[SCRIPT] Overtune BBS V1.50 : Updated 19/06/2006

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What do you think of the current pricing

Poll ended at Sun, 27. Nov 05, 12:32

Its too cheap
11
31%
i think its about right
18
51%
it should be cheaper
6
17%
 
Total votes: 35

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Stevio
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Post by Stevio »

i good idea to stop people abusing the script making their ships go insane speeds is:

when the ship goes more than <number> times its Stock maximum speed. the player loses police liscence/gets fined a rediculous sum of cash/loses rep or something like that.

can this be implemented?

stevio
Cycrow
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Post by Cycrow »

yep, that would be pretty easy to implement
Tritous
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hmmm

Post by Tritous »

how about a switcheroo on that...if you haven't got a police license you get a fine based on your noteriety (the less they like you the higher the fine, if you are liked lots they'll let you off with a light fine) and a small loss of rep. if you refuse to pay then a couple of police ships come after you.

it can't be too large because not all people can afford huge fines after paying for the upgrades. and the ships that come after you should not be too huge but they should be very fast. of course...if you destroy those ships you will really make them mad, but it gives you a chance to run and build some cash before you return and pay the fine.

but if you have a police license you shouldn't be punished...after all, you are using your own money to boost your ship so you can help protect citisens....supposedly :twisted:
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life ;)
Cycrow
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Post by Cycrow »

i think to make it more relistic, would be to have a speed limit for non licenes owers, for each class

so, say an m5 you can travel faster than say 1500m/s without a licence
Pynchon
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Post by Pynchon »

Reading about this script after getting it in Cycrows multipack.

Looks like great stuff, but I am curious....

Where is the Artificial Life menu mentioned above?
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George Wills
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Post by George Wills »

I had some strange message string format collision yesterday. And I don't understand why?
http://georgewills.listy.cz/X3/x3screen00076.jpg
This are my installed sctipts. I have instaled MOD DDRS v.1.0 too.
http://georgewills.listy.cz/X3/scripts.jpg

It looks like first %s was lost somewhere. But in t file it is. I don't understand it.

Code: Select all

<t id="1">[author]%s - Dodgy Mechanic[/author][center]Hey! Nice ride man! I may not look the part but I'm one hell of a spacecraft mechanic. If you want I can overtune your \033G%s-%s\033X for \033Y%s\033X\n credits. Let me know if you're interested.\n\n [select value="yes"]Sounds Great[/Select]\n[/center]</t> 

041 $Message = sprintf: pageid=$Page.ID textid=1, $Name, [PLAYERSHIP], $ShipID, $Price, null
Is it possible that in some older version of 447532.xml was not Name of mechanic formated in?
Cycrow
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Post by Cycrow »

it could be an old cached version, the format changed in 1.40, but you might have had an older version already showing.

so its likly that after awhile, you will start to c the new formatted ones
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Stevio
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Post by Stevio »

Got this message yesterday.

Overtune BBS (Manouvrability)

see how my ship name is before BBS author [top-left]??

the price is part of the ship ID??

and price is null??


this was V1.21 ...... i now have V1.4
Cycrow
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Post by Cycrow »

its doing that coz the format changed, ill check to make sure the manourability uses the right format
Tritous
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hmmm

Post by Tritous »

is there any way you can add a verion checker thing and make a re-initialiser or something....just a single run setup that searches for all instances of the old version running, takes the current variables if possible and runs the new version with the arguements set to try and make things as consistant as possible. not guaranteed, but perhaps a little more user friendly than just waiting for the old ones to filter out and new ones to take over.

in the case of bbs entries it's probably not too hard to remove and replace, as far as the ships going around stands from your other scripts...maybe get them to dock somewhere and replace them?

my ideas for speed limits....
M5: 800m/s (faster than that is just plain dangerous...1500? crazy!!!)
m4: 650
m3: 300
TP: 300
m6: 210
TS: 150 (They are heavy and dangerous, would you want HGVs going at 90mph?)
TL: 150
M2: 120
M1: 110

of course...to get past those limits you'd need a lot of money so you'd probably be able to afford a fine...but not rep loss. but then if you are high enough to have to worry about rep loss then you should find getting a license easy.
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life ;)
Cycrow
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Post by Cycrow »

well, actaully, the problem is, onces its been displayed on the BBS, theres no way to change the message, so i cant actually make a version remove it.

the 1500 i was actually thinking of x2 speeds :P
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freewing
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Post by freewing »

*** DOES THIS SCRIPT WORK WITH NON-ENGLISH X3 GAMES? ....SUCH AS ITALIAN LANGUAGE?
Free Wing @ http://www.aecaosta.it
Vola soltanto chi osa farlo... - Luis Sepulveda
Cycrow
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Post by Cycrow »

well, it has german and russian translations

but for other languages, you have to rename the file to match the language id

for italian, you rename 447532.xml to 397532.xml
then edit the first line, where it reads <language id="44"> and change the "44" to "39"

and then it should work :)
Reptilian1
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Too make that Teladi Falcon Sentiel faster

Post by Reptilian1 »

So to upgrade that sentinel all i have todo is install the script .exe file and then point it at the oertune mod ??

Is that it??
Cycrow
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Post by Cycrow »

well, u install the script using the Script Manager.

then in the game, you have to enable the script editor, this allows scripts to run, theres information in the stickies of to do this, you need to do that when you use any scripts
Reptilian1
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Post by Reptilian1 »

Started game cannot see any overtune options what do i do now sorry to be so thick

:cry: :cry:
Cycrow
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Post by Cycrow »

you have to enable the script editor

rename you pilots name to "Thereshallbewings" then save and reload the game for the script to load.

try looking here http://forum2.egosoft.com/viewtopic.php?t=96332
Reptilian1
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Post by Reptilian1 »

OK done that what now
Cycrow
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Post by Cycrow »

if its enabled, just dock at a station, save and reload your game
and the script shoudl be active

then you just need to find it on the BBS ;)
Reptilian1
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Post by Reptilian1 »

Phew yes its worked need 1.3mill to upgrade that sentinel phew do not have that much cash
OH weell

So i would vote its too expensive to upgrade oh well

:lol:

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