[PROGRAM] Ship Manager - Creator & Installer V1.91 : Update 28/02/2007
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Components Issue
Okay Cycrow I have now tested many ours your Shipinstaller
1.74test you send to me (thanks!)
I use a new vanilla X3-1.4.3 German and installed some ships
without component-entry. All is good.
No components.pck was created in the shipcreator.mod.
Okay I installed ONE ship with components. A components.pck
was created and the game STARTED, all okay but the ship
is not named in the scripteditor. Okay I look in the xsp
Has no text-name. okay. I give it ones. I load another ship
the tie-fighter from somnoleda and the game crushed during
loading (X3 has a problem and must finished).
I delete this ship (I think it is corupt!). Started game again.
The games crushesd immediatly after loading start.
I delete all ships from shipinstaller. Game crushes again.
I started a original-game --> crush again???
I deleted all shipcreator install files in all directorys
Started a vanilla game --> all good, no problems
Then I install three ships without components --> but the game crushes
Could it be that the tiefighter.xsp has corrupted something from
your programs. I cannot think how.
Hope there is an explanation for this problem.
Another thing:
Have 5 mods and more then ten ships.xsp directly from the
modder which have the race 10 = player. So I cannot load
or update with new shipcreator versions with the original race
choice. I think this isn't good. Please overthink your decision.
And please excuse my bad english.
1.74test you send to me (thanks!)
I use a new vanilla X3-1.4.3 German and installed some ships
without component-entry. All is good.
No components.pck was created in the shipcreator.mod.
Okay I installed ONE ship with components. A components.pck
was created and the game STARTED, all okay but the ship
is not named in the scripteditor. Okay I look in the xsp
Has no text-name. okay. I give it ones. I load another ship
the tie-fighter from somnoleda and the game crushed during
loading (X3 has a problem and must finished).
I delete this ship (I think it is corupt!). Started game again.
The games crushesd immediatly after loading start.
I delete all ships from shipinstaller. Game crushes again.
I started a original-game --> crush again???
I deleted all shipcreator install files in all directorys
Started a vanilla game --> all good, no problems
Then I install three ships without components --> but the game crushes
Could it be that the tiefighter.xsp has corrupted something from
your programs. I cannot think how.
Hope there is an explanation for this problem.
Another thing:
Have 5 mods and more then ten ships.xsp directly from the
modder which have the race 10 = player. So I cannot load
or update with new shipcreator versions with the original race
choice. I think this isn't good. Please overthink your decision.
And please excuse my bad english.
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one possible cause for a crash could be if you dont hae anything in the ships description, this will cause it to create an emty text field which crashes the game.
this problem as well as a few other things have been fixed in the next version that ill release soon.
i've been creating lots of ship files and testing each one. So all the ships on my site should be fully working using 1.75
this problem as well as a few other things have been fixed in the next version that ill release soon.
i've been creating lots of ship files and testing each one. So all the ships on my site should be fully working using 1.75
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New Update, 1.75
* Improved Installer speed
* Fixed Edit Mode
* Fixed Wizard, imports components and models from turrets
* Adjusted M5 Profile
* Fixed Blank text entries
* Fixed Blank Components/dummies blank entries
* Other various performance and bug fixes
I'e also finished converting all of DeadlyDa's ships to XSP, and they've all be tested and should work with 1.75
Avaialble from the main xpluginmanager site
* Improved Installer speed
* Fixed Edit Mode
* Fixed Wizard, imports components and models from turrets
* Adjusted M5 Profile
* Fixed Blank text entries
* Fixed Blank Components/dummies blank entries
* Other various performance and bug fixes
I'e also finished converting all of DeadlyDa's ships to XSP, and they've all be tested and should work with 1.75
Avaialble from the main xpluginmanager site
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New Update 1.80
1.80
[ external image ]
[ external image ]
- Import Wizard auto selects texture files
- Ability to change scene file names
- Ability to change "Camera Dummy" model reference for cockpit
- Ability to Edit turrets
- Ability to Add/Remove Turrets
- Ability to Add/Remove Guns to turrets
- Ability to select model references for each Gun
- Various other impovements
[ external image ]
[ external image ]
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Question
Hi Cycrow: I am playing with DDRS mod rigth now. I install all the ships from Balog that appear in your page and the ships work perfectly. For obvius resons I did't install the ones from Deadlyda. But I notice that the changes that Deadly made througth his mod does not appers in the new mod (ship installer) created by the ship installer. For example the movement of gates in President End and the Red Spot minimal hud. Is this is ok?
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thats why i asked the question
i am not thinking straight recently so ignore what seem like silly questions.
thanks for the quick reply, i just hope the ddrs stuff changes the m6`s just enough to make them turn, if i had any vehicle that handled like current m6`s i would get its steering checked lol

i am not thinking straight recently so ignore what seem like silly questions.
thanks for the quick reply, i just hope the ddrs stuff changes the m6`s just enough to make them turn, if i had any vehicle that handled like current m6`s i would get its steering checked lol
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New Update
V1.81
V1.81
- Fixed gun count in Customize ship
- Allows creation of ship withou having to load data first
- Option to put screenshots in loadscr directory
- Fixed variant display for Load Ship Data
- Added balance profiles for variants
- Included Standard Profiles for Superfreighters
- Added option to select which variants to import
- Change Turret Weapon names when language changes
- Added copy cockpit button
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Just ran through a few problem ship imports (using V1.81) from XFP 0.3.1 that use to come out with no textures in V1.72.
The USS Dauntless and JediStarfighter now have their proper textures and work a treat (all guns fire too). The automatic Texture Import tried but didn't add them, so I selected them from the list it presented.
I also tried the Sith Fighter but could not figure out which texture it should be using.
Nice one on V1.81
The USS Dauntless and JediStarfighter now have their proper textures and work a treat (all guns fire too). The automatic Texture Import tried but didn't add them, so I selected them from the list it presented.
I also tried the Sith Fighter but could not figure out which texture it should be using.
Nice one on V1.81