolete.
So is bullet speed. That one is a new TC feature so the old Reunion way has became obsolete.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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