The X3 universe has seen some major changes in this mod, not among the least of which is extensive editing of the sector descriptions, race modifications, and the adjustment of various sectors ownership.
Welcome to the Independent Mod!
Anyone wishing to cover further modifications of the Independent Arms Mod is asked to maintain the Independent Arms Corporation as is with all it's assets being strictly associated with it; Adjustments to the Independent Alliance are welcome, and the further modification of the universe would be a welcome surprise.
I would appreciate it if anyone that has an interest in deciphering the 440001 and translating it into their preferred language .txt does so. Feel free to continue modifications, add corporations, adjust and balance the mod, etc... -all I ask is that the integrity of the mod be maintained to some degree and that a, if neccessary, fixed release of the original with the new language.txt be released along with any adjusted mod.
As far as the vessels in the mod go, my only stipulation regarding xsp's and use of them for other mod's is that my vessel, the IAC Iron Arm M7, stay with the mod, or any further releases of it inclusive of the Independent Arms Corp.
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It is my hope that this becomes a Community Mod, and I welcome any constructive criticism in regards to it's construction and any flaws or bugs that it may have, as well as advice on how to fix them should you choose to incorporate it into your criticism.
Should anyone wish to make adjustments to the mod or to set up a release for it in .spk format, feel free to add them to this thread, which I will be checking in on from time to time, and I will see if I can't move them up to the top at the earliest opportunity.
Part I and II-Independent Mod are false patches designed to be added to your egosoft folder as numbered .cat and .dat files(It will not be available in .spk format due to the lack of neccessity)-likely, it will be simplest to number them as 10, 11, and 12, (if false patching Indep_III_1.2), and and place them in you X3 Reunion folder over your other .cat and .dat files.
These packages will include a single cat and dat labelled Indep.cat and Indep.dat, (or Indep2.cat and Indep2.dat), to be unpacked to your X3 folder; they will be in zip format. Their contents are simple revisions to dds textures from X3 that change virtually all the ships in the game, as well as the stations, and--in the second part--your graphical user interface.
The above example applies to the Independent Arms mod in regards to installation and downloading, unless the script installer version is used.
Update of Independent Mod II: GUI enhancement Mod
-This Mod is fully compatible with Independent Mod I, and any others; though it can be overwritten. This mod is a total GUI enhancement mod covering all aspects of the GUI: It applies changes to the HUD, all menu's and maps, the initial startup and loadscreens, and all buttons, bars, and tabs.
It should be noted that part III of the Independent Mod is incompatible with previous saves due to the nature of it's modifications; it will also run into some conflict with other mods. It is however unscripted, and fully capable of being modded over, with the loss of some or all of it's components, with the ability to return to saves using it by choosing the original game selection in mod selection on startup, should it be placed over your .cat and .dat files in your X3 Reunion folder as opposed to installed through the mods folder-please rename as required and enjoy the mod-now includes script installer file in the zip file
Download*
Independent Mod I v1.0: Texture Mod -7z zip (64MB)
http://www.badongo.com/file/3606628
Independent Mod II v1.2: GUI Enhancement -7z zip (4MB)
http://www.badongo.com/file/3606639
I had to run a last fix on the mod as it appeared the components file and possibly the mov file had been corrupted prior to, or during, packing-though you wouldn't know it until you extracted it and watched it get fragged as you opened it. Just .spk this time


Independent Mod v1.2spk-repacked to fix turrets:
*lost to file deactivation..

Independent Mod III has had adjustments to the docking areas, (allowing for all vessels to dock and undock while piloted, including the M1), gates have been resized to account for the size of the M1, allowing for the vessel to be piloted through gates as well, the 00044 mov file has been updated as it seems to have been the wrong version in the previous update


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Part of the GUI enhancement - updated:
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