It means if you only want to use stable and bug-free scripts you should not download it, this is a test version for any of you brave enough to stick your head above the parapet and say "Hey I'm Darkside man"
LV slaps himself for babbling and picks up the worlds biggest spoon.
I've put about 20 hrs testing into 1.8 and it looks ok to me peeps but as i have added some serious lines of code and changes to RRF it needs putting through it's paces for a few days before i offer it to the idiots of this village.
My testing shows 100% functionality, feel free to show me why my glass should be half empty and not full by breaking it, I challenge y'all

Step 1.
Before you load X3 remove the current RRF Install you have with Cycrows Plugin Manager. If you do not have RRF installed ignore!!
Next install RRF 1.8b with Cycrows Plugin Manager
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Download 1.8 Final Test
Run X3 & Load your save (use a fresh save when saving after install, this is an ALPHA)
Ingame Install
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Install & Update guide for existing RRF users and also removal and uninstall for any existing RRF user
1. Go into your AL menu
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2. Set the 3 RRF option to NO to turn it off
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You need to wait (SETA) for the following messages
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Wait until you get this message (SETA is your friend)
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****NOTE****
It's currently set fast uninstall so if you can give it time after 2nd message before switching back on
Once you have pressed "Understood" go back into your AL options (1) and turn the 3 RRF option back to On [YES]
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Wait until you get this message
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RRF 1.8 is now running.
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Fixes for 1.8
Rapid Response Raiders Disabled (Still fixing)
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M6 AI now will no longer jump into sector if more than 4 M6's (of that race) exist.
Bottleneck Fixed
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Ships heading to Kingdom End (elephants graveyard) or in sectors where 100's of fighters were stuck will now be imperialised.
(I believe this is due to another script as i have never suffered)
Getsu Fune
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Sector change slowed down
1.8 Updates
Intelligent AI Aggression
If you enable IAIA all the 5 main races as well as the Xenon, Pirates and Terran will attack their enemy's sectors and if they manage to eliminate their foe's; colonization ships will repopulate the sectors under the victors flag!
Huge rewards and conflicts can be gained or taken on from stopping colonization of sectors if a pilot can act before the sector falls.
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Diplomatic Relations
[ external image ]E.G. Creates Argon MP's & rep boost for Argon & small Paranid boost to Argon when slaves re-trained
When you buy slaves, some will then become MP's that can fly Drones
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Stay docked or you will be punished, slave traders are not welcome
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Each race will have 1 station where rescued slaves can be re-trained or released. For a hefty sum any slave you buy from the station will be converted to either a member of the military or a citizen.
If enough slaves are re-trained the benefactor race will use them to add support craft to their invasion fleets. Centres that have no MP's available will not produce strike craft!
As well as the increased military support the benefactor will add a small notoriety increase for you and also the race of the sector the station is situated in.
Sith masters can not only alter the other races relations to each other but also use this feature to control relations globally with the right purchase in the right place and also a few missiles into a station in the wrong location

Wealthy and cunning pilots could affect relations between the major races by simply re-training rescued slaves at Donation Centres in the suitable race sector.
New Hotkeys
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Once you have bound this hotkey if you can find the Donation Centre for the race of the sector your in. Only the main races have centre's and you will also be offered the option of data on current race invasions and sector leadership.
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There are many more fixes and features in 1.8 that currently elude me mainly due to manflu and a mixture of Stella/Headache tablets that i will expand on soon as i remember them.
1.8 will change all race notoriety's once setup but as i'm such a great guy if you turn RRF off it will revert back to it's original settings
(Anybody who wishes to ask me how long this took can join the "please kick me in the nads line")
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1.8 final update
I've worked on the sector choice logic for invasions meaning most of the time it should be the sector closest to the attacking races borders, I have however added some randomness to it.
Also the races should pretty much get a turn a piece to assault a sector but i've also added a wildcard here just so it not always obvious which race will be attacking next.
On the incoming questions options screen when re-intialising RRF in the AL options menu you will be asked to either start AI Logic or start AI Logic with the option to start an invasion every time you re-init script caches.
READ what your clicking!!
i think any wandering fighters on their way to kingdom end (XTM related) are now imperialised and I have also put some easter eggs into the game
2 tips
1. Take capital class ships to the pirate headquarters

2. Be in the invasion sector and choose to aid or not.
(disclosure of script code will bring much pain and suffering to anyone thinking about it

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I've also now written full NPC race interaction into the donation centres so if a Split trader lands on a Boron Donation Centre in Argon Prime the Split get a boost with both the Boron (large) and the Argon (small) iirc the Goner may also add a tad of notoriety to the Split.
Please test donation centres out by landing TS ships on them and buying slaves, try to cheat please peeps and kill the centres so they come back in differnet race sectors (does the not drop for killing affect your notoriety with the race too much?)
Todo before release, some of my rewards need tweaking especially in relation to tip 2
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some of the plugin is still set to fast in relation to timings and colonization, i'm aware of it.
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Install instructions
first remove any RRF install you have via Cycrows Plugin Manager (Installer) then double click the rrf1.8fa spk file
Load your game and turn the 3 RRF options in th Arificial Life plugin menu to off.Wait for the message to uninstall RRF then turn them back On.
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