newbie attempting to mod, several questions:

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Zombielordzero
Posts: 14
Joined: Fri, 10. Feb 06, 00:41
x2

newbie attempting to mod, several questions:

Post by Zombielordzero »

i know how to extract files, change and repack files, i just need some directions to some specific stuff:

if any of these have been discussed before, please provide a link.

Stations- what deturmines what the sell/buy, resources collected, products produced, # of resources used/time interval/# of product produced

can a station produce more than 1 product?
can # of resources used/time interval/# of product produced be altered with a script (example, when an upgrade is purchased, increase or decrease any of: # of resources used/time interval/# of product)

how are prices/station capasity for items calculated? (in twareE.txt, 3 variables for $ are mentioned: $, mod1, mod2. $ is base, mod1 deturmines spread of price min/max and capasity somehow, dont know what mod 2 does)
example:
energy cells
$/mod1/mod2
4/45/10 - 9 to 23 adverage 16
4/90/10 - 2 to 30 adverage 16
6/45/10 - 18 to 46 adverage 32
4/45/5 - 9 to 23 adverage 16 (no change from normal)

how much of above is hard-coded?
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22438
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

theres alot of information to help with what you can and cant do to the game, check the various guides and stickies.

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