X² multiplayer or LAN possibility?

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sereus alpha
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X² multiplayer or LAN possibility?

Post by sereus alpha »

For those who haven’t played morrwind there is a mod for direct IP connection that enables a player scripted multi player feature. this treats the other players as NPCs on the client side but they move and act accordingly to the movements and actions of the other players.

my question is would it be possible to do such a scripting for X² or does such a thing already exist? this restrictions are not a trouble of a host or client by client basis I am just wondering if there is such a way that people could play through this great game with friends or even family or friends across the room, country or world.

The morrwoind mod was very glitchy and therefore not very popular. And there is not much of a community base for it at all. But I was hoping that there was such a thing for X² even for vanilla X² to avoid mod conflicts.
Even if such a thing doesn’t exist I thank any one who would even inform me of this. Thank you :)
There is a fine line between genius and insanity... I’ve just erased it… now I forget which side I’m on.
Pondering on this thought as I sit hear twiddling this .357 magnum.
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Cycrow
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Post by Cycrow »

its not possible to have a full multiplayer script in either X2 or X3
blazer1121
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Post by blazer1121 »

i notice tat it is always moderators that snub these hopefuls dreams of having a multiplayer x. that makes me wonder, is this whole "its not possible" that the moderators keep pushing on us actually true? eh eh? is it? eh?
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Thalass
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Post by Thalass »

That's because they've been working on XOU for at least five years. :P


More like seven *is shot*


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CBJ
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Post by CBJ »

blazer1121 wrote:i notice tat it is always moderators that snub these hopefuls dreams of having a multiplayer x. that makes me wonder, is this whole "its not possible" that the moderators keep pushing on us actually true? eh eh? is it? eh?
No, the reason they "snub" these dreams is because that's precisely what they are, dreams, no matter how many times people ask about it. The scripting engine is not capable of adding functionality to the game that is not already possible, and the game has none of the partially-functional multi-player code that existed in other games that have managed to be modified in this way.

Edit: Corrected typo.
Last edited by CBJ on Tue, 12. Jun 07, 00:03, edited 1 time in total.
Cycrow
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Post by Cycrow »

blazer1121 wrote:i notice tat it is always moderators that snub these hopefuls dreams of having a multiplayer x. that makes me wonder, is this whole "its not possible" that the moderators keep pushing on us actually true? eh eh? is it? eh?
maybe thats coz the moderators in the scripting and modding forum actually know alot about the scripting engine, and know what its capable off

and its not capable of creating a fully blown multiplayer mod, even with the assistance of external programs.

just so you know, i do have exerience in multiplayer programming and have wrriten multiplayer games in the past, so i do know what is involved with making one
sereus alpha
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Post by sereus alpha »

not possible i say this is false. look at the way they did it with morrowind. some direct connection must be possible.
There is a fine line between genius and insanity... I’ve just erased it… now I forget which side I’m on.
Pondering on this thought as I sit hear twiddling this .357 magnum.
~§ereus Alpha <AKA> Ishkabilly
azaghal
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Post by azaghal »

sereus alpha wrote:not possible i say this is false. look at the way they did it with morrowind. some direct connection must be possible.
Err... Did it occur to you that Morrowind and X2 don't use the same scripting engine? This means that they don't have the same capabilities. And you can bet that if it could be done in X2, someone would've already made such a mod ;)

EDIT: I've eaten a word or two.
Last edited by azaghal on Tue, 12. Jun 07, 19:38, edited 1 time in total.
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Post by Cycrow »

sereus alpha wrote:not possible i say this is false. look at the way they did it with morrowind. some direct connection must be possible.
just because it can be done in one game, doesn't mean it can be done in every one.

to make 2 work as a full online game with player on player fights, what you will need to do is consistantly send the position information for each player ship to the server, so the server can send this information to each client game.

then each client game will then set the new position of all the player ships, which makes it appear like they are all moving in the universe.

now, the problem with X2 is, that there is only one way to move a ship, and thats using the set position command. However, this command has a fail safe built in, so if anything is close to its collosion bubble when you try to move it, will be trow to a new safe location.
preventing it working how you would want it.

it would be possible to a limited degree to sync stations in games. But this is not what most ppl would want in a multi player game
sereus alpha
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Post by sereus alpha »

thank you for explaining in a way that makes sence. but if we could sync up the stations. would it be possible to sync up single ships. in a sector. somthing along the lines of a dog fight sim?
There is a fine line between genius and insanity... I’ve just erased it… now I forget which side I’m on.
Pondering on this thought as I sit hear twiddling this .357 magnum.
~§ereus Alpha <AKA> Ishkabilly
Cycrow
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Post by Cycrow »

its the moving of ships to match the player movement that is a problem.

ai ships could be synced by making sure they are runnign the same commands.

the main problem is the random nature of the game could have the effect that players end up cing different things happening. So the game will have to be continually resynced.

unforuatlly sending lots of data to and from the game using scripts is not extractly fast or efficent, so it wont have the accuracy of a real multi player game.

i've been working on ideas for a multiplayer version of X3 however.
i can easily build the client and server software, its just figuring out the best way to do it in game, and what limits to put on so that it can work thats the difficult part
sereus_alpha
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Post by sereus_alpha »

hmm mabey... i have played a few games that dont have the standard"lag" as it is refered to but its as if the game speed slows down to where all players sync withought jumps in control making for a smoother game play. would this might help you?
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Post by SSwamp_Trooper »

Cycrow wrote: i've been working on ideas for a multiplayer version of X3 however.
i can easily build the client and server software, its just figuring out the best way to do it in game, and what limits to put on so that it can work thats the difficult part
The only way to get multiplayer to work is probably just to have one sector as an entire universe would be too much data.
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Post by Cycrow »

SSwamp_Trooper wrote:
Cycrow wrote: i've been working on ideas for a multiplayer version of X3 however.
i can easily build the client and server software, its just figuring out the best way to do it in game, and what limits to put on so that it can work thats the difficult part
The only way to get multiplayer to work is probably just to have one sector as an entire universe would be too much data.
thats exactly my thinking, a small part of the universe where you can meet and fight with other players that remains seperate for the rest of your game
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Post by SSwamp_Trooper »

I think that would be good if you can do it
Vitez
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Post by Vitez »

Thalass wrote:That's because they've been working on XOU for at least five years. :P


More like seven *is shot*


:roll:
Uhmm..... I knw this question shouldn't be wrote here, but:
I havent heard a lot of things about X-online, only that there was an idea to make one. Question: will there ever be an X-online?
(Oh please, oh please, oh pretty please! Let there be one! :D .
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