ok, here is the problem with the shield attack command, basically it needs you to think.igorstef wrote: First problem I encountered was that shield attack wing command has
same effect like attack ship command.
what the ships do, is attack the ship until the shields are down, wait for them to rise slightly before firing again. However, the problem is, that sometimes the ship will have fired alot of ships before the first one hits to knock down their shields. So the shields go down, the ship stops firing, but theres still alot of bullets in space and can cause hull damage. Obviously the more ships you have the worst it can be. The command is fairly clevel and the ships will reduce the amount it fires when shields get lower but its impossible to judge perfectly.
If you balance the wing properly to take out the ship with the correct weapons then it works better. Ie, terran ships are not a good idea for the command, considering the large amount of hull damage thier weapons do, it only takes a few stray hits to whipe out the hull
this is simple to solve, as the boarding process will not start until you get the shields of the ship down. So you can command the ship before you even arrive at battle and get it ready. It will then fly on autopilot and wait for the shields to go down. Once down, the marines will launchigorstef wrote:Second thing is to start boarding you need to select through so many
options and it could be easily done by just pressing one button.
igorstef wrote:Problem with blue wing destroying boarding target I overcame by
uninstalling all lasers but one from each wingmen. Problem with starting
boarding I overcome by clicking all commands until boarding list and then
flying like that until I am in position to start boarding.
same problem as above, althou its a good idea to command your wing to standby once the marines start fighting
sounds like the mission simply isn't checking that the owership has changedigorstef wrote:When I finally made it I found out about weird bug if you try to do
boarding during protect station mission. If you succeed in boarding script
will not recognize that ship changed owner and will expect from you to
destroy it. I said to my self well who cares I will abort the mission. But
when you do that ship ownership will revert back to previous owner
(pirates). You will need to board it once again. Luckily it will obey your
last command (for example “stand bay”) before you abort the mission, so
you don’t need to hunt it down but you will still lose some marines
igorstef wrote:Another thing I noticed is that if you want to transfer marines let’s say
from TP to your M6 then if one of those two doesn't have any marines on
it you will not get an option to do transfer.
this is just a quirk that was discovered, basically if either of the ships are full or have no space for new marines, then it wont display the transfer.
ie, if you have a ship full of marines that you want to transfer from one ship to another, it wont actually display because that ship doesn't have any more room for marines
install the bioscanner and the skills will be displayed on the trade screenigorstef wrote: Is it possible to check marine skill set before you hire him?
also once you have hired them, pressing i will display the marine stats
more experience, higher fighting skill.igorstef wrote: What will help marines to stay alive, since they will probably need to
board few M6 before I can try something larger? After 3 successful
boarding only two managed to survive (somebody mentioned engineering
skill)
engineering is for doing less damage to the ship.
but the better the fighters the easier it is for them and the less likly they die
also, it depends how many, and how good the marines are on your target ship, and be careful of internal sentry lasers, they can whipe out a few marines