[PROGRAM] Ship Manager - Creator & Installer V1.91 : Update 28/02/2007

The place to discuss scripting and game modifications for X³: Reunion.

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What do you think about this program

5. Execellant
254
78%
4. Good
53
16%
3. Average
9
3%
2. Poor
2
1%
1. Terrible
4
1%
Not really my thing
4
1%
 
Total votes: 326

Cycrow
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Post by Cycrow »

ok, u could try reinstall the ships again, it sounds like for some reason the model files are missing, unless they are broken ships, some of the ships on Tensin sites havn't been upgraded and might be broken, so if u've used one of them it might be that.

however, all the ships on my site i have checked and they all worked individually, so if you used them, its likly an install problem rather than a ship file problem
airspace
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Post by airspace »

cycrow i need your help i try to put guns on the new battlestar but they are not there need help thanks
Cycrow
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Post by Cycrow »

how are you actually putting guns on the ship ?

u have to edit the scene file and add in weaopns and turrets.

You need a cockpit position for each turret, then a gunpoition for every gun turret you wish to add.

its best to do that in a 3d package like GMax or 3Ds Max
airspace
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Post by airspace »

Cycrow could you put in the guns or do you kwon anybody that would help me put in the guns i need help thanks
timh1966
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Er. slight problem... with 1.84

Post by timh1966 »

Hi Cycrow, got 1.84 up and running. However when I run the game (standard), using the standard game as the base mod ,only the ships present in the standard game appear.

I'm sorry to be a pain, I think you might have answered 1 question , Glorious heritage is a Tensin ship.

I can load the xsp files in, create the Tships.pck file which for some reason is in a mod called ship creator.

Where in 1.72 it creates the shiplist in the shipinstall types folder, there is nothing there.

What have I done wrong ? I think this last batch of chemo has addled my brain, I've missed a step somewhere. :oops:

Is there a step by step guide to this? I've obviously missed something.
Once again, sorry to be a pain, but your help would be appreciated. :?
Cycrow
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Post by Cycrow »

best place to look for guides and stuff is on the main plugin manager site
http://www.xpluginmanager.co.uk

theres a few guides and a FAQ that might help.

everything is in the ShipCreator mod, so you have to make sure that is selected when you run the game.

the ShipInstall directory is only a temp directory used to create the files, the newer version just cleans it up abit better. The only file that is needed in that directory is the ships.dat file which contains all the inforomation for the ships.

Have you tryed using the cheap scripts to c if the ships appear on that list, if they dont then it could be a few problems, including invalid tships file, you can check this by opening it in the X3 Editor and c if there are errors.

If there is, send me a copy of it so i can take a look.

if you still have problems getting the ships into the game, send me the mod file and ships.dat file so i can have a look

Airpsace, im not really a modeller, but adding guns from scratch isn't exactly an easy job, it requires modelling the ship to add the turrets in the correct place.

However, if the turrets have been added to the model already and are in the scene file, then its fairly easy to do, you just need to assign each cockpit and add the gun entries for the ship, all that can be done in the Ship Creator
Rudenut
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Post by Rudenut »

As an update the xenon Q is not showing up I believe....I encountered one in a m4 and well...I didn't exaclty see it
timh1966
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Post by timh1966 »

Yes, I used the create ship cheat, only the standard ships appear.
in the list. The newly added ships don't appear.

The ship install list in ship creator has them listed as installed, but they dont appear to have been included :?
Cycrow
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Post by Cycrow »

Rudenut, ill have to test the xenon Q when i get change to.

timh, have you made sure you have the correct mod selected in the X3 Loading screen ?

also, u could try open the TShips from the ShipCreator.cat mod file and c if there is any errors
timh1966
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Post by timh1966 »

I'll try that in the morning, the games on my desktop in the bedroom. i'm not brave enough to switch it on and undergo a barrage of curses from my semicomatose wife. I'll get back to you. Once again many thanks for your help. :wink:

Ship creator appears in the select mod package screen on startup, I select that , the game loads up. Don't worry its probably something simple I'm not doing or not doing right.

So the creator & installer appear to be working, I'll upload a copy of the mod created to you. If I can remember how to do that. Your help is greatly appreciated. Take care & all the best. :)
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NumNuts
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Post by NumNuts »

Hi Cycrow,

I'm having weapon problems with Galactica and the Cylon Basestar I downloaded from http://www.xpluginmanager.co.uk/Ships/

Both appear correctly named in the ship list and spawn as expected, however going into the command menu there is no Turret management options or even any turrets listed under Weapons....

Also I can't seem to find the Cylon Raider MKII I installed in the ship list?
But if I use the Ship Installer (v1.84) and click on the Cylon Raider Mk2 (BSG) and edit it, then click on the Customise Ship button, then click on the Model TAB, I see there is no ID listed for the Body File...well it shows "0", but others have a number....could that be a problem??

I tried installing the above 3 ships in one MOD, having partial success but I have no idea how to fix the weapons on the Larger ships or find my Cylon Raider.

If you have a spare minute could you look them over or suggest where else I may have gone wrong.

Thanks.
Cycrow
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Post by Cycrow »

could you send me your model files and ships.dat so i can take alook at them
Cycrow
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Post by Cycrow »

New update to fix some more problems, hopefully its getting close to working fine now :)
Caergoth
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Post by Caergoth »

Cycrow, first off I want to say that this set of script management tools made installing a few new ships into my universe with no headache at all. Save for one.

I am currently playing as the bankrupt assassin and chose to hunt Boron to the brink of extintion, eventually anyway. My problem is one of the ships I installed apparently only shows up at Boron shipyards. I tried using the Ship Creator to change the location of where it can be found but no luck. How can I get it to where the ship either shows up in another races shipyard or it can be found at multiple shipyards?

All the other ships I installed thus far I have found that I could purchase. Just not one. Any help or ideas?
Cycrow
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Post by Cycrow »

if you look in the FAQ's section on http://www.xpluginmanager.co.uk or FAQ Direct Link

it should explain all you need to know
Caergoth
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Post by Caergoth »

Thanks I will. I tried skimming the 57 pages of this thread but lost hope. This helps a bunch though.
Alkali
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Post by Alkali »

Okay - Very simple question. When I install ships using your installer - they appear in various shipyards for me to buy - this I understand. But does the game AI use the ships as well - do you start seeing the races flying around in these ships - or are you the only person who can ever use these ships?
Cycrow
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Post by Cycrow »

that depends on several things, mainly down to what how the entries are defined in the jobs files, thats what used to create all the ships around.

in most case, the AI should start using the ships depending on how they've been set, but it will take time for that to happen.

as theres a limit to the amount of ships for each job, you have to wait for some of the current jobs to finish, ie the ships destroyed before more is created that will then start selecting from the new ships list
Alkali
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Post by Alkali »

Thanks Cycrow,

BTW do you ever sleep or are you more than one person?

Also - is there anything I can change by editing the ships to ensure that they are used by the AI as much as possible?

TQ.
Cycrow
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Post by Cycrow »

i do sleep sometimes :P

to make the ships appear u could edit the jobs file, or create scripts to spawn them.

or u could try destroying alot of the current ships, this willcause the game to spawn aload more and will start to select some of the custom ships

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