This version of EMP is only usable with X3 Terran Conflict,
If you need the X3 Reunion version you may obtain it from here
{EMP X3-Reunion only}
This is an update of the EMP mod initially made by AalaarDB for X3 Reunion.
Now 2 compatible and will now run as a fake patch.
The patch needs renaming to the next number above your highest cat/dat.
There are currently 2 versions of EMP.
The original version is as it was first released and also EMP-X
This extension {EMP-X} adds another 220 ware slots to EMP, {ZB_EMP_etc} these slots all require some cargo space, some also need a specific notoriety before they can be purchased. See charts Here for more details.
All original EMP slots are still referred to as {ZA_EMP_etc}
Included in this version are 60 slots set as mod use only {ZZ_EMP_MOD_USE_ONLY} these are of no use to scripters as all variables are set to 0. For mod makers who wish to add the EMP to their mod, all you need to do is overwrite the slot needed for your ware. You will need to keep the index number the same as in the EMP.
Remember, whenever Egosoft releases a new patch, come here and see if there is an update!
!!Please note: The EMP is not needed when using the latest version of the Plugin Manager (PM), as it comes with its own version of the EMP. If you encounter any problems with EMP wares ({ZA_EMP_etc}) instead of the real ware names being displayed in the game, make sure that you have closed the PM before starting the game.!!
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Downloads
Main Download: EMP-X v2.7
Both versions can be download from here
Or
ignore not updated yet
[ external image ]
Unpacked zip file
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How to Install
[ external image ]
Open the zip and press the extract button, for this tutorial x3 is located in C:\games\X3 Terran Conflict , yours may be in a different location.
Once you have found your root directory as above just extract the files
[ external image ]
Once extracted 2 files will be in the main folder, rename_to_next_cat & rename_to_next_dat
The highest dat in my folder is currently 08 meaning i would rename both files to 09.
As you can see by the pic I know which cat & dats are installed to my game by creating a blank text file to remind me
open the zip and extract it to your X3 TC Directory
e.g. Program Files\X3 Terran Conflict
Steam
Code: Select all
c:\program files\steam\steamapps\common\x3 terran conflict (default)
Scripts in c:\program files\steam\steamapps\common\x3 terran conflict\scripts
Text files in c:\program files\steam\steamapps\common\x3 terran conflict\t
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Scripter/Modder Information
Both versions of EMP add a simple setup script that changes the names to ZA~ so they go to the bottom of the wares list and users do not have to scroll through countless Readtext 17xxxx wares when choosing an installed ware. EMP-X also adds ZB~ and ZZ~(mod use only) ware names.
The setup script has been named init.a.a.a.emp this will load text file 999 to load the EMP ware names, this number is low due to problems reported after the original number was too high. This caused any text script with a lower number to revert back to the EMP ware names.
All blank EMP wares named ZA_EMP_etc are from the original EMP
All EMP wares named ZB_EMP are from the extension
All EMP wares named ZZ_EMP_MOD_USE_ONLY are of no use to a scripter due to all the variables being set to 0
Example
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<t id="10053">ZA_EMP_BLANK_WARE_CUSTOM1_1</t>
<t id="13453">ZA_EMP_BLANK_WARE_CUSTOM1_18</t>
The wares shown below have been named with the price included as they are - notoriety wares which are illegal on scan. Don't use these ones unless your upgrade is illegal.
EG
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<page id="17">
<t id="10053">ZA_EMP_10053_WARE_CUSTOM1_1_999992cr</t>
<t id="10063">ZA_EMP_10063_WARE_CUSTOM2_1_476cr</t>
<t id="10073">ZA_EMP_10073_WARE_CUSTOM3_1_392cr</t>
<t id="10083">ZA_EMP_10083_WARE_CUSTOM4_1_1568cr</t>
<t id="10093">ZA_EMP_10093_WARE_CUSTOM5_1_2464cr</t>
<t id="10103">ZA_EMP_10103_WARE_CUSTOM6_1_24904cr</t>
<t id="10113">ZA_EMP_10113_WARE_CUSTOM7_1_10724cr</t>
<t id="10123">ZA_EMP_10123_WARE_CUSTOM8_1_38892cr</t>
<t id="10133">ZA_EMP_10133_WARE_CUSTOM9_1_95088cr</t>
<t id="10143">ZA_EMP_10143_WARE_CUSTOM10_1_118020cr</t>
<t id="10153">ZA_EMP_10153_WARE_CUSTOM11_1_157780cr</t>
<t id="10163">ZA_EMP_10163_WARE_CUSTOM12_1_1840580cr</t>
<t id="10173">ZA_EMP_10173_WARE_CUSTOM13_1_499996cr</t>
<t id="10183">ZA_EMP_10183_WARE_CUSTOM14_1_599984cr</t>
<t id="10193">ZA_EMP_10193_WARE_CUSTOM15_1_9086420cr</t>
<t id="10203">ZA_EMP_10203_WARE_CUSTOM16_1_17878224cr</t>
<t id="10213">ZA_EMP_10213_WARE_CUSTOM17_1_6321140cr</t>
<t id="10223">ZA_EMP_10223_WARE_CUSTOM18_1_54082980cr</t>
<t id="10233">ZA_EMP_10233_WARE_CUSTOM19_1_61856200cr</t>
<t id="10243">ZA_EMP_10243_WARE_CUSTOM20_1_188371820cr</t>
</page>
Code: Select all
<page id="17">
<t id="13643">The Name Of Your New Ware</t>
</page>
This will now change EMP ware
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28;0;0;0;0;440;13643;0;6027565;1;1;0;6027565;0;0;0;SS_WARE_SW_CUSTOM20_18;
the important part is the 13643
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Credits
Egosoft for the game and allowing us to continue modding it
LV and Cycrow for the quick test to make sure it is compatable with the new script engine.
LV for the setup script
AalaarDB for initially releasing this mod for X3 Reunion.
Edit: added note about EMP not being needed when installing scripts via the PM. X2-Illuminatus