[AL-Plugin][V2.0] Set Crystals Primary Resource
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Cool! I think I'll upgrade to the next version. I had a bad habit of scripting in a Xenon/Khaak fleet or two and rearranging some sectors factory layout (including SPP's).
And of course when they got rebuilt they had secondary crystals again.
FYI I have this running for 10-12 game hours now. And I am just now starting to recover the economy. I have 3 Complex's of about 12-18 CF's each in Light Water, Akeela's Beacon, and I can't remember the other one but it's close by. I have really only recovered the economy in that little area though.
Just curious where and how many CF's other people have who are running this script?

FYI I have this running for 10-12 game hours now. And I am just now starting to recover the economy. I have 3 Complex's of about 12-18 CF's each in Light Water, Akeela's Beacon, and I can't remember the other one but it's close by. I have really only recovered the economy in that little area though.
Just curious where and how many CF's other people have who are running this script?

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This is sweet, makes the X3 universe just a bit more realistic. Any chance to create a script that would modify _ALL_ NPC stations to have the same requirements as a PC station? Then the only item left would be to get rid of the cheating 'ware' black-holes but that's a code change. I'd just be happy to have all the stations acting in a real-world sort of way to level the playing field.
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Afaik, SPPs are the only Fabs that produce without resources anyway. A complete removal of all secondary resources would be possible, but practically irreversible and "not good" for the economy - where do all the wares go once they are produced? No need for weed or wheat, ...stevecs wrote:This is sweet, makes the X3 universe just a bit more realistic. Any chance to create a script that would modify _ALL_ NPC stations to have the same requirements as a PC station? Then the only item left would be to get rid of the cheating 'ware' black-holes but that's a code change. I'd just be happy to have all the stations acting in a real-world sort of way to level the playing field.
So, it is surely possible, but I do not really play on going so far

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When I finished my tests this month, the economy still hadn't broken down. ECs were expensive, but available - even in those parts of the universe I did not have any influence or impact on.
That's why I think GOD somehow further influences the economy, so that breakdowns are impossible - but I have no proof, nor any starting point for further investigation.
That's why I think GOD somehow further influences the economy, so that breakdowns are impossible - but I have no proof, nor any starting point for further investigation.
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Since the NPC SPPs don't normally need crystals, there shouldn't be close to enough transports to get the crystals they need from NPC CFs. Note that mid-range products in the NPC economy (energy & food) have dedicated transports in Tjobs. Thus the NPC CFs probably don't matter - unless the player does the transporting.
This plugin seems like a microscope to show all the gory bits in just how bad the NPC economy really manages itself. I shudder at the thought, but good luck to anyone taking it up. I'll be interested in the autopsy results
This plugin seems like a microscope to show all the gory bits in just how bad the NPC economy really manages itself. I shudder at the thought, but good luck to anyone taking it up. I'll be interested in the autopsy results
