it might be better to wait to find out exactly how it works before you start complaining about it

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What makes you think Ego DIDN'T make it hard to do.drbachbanson wrote:I think u are right at least they should make it a hard one the unexpirienced did not go to whether they have completed the plot in one of my save i have done none missions but have millions
I'm waiting, we have a good idea of what actually this patch will do.Cycrow wrote:it might be better to wait to find out exactly how it works before you start complaining about it
Well, I must disagree with this logic. I believe that if a ship is in the game, and the player can fly it, it should be capturable, one way or another. There's nothing wrong with making it extremely hard, rare, etc., but it sure would spice up the game if we could capture some of the larger ships. After all, if you want to play a pure pirate, what other choices do you really have? Remember the rare captures of M6's in X2? It was a real thrill when you got one to turn blue, even if you didn't really need it.Cycrow wrote:well, capture logic on large ships doesn't really make sense, y would they jump ship ?
doesn't make much sense really the pilot jumping out of a huge capital ship coz they've taken abit of damage, never heard of captain going don with thier ship ?
K can be captured already. Rare and thrilling. I'm afraid that the hangars of J would be less than desirable, and the P is new. It probably runs different, failsafe OS.Psirus wrote:Yes I've heard of the captain going down with the ship... but what about xenon, they are computer chips, can't we overload them or something?
I spend a damn lot of time writing freeware and thus feel inclined to disagree with you on that point.'Nothing free is worth working for, and nothing worth working for is free'
Just an item of information: The Captain going down with the ship has to do with maritime salvage, NOT with battle tactics. As I recall, any ship found abandonded on the open sea belonged to who ever found it. So the captain going down with the ship was just to make sure it was really sinking and not just taking on water.Psirus wrote:Yes I've heard of the captain going down with the ship... but what about xenon, they are computer chips, can't we overload them or something?
A lot of things in the X games don't 'make sense'. Does having to be within 8 km of a ship to comm it make sense, when you can order around your ships on the other side of the galaxy? Hardly. As for capturing large ships, why wouldn't they 'strike their colors' if their ship was about to be destroyed? It happened all the time in the Age of Sail. Maybe having it surrender only if the player had overwhelming firepower, such as a fleet of M3's, several M6's or just an M2, and sufficient combat reputation would be satisfactory. And if it would make you happier, Egosoft could have a whole horde of escape capsules (spacesuits) pop out when a ship surrenders.Cycrow wrote:well, another choise would be some other way to capture large ships, it just doesn't make sense that a pilot would eject from captial ship when you attack them.
also large ships most likly have other crews aboard, you jsut dont get to c them or manage them.
if it was to use the same system as fighters, then it would be possible for you to attack an M2 in ur M3 and force them to eject, doesn't really make alot of sense