[SCRIPT] Overtune BBS V1.50 : Updated 19/06/2006
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 2271
- Joined: Sat, 4. Jun 05, 10:36
-
- Posts: 899
- Joined: Sat, 15. Jan 05, 17:20
hmmm
how about a switcheroo on that...if you haven't got a police license you get a fine based on your noteriety (the less they like you the higher the fine, if you are liked lots they'll let you off with a light fine) and a small loss of rep. if you refuse to pay then a couple of police ships come after you.
it can't be too large because not all people can afford huge fines after paying for the upgrades. and the ships that come after you should not be too huge but they should be very fast. of course...if you destroy those ships you will really make them mad, but it gives you a chance to run and build some cash before you return and pay the fine.
but if you have a police license you shouldn't be punished...after all, you are using your own money to boost your ship so you can help protect citisens....supposedly
it can't be too large because not all people can afford huge fines after paying for the upgrades. and the ships that come after you should not be too huge but they should be very fast. of course...if you destroy those ships you will really make them mad, but it gives you a chance to run and build some cash before you return and pay the fine.
but if you have a police license you shouldn't be punished...after all, you are using your own money to boost your ship so you can help protect citisens....supposedly

Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life
Set a man on fire, he'll stay warm for the rest of his life

-
- Posts: 19
- Joined: Fri, 3. Feb 06, 04:59
-
- Posts: 546
- Joined: Wed, 6. Nov 02, 20:31
I had some strange message string format collision yesterday. And I don't understand why?
http://georgewills.listy.cz/X3/x3screen00076.jpg
This are my installed sctipts. I have instaled MOD DDRS v.1.0 too.
http://georgewills.listy.cz/X3/scripts.jpg
It looks like first %s was lost somewhere. But in t file it is. I don't understand it.
Is it possible that in some older version of 447532.xml was not Name of mechanic formated in?
http://georgewills.listy.cz/X3/x3screen00076.jpg
This are my installed sctipts. I have instaled MOD DDRS v.1.0 too.
http://georgewills.listy.cz/X3/scripts.jpg
It looks like first %s was lost somewhere. But in t file it is. I don't understand it.
Code: Select all
<t id="1">[author]%s - Dodgy Mechanic[/author][center]Hey! Nice ride man! I may not look the part but I'm one hell of a spacecraft mechanic. If you want I can overtune your \033G%s-%s\033X for \033Y%s\033X\n credits. Let me know if you're interested.\n\n [select value="yes"]Sounds Great[/Select]\n[/center]</t>
041 $Message = sprintf: pageid=$Page.ID textid=1, $Name, [PLAYERSHIP], $ShipID, $Price, null
-
- Posts: 2271
- Joined: Sat, 4. Jun 05, 10:36
Got this message yesterday.
Overtune BBS (Manouvrability)
see how my ship name is before BBS author [top-left]??
the price is part of the ship ID??
and price is null??
this was V1.21 ...... i now have V1.4
Overtune BBS (Manouvrability)
see how my ship name is before BBS author [top-left]??
the price is part of the ship ID??
and price is null??
this was V1.21 ...... i now have V1.4
-
- Posts: 899
- Joined: Sat, 15. Jan 05, 17:20
hmmm
is there any way you can add a verion checker thing and make a re-initialiser or something....just a single run setup that searches for all instances of the old version running, takes the current variables if possible and runs the new version with the arguements set to try and make things as consistant as possible. not guaranteed, but perhaps a little more user friendly than just waiting for the old ones to filter out and new ones to take over.
in the case of bbs entries it's probably not too hard to remove and replace, as far as the ships going around stands from your other scripts...maybe get them to dock somewhere and replace them?
my ideas for speed limits....
M5: 800m/s (faster than that is just plain dangerous...1500? crazy!!!)
m4: 650
m3: 300
TP: 300
m6: 210
TS: 150 (They are heavy and dangerous, would you want HGVs going at 90mph?)
TL: 150
M2: 120
M1: 110
of course...to get past those limits you'd need a lot of money so you'd probably be able to afford a fine...but not rep loss. but then if you are high enough to have to worry about rep loss then you should find getting a license easy.
in the case of bbs entries it's probably not too hard to remove and replace, as far as the ships going around stands from your other scripts...maybe get them to dock somewhere and replace them?
my ideas for speed limits....
M5: 800m/s (faster than that is just plain dangerous...1500? crazy!!!)
m4: 650
m3: 300
TP: 300
m6: 210
TS: 150 (They are heavy and dangerous, would you want HGVs going at 90mph?)
TL: 150
M2: 120
M1: 110
of course...to get past those limits you'd need a lot of money so you'd probably be able to afford a fine...but not rep loss. but then if you are high enough to have to worry about rep loss then you should find getting a license easy.
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life
Set a man on fire, he'll stay warm for the rest of his life

-
- Posts: 222
- Joined: Sat, 4. Jun 05, 13:58
*** DOES THIS SCRIPT WORK WITH NON-ENGLISH X3 GAMES? ....SUCH AS ITALIAN LANGUAGE?
Free Wing @ http://www.aecaosta.it
Vola soltanto chi osa farlo... - Luis Sepulveda
Vola soltanto chi osa farlo... - Luis Sepulveda
-
- Moderator (Script&Mod)
- Posts: 22438
- Joined: Sun, 14. Nov 04, 23:26
-
- Posts: 198
- Joined: Thu, 3. Nov 05, 23:50
Too make that Teladi Falcon Sentiel faster
So to upgrade that sentinel all i have todo is install the script .exe file and then point it at the oertune mod ??
Is that it??
Is that it??
-
- Moderator (Script&Mod)
- Posts: 22438
- Joined: Sun, 14. Nov 04, 23:26
-
- Posts: 198
- Joined: Thu, 3. Nov 05, 23:50
-
- Moderator (Script&Mod)
- Posts: 22438
- Joined: Sun, 14. Nov 04, 23:26
you have to enable the script editor
rename you pilots name to "Thereshallbewings" then save and reload the game for the script to load.
try looking here http://forum2.egosoft.com/viewtopic.php?t=96332
rename you pilots name to "Thereshallbewings" then save and reload the game for the script to load.
try looking here http://forum2.egosoft.com/viewtopic.php?t=96332
-
- Posts: 198
- Joined: Thu, 3. Nov 05, 23:50