DrunkenPirate wrote:I am really stabbing into the dark here, but I have ran 1.7 for a while, no issues, updated to 1.7a today, followed the update instructions by removing the old version via the script installer and installed the new one.
Started a new game instead of continuing an existing one and performance has suffered unbelievably for some reason, I am getting 2-5 fps when seta is enabled @5x with the plugin active and 30+ in the same sector on a new game with the plugin disabled.
I can only assume that there's something going on behind the scenes that literally torturing my CPU.
However I have removed the old 1.7 from my system and currently wishing that I didn't, is 1.7 still available somewhere? If so could a link be provided? I ran XTM and 1.7 fine without issues but XTM+1.7a is totally unplayable. I think something more has gone on here than just a simple Khaak destroyer spawn change...
Hmm.. I experienced something similar the last time I installed RRF, but that was months ago...
Recently I did so again (1.7, not 1.7a yet) and have noticed a slowing down too. Then I entered Kingdom End... for some reason hundreds (literally) of Split fighters (Mambas and Jaguars as far as I could see) were milling around just northeast of the shipyard
IS I get about 0.25fps, OOS it takes about 5 secs to bring up the sector map of KE, and performance is degrading overall (no doubt due to OOS calculations for all those fighters), though not terribly so yet. No combat is taking place (yet... I went to some effort to restore peaceful relations with the Split, but failing everything else a rather large OOS taskforce will be heading that way...)
I have quite a lot of scripts running:
120K XTM Draw Distance 1.0
Bail Signal Extension 2.1
Bala Gi Ships Station Unlocker for XTM 1.1
Capture Passangers X3 2.0
Race Response Fleets Final 1.7
Salvage Claim Software 1.05
Salvage Extension Commands 1.2
Sector Takeover 2.4.3
xOne Turret Control System (TCS) 1.02
Xtended Mod Scripts 0.7.3 (+ rest of XTM mod)