[SCR] Commodity Logistics Software [2009-11-22 - X3TC 3.2.04]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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@ulfarus
you have own stations in this sector? and they should have the same resources/products than the homebase.
(e.g. the homebase has ore, silicium, energy - the internal does not work with crystals.)
hope this solves your problem.
@larryburstyn
the way you did it is correct. let us check this out....
as long as it's not working in the way you want it - see it as a training station for new pilots ;- )
wolf
you have own stations in this sector? and they should have the same resources/products than the homebase.
(e.g. the homebase has ore, silicium, energy - the internal does not work with crystals.)
hope this solves your problem.
@larryburstyn
the way you did it is correct. let us check this out....
as long as it's not working in the way you want it - see it as a training station for new pilots ;- )
wolf
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There is any way of using it to just transport goods from my own station but without them having to buy/sell the products in my stations?
I mean, i have a big laser factory, i whant the lasers to be carried to my HQ, not to be selled to NPCs, so the station is always at 0, how i do to be able to fill it with energy, food and ore if it has 0 credits? The Load/Unload should be supposed to be able to do that?
I mean, i have a big laser factory, i whant the lasers to be carried to my HQ, not to be selled to NPCs, so the station is always at 0, how i do to be able to fill it with energy, food and ore if it has 0 credits? The Load/Unload should be supposed to be able to do that?
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if you want to carry your lasers to the hq, i personally do it with the internal csl in this way -
add product - laser xyz - product price 0
producer : laserfactory
consumer : hq
the it depends on the supply-conditions, if your vessel starts with only 1 laser or it waits, until there are 5 lasers (or whatever) to be transported.
that the lasers are not sold to the npc's, set the product price/laser price to the max. at the beginning, they still will buy it - all the vessels, which are on the way to your station, but if the price is a longer time at the max, nobody will buy your lasers and your vessel will carry them to your hq.
to fill your factory with ore/energy/food - also the possibility doing it via internal from other stations, which are producing this stuff - in the same way as i described above. but i think, the better solution of filling the station is with the commercial agent - he's searching for the lowest prices... (but therefor, have have to transfer money to your station).
hope this helps...wolf
add product - laser xyz - product price 0
producer : laserfactory
consumer : hq
the it depends on the supply-conditions, if your vessel starts with only 1 laser or it waits, until there are 5 lasers (or whatever) to be transported.
that the lasers are not sold to the npc's, set the product price/laser price to the max. at the beginning, they still will buy it - all the vessels, which are on the way to your station, but if the price is a longer time at the max, nobody will buy your lasers and your vessel will carry them to your hq.
to fill your factory with ore/energy/food - also the possibility doing it via internal from other stations, which are producing this stuff - in the same way as i described above. but i think, the better solution of filling the station is with the commercial agent - he's searching for the lowest prices... (but therefor, have have to transfer money to your station).
hope this helps...wolf
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sky669 wrote:(e.g. the homebase has ore, silicium, energy - the internal does not work with crystals.)

Code: Select all
IF homebase HAS ONLY ore, silicium, and energy
THEN CLS1 hauls ONLY ore, silicium, and/or energy
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Re: [SCR] Commodity Logistics Software [2008-11-03 - X3TC 3.beta.03]
I cannot get this to function, I am using a max (FP) rank pilot with a transporter device. I have tried giving the TL some of all the products the CLS is delivering, I still cannot select him as a consumer. I also tried making the TL the homebase for the CLS, I was still unable to select the TL as either a supplier or consumer. I also tried using CLS mk2, again I was unable to select the TL as a waypoint.sky669 wrote: Courier
The courier is able to collect three products from up to three suppliers and deliver them to up to five consumers. Additionally, he will be able to supply TL class ships.
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Hi morbideth,
you can download the newest version from the German topic, then you can choose TLs as a consumer.
http://forum.egosoft.com/viewtopic.php?t=216728
you can download the newest version from the German topic, then you can choose TLs as a consumer.
http://forum.egosoft.com/viewtopic.php?t=216728

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Commodity Logistics Software MK1 and MK2
(Version 3.beta.06 - 15. November 2008)
[ external image ]
[ external image ] [ external image ] [ external image ]
Download
-> Commodity Logistics Software MK1 and MK2 (Version 3.beta.06)
-> Necessary "Libraries" (you must install them !)
Don't bother, the name of the zip-file are german. Once installed, you have the english version.
Prerequisites : X³ Terran Conflict Version 1.2 (not compatible with X³ Reunion) !!
Version 3.beta.06 - 15. November 2008
- Improved 'Analysis to log'
- CLS2-Pilots can load/unload their vessel.
- The pilots promoted even when they should not - solved.
- Problems with TLs solved.
- ReadText error - solved.
- Overview of the pilots expenses improved.
- Training courses got renamed to the final names
Last edited by sky669 on Mon, 17. Nov 08, 12:19, edited 1 time in total.
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Thanks, I can now select a TL. However the naming just went horribly wrong when I upgraded. All CLS ships are now named 1 A (TC), so theres a 1 A LO, 1 A T, ect. I am using naming variant 1, with ship number and factory number being 0. Changing either or both of those numbers had no effect. Changing the nameing variant to another variant has the effect of renameing the ship in the format CLSCLS1 A (TC) FP2 FP null null. i.e. CLSCLS1 A LO FP2 FP null null. CAG and ETS names remain unchanged, each of which I am using beta4.Lucike wrote:Hi morbideth,
you can download the newest version from the German topic, then you can choose TLs as a consumer.
http://forum.egosoft.com/viewtopic.php?t=216728
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Training & Promotions
OKay, now when the training reaches a level you want (say Assistant Courier) and you change training and promotions to NO. It resets the rank of the pilot to Apprentice and pays them accordingly but they keep the abilities. (If they were Couriers they keep the ability to supply multiple products to multiple consumers. But their rank changes to Apprentice and their pay apparently goes to zero.)
BTW I get the same problem with naming but it happens at all naming choices except None. Except I get 1 A LO for choice 1 and 1 A A A for one of the others where factory and some other like ship class.)
BTW I get the same problem with naming but it happens at all naming choices except None. Except I get 1 A LO for choice 1 and 1 A A A for one of the others where factory and some other like ship class.)
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Does this address the rank or the naming of ships.
[quote="Lucike"]@morbideth, LarryBurstyn
Please check the language file.
..\t\8001.pck -> check -> 15.11.2008 / 16:34:39
..\t\8001-L044.pck -> check -> delete[/quote]
I have changed as indicated and will check to see if it effects just the naming of ships or also the rank of the pilots.
Please check the language file.
..\t\8001.pck -> check -> 15.11.2008 / 16:34:39
..\t\8001-L044.pck -> check -> delete[/quote]
I have changed as indicated and will check to see if it effects just the naming of ships or also the rank of the pilots.
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Commodity Logistics Software MK1 and MK2
(Version 3.beta.07 - 17. November 2008)
[ external image ]
[ external image ] [ external image ] [ external image ]
Download
-> Commodity Logistics Software MK1 and MK2 (Version 3.beta.07)
-> Necessary "Libraries" (you must install them, reinstall them during updating !)
Don't bother, the name of the zip-file are german. Once installed, you have the english version.
Prerequisites : X³ Terran Conflict Version 1.2 (not compatible with X³ Reunion) !!
Version 3.beta.07 - 17. November 2008
- Pilots got 'degraded' while setting training courses to NO. Solved
- The data slots got a reorganisation a last time. Therefor all the old data-slots will be deleted.
- New names of the pilots, when participating on training courses
- Automatic generation of waypoints in external CLS added.
Attention ! : All the data-slots will be deleted doing this update - should be the last time - because of the reorganisation. Copy important CLS-Configuration to your CLS-pilots in order not to get lost. If there is nothing important stored in your data-slots, there is no need to obey this warning.
The new training courses like in real life ;- )
- Apprentice
- Courier
- Supplier
- Cargo Messenger
- Forwarding Agent
- Logistician
- Economist
New function in the external CLS...
Generate waypoints
This function enables the software generating waypoints automatically. First choose the sector, where this process/the tasks should be started in, and the (maximum) number of jumps.
After that, choose the wares, task, price and the amount to transfer.
Now the CLS will search for all the stations fitting your input and will add the results to the list of your waypoints.
Last edited by sky669 on Tue, 18. Nov 08, 18:49, edited 1 time in total.
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My head is swimming after trying to read everything in the OP!
I need a "CAG/CLS/EST for Dummies" handbook. Can anyone give a very short summary of what these script packages are for? ie:
EST: Replaces ST/UT traders.
CAG: ?
CLS: ?
That would be great for those of us who get confused when they have to read over 10,000 words of description.
-Grax

I need a "CAG/CLS/EST for Dummies" handbook. Can anyone give a very short summary of what these script packages are for? ie:
EST: Replaces ST/UT traders.
CAG: ?
CLS: ?
That would be great for those of us who get confused when they have to read over 10,000 words of description.

-Grax
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hi,
when you just read the overview, it's just about 10 or 15 lines, you get an idea...
nevertheless...
CLS
to give you a very short overview over this software...
(the threads for cls in x3r you can find here CLS1 and CLS2 here. (thanks, jlehtone...) lot's of ideas...)
this software helps you doing product-redistribution (?) inside your company.
like in real life - you have a company with a lot of storage-places all over your country/world. there is no sense, if one storage place is full with a certain product, and all the others are empty.
so, in x3tc you have e.g. a komplex, where a million of crystals are produced for nothing (or just for selling...).
now, if you have another 5 energy-producers (energy-factorys ?), which need crystals, you can tell a vessel delivering the crystals from your mega-crystal-komplex to the others...
this is the internal commodity software.
with the external you can plan a route. means telling a freigther going to here, doing something, going to there, doing something .... and so on.
it's useful, when you want a npc-factory being delivered all time with resources... like a satellite-factory, tell your freigther, where to get the resources (and up to which price he should buy) - energy, majaglit, and the other stuff - and he will deliver all the time the factory.... you even can tell him, when the price for the output is ok for you, then he buys the stuff....
ok ?
CAG
it's especially for stations/komplexes, doing selling and buying all the staff the factory produces/needs and so on.
so, somebody could think, oh, it's the same like buying to best price and selling to the best. yes, for sure - but much more powerful.
one vessel can do all - buying, selling, even the intermediate products (is this english? you know what i mean). you can tell him maximum prices and/or minimum prices for buying/selling, but he also never forgets the limits you gave him - like he's only allowed selling intermediates, if cargo space is filled with more than 50%. buying intermediates only if cargo space is less than 10% and so...
----
if you owe already factorys/komplexes, i really strongly recommend using CAG - just read the overview and the quicksttart, and your pilots will start working for you.
and then - as time passes - you will get an overview over all the options, they give you. and you never ever want to work with anything else... ;- )
then grap the cls, you'll need it when you want that factorys/complexes are working together. in the end, it's possible to configure this in a way, that all your factorys/komplexes in the universe will work together like only one, a big one.
and the EST, once you are not amused anymore about the sometimes funny behavior of your universe-traders, yep, then it's really time for them.
hope i could help
wolf
when you just read the overview, it's just about 10 or 15 lines, you get an idea...
nevertheless...
CLS
to give you a very short overview over this software...
(the threads for cls in x3r you can find here CLS1 and CLS2 here. (thanks, jlehtone...) lot's of ideas...)
this software helps you doing product-redistribution (?) inside your company.
like in real life - you have a company with a lot of storage-places all over your country/world. there is no sense, if one storage place is full with a certain product, and all the others are empty.
so, in x3tc you have e.g. a komplex, where a million of crystals are produced for nothing (or just for selling...).
now, if you have another 5 energy-producers (energy-factorys ?), which need crystals, you can tell a vessel delivering the crystals from your mega-crystal-komplex to the others...
this is the internal commodity software.
with the external you can plan a route. means telling a freigther going to here, doing something, going to there, doing something .... and so on.
it's useful, when you want a npc-factory being delivered all time with resources... like a satellite-factory, tell your freigther, where to get the resources (and up to which price he should buy) - energy, majaglit, and the other stuff - and he will deliver all the time the factory.... you even can tell him, when the price for the output is ok for you, then he buys the stuff....
ok ?
CAG
it's especially for stations/komplexes, doing selling and buying all the staff the factory produces/needs and so on.
so, somebody could think, oh, it's the same like buying to best price and selling to the best. yes, for sure - but much more powerful.
one vessel can do all - buying, selling, even the intermediate products (is this english? you know what i mean). you can tell him maximum prices and/or minimum prices for buying/selling, but he also never forgets the limits you gave him - like he's only allowed selling intermediates, if cargo space is filled with more than 50%. buying intermediates only if cargo space is less than 10% and so...
----
if you owe already factorys/komplexes, i really strongly recommend using CAG - just read the overview and the quicksttart, and your pilots will start working for you.
and then - as time passes - you will get an overview over all the options, they give you. and you never ever want to work with anything else... ;- )
then grap the cls, you'll need it when you want that factorys/complexes are working together. in the end, it's possible to configure this in a way, that all your factorys/komplexes in the universe will work together like only one, a big one.
and the EST, once you are not amused anymore about the sometimes funny behavior of your universe-traders, yep, then it's really time for them.
hope i could help
wolf
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hi,
i think you've forgotten the navigational software.
for external the same things, only instead of cls1 you need cls2...
hope it helps...
wolf
i think you've forgotten the navigational software.
for the internal, you need nav-software, cls1 and a homebase....Internal CLS...The main command is initiated over the Trade Menu. The command "Start internal commodity logistics" is visible when you install Commodity Logistics SoftwareMK1 and Navigation SoftwareMK1 in the ship and have assigned a homebase. The command "Start internal commodity logistics" also includes the possibilities of configuration.
for external the same things, only instead of cls1 you need cls2...
hope it helps...
wolf