Not a problem with the CCM Framework!Cycrow wrote:its a limitation of the script editor, or we havn't found out how
basically, you cant edit the message on the BBS onces its been posted so it sets it to the first that view it
i could make it so if you accept it, it will overtune your current ship, the only problem is the price will be differnet, so you might be paying more than you first thought
i shall have to look into the option for doing this, and find out the best way to solve it
[SCRIPT] Overtune BBS V1.50 : Updated 19/06/2006
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omg, if you give some real use to all those stupid ships flying about, egosoft has to hire you!Cycrow wrote:yes, might be something to use for the those maintences ships that r flying about
but the messaging system and bbs can only do so much before becoming to hard to use. the ccm escorts, for example. you have to look for a ship, comm them, then turn on ccm monitoring and then you receive a message. too complicated.
ego has to upgrade their comm menu so that it can be scriptable just like bbs...
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Yes Cycrow and I were just discussing that, we want that ability.Crush wrote:omg, if you give some real use to all those stupid ships flying about, egosoft has to hire you!Cycrow wrote:yes, might be something to use for the those maintences ships that r flying about
but the messaging system and bbs can only do so much before becoming to hard to use. the ccm escorts, for example. you have to look for a ship, comm them, then turn on ccm monitoring and then you receive a message. too complicated.
ego has to upgrade their comm menu so that it can be scriptable just like bbs...
In my own defence it's not as complicated as you make it out to be. You don't look for ships, you wait for ships. Same as you don't go from station to station looking for BBS missions; you more or less stumble upon them. And you have 'comm them' listed twice, but you simply turn on 1 command and wait a second.
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ok, sorry, maybe I exaggerated it a little bit. but still, it should bee in the comms menu.you simply turn on 1 command and wait a second.
why hasn't ego already made it scriptable? they act strange sometimes...
and about the comms, i still can ask everybody the way to teladi gain, although the plot mission has long since ended. i guess there is no way to get rid of that, is there?
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don't know if it is possible, but could there be a way of putting up a BBS to ask is you want to upgrade a ship, you could then choose one of your ships and it will give you a price. you can then say yes or no.
unless i am mistaken you can only upgrade the ship you are in. if a buy a new ship i have to change to that ship and then dock, i may then get the option to upgrade. but i want to upgrade some of my UT and i cannot do this unless i am in it.
Great script by the way
unless i am mistaken you can only upgrade the ship you are in. if a buy a new ship i have to change to that ship and then dock, i may then get the option to upgrade. but i want to upgrade some of my UT and i cannot do this unless i am in it.
Great script by the way
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Hi All,
Did anybody take physics at school?
Why would going faster in a Zero G environment damage your hull or shields?
There is no force acting on the ship to do that. Also that is a major flaw in the game when your hull is damaged as there is no Drag in space as per Newtons 1st law of inertial motion. A body will reamin in motion until acted on by an external force. therefore when you get hull damage it should make no difference to the speed of the ship. You could argue that the power core is damaged or the engines or damaged but not through hull drag as the manual claims, as there is not external force acting on the ship.
Also to enable you to go faster 2 things have to happen, as in an aircraft you have to do 2 things: 1. beef up the power core and 2 beef up the engines to handle the extra power. The only reason damage would occur in a gravitational environment is G _Force increased by manoeuverability, that is why all military aircraft are controlled by computer to limit the control inputs to ensure they don't overstress the airframes.
So the increase in speed wouldn't affect the hull damage or shield rating, but it would affect manoeuvrability, the faster you go the bigger your turn radius. A ship at 50 would turn quicker than the same ship at 200, thats plain and simple physiscs and geometry. Facts that apply to all environments.
The only way to beef up the three main areas on the ships: Weapons , engines and shields is to beef up the power core as it feeds all 3 in fact without beefing up the core upgrading either 1 of the 3 would decrease the other 2 as it would increase the power drain.The core would have to be increased in it's maximum enrergy output. this would mean using a more powerfull fuel or a bigger reactor
Another way would to put a power redirection system on to ballance the available power. E.G. when not in combat increase power to the engines to go faster, but not be able to fire your weapons for as long or reduce your shiled recharge rates, when in combat you could boost power to the shields or weapons but take it from the engines and go slower. Xwing and Tie fighter did this and to me it is much more realistic. Also you could model shifting power between the shield buffers to weapons and vice versa. Or maybe split the shields to front and rear and be able to ballance them as well, so more to the front in head on attacks and more to the rear for running away.
The way the ship physics are modled at the moment don't make sense, or comply with the laws of physics.
BB
Did anybody take physics at school?
Why would going faster in a Zero G environment damage your hull or shields?
There is no force acting on the ship to do that. Also that is a major flaw in the game when your hull is damaged as there is no Drag in space as per Newtons 1st law of inertial motion. A body will reamin in motion until acted on by an external force. therefore when you get hull damage it should make no difference to the speed of the ship. You could argue that the power core is damaged or the engines or damaged but not through hull drag as the manual claims, as there is not external force acting on the ship.
Also to enable you to go faster 2 things have to happen, as in an aircraft you have to do 2 things: 1. beef up the power core and 2 beef up the engines to handle the extra power. The only reason damage would occur in a gravitational environment is G _Force increased by manoeuverability, that is why all military aircraft are controlled by computer to limit the control inputs to ensure they don't overstress the airframes.
So the increase in speed wouldn't affect the hull damage or shield rating, but it would affect manoeuvrability, the faster you go the bigger your turn radius. A ship at 50 would turn quicker than the same ship at 200, thats plain and simple physiscs and geometry. Facts that apply to all environments.
The only way to beef up the three main areas on the ships: Weapons , engines and shields is to beef up the power core as it feeds all 3 in fact without beefing up the core upgrading either 1 of the 3 would decrease the other 2 as it would increase the power drain.The core would have to be increased in it's maximum enrergy output. this would mean using a more powerfull fuel or a bigger reactor
Another way would to put a power redirection system on to ballance the available power. E.G. when not in combat increase power to the engines to go faster, but not be able to fire your weapons for as long or reduce your shiled recharge rates, when in combat you could boost power to the shields or weapons but take it from the engines and go slower. Xwing and Tie fighter did this and to me it is much more realistic. Also you could model shifting power between the shield buffers to weapons and vice versa. Or maybe split the shields to front and rear and be able to ballance them as well, so more to the front in head on attacks and more to the rear for running away.
The way the ship physics are modled at the moment don't make sense, or comply with the laws of physics.
BB
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Ah, another one falls into the trap...
Some friendly advice:
Don't mention physics or any other realism aspects when discussing the X-Universe.
Seriously, I'm sure most of us are aware of real physics, but since the X-games are so far from reality you can come in every aspect, we have become familiar with the use of various 'fantasy' solutions to make things more interesting.

Some friendly advice:
Don't mention physics or any other realism aspects when discussing the X-Universe.

Seriously, I'm sure most of us are aware of real physics, but since the X-games are so far from reality you can come in every aspect, we have become familiar with the use of various 'fantasy' solutions to make things more interesting.

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Here is some Idea to create a more interresting overtune software.
1. The overtune package shouldn't be permanent.
2. You should need do buy some sort of drug for your ship, that increaces
either shield, hull, energy, or speed.
3. The effect will last for some time and than returns to normal.
Another possibillity is if the shield is reduced to normal or less stage it will
not recover to the maximum just until the regular stage.
4. Those power cells should come in different sizes and for different classes.
5. Maby there should be something like a hot button to activate them.
What do you think ?
1. The overtune package shouldn't be permanent.
2. You should need do buy some sort of drug for your ship, that increaces
either shield, hull, energy, or speed.
3. The effect will last for some time and than returns to normal.
Another possibillity is if the shield is reduced to normal or less stage it will
not recover to the maximum just until the regular stage.
4. Those power cells should come in different sizes and for different classes.
5. Maby there should be something like a hot button to activate them.
What do you think ?
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Imagine this would be like NOX for cars, if you put extra o2 to the engine it will get faster for a short time.
-> if you increase the shields by adding extra power to it they will be stronger for a short time.
same with the energy for the guns. the ship gets a boost due extra power
added by some fusion cell, that exeeds after some time.
So you if you add different types of cells for shield, energy and speed, you
have "over"tuned your ship.
I think bigger ships automaticly have bigger shields, engines and enegygenerators, so they need bigger cells to have an effect on them
-> bigger cells more expensive
There is already somethink like this called afterburner Mk1/mk2
http://forum2.egosoft.com/viewtopic.php?t=111695
Ok i agree increacing the hull doesn't make sense this way, but the rest should
-> if you increase the shields by adding extra power to it they will be stronger for a short time.
same with the energy for the guns. the ship gets a boost due extra power
added by some fusion cell, that exeeds after some time.
So you if you add different types of cells for shield, energy and speed, you
have "over"tuned your ship.
I think bigger ships automaticly have bigger shields, engines and enegygenerators, so they need bigger cells to have an effect on them
-> bigger cells more expensive
There is already somethink like this called afterburner Mk1/mk2
http://forum2.egosoft.com/viewtopic.php?t=111695
Ok i agree increacing the hull doesn't make sense this way, but the rest should
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lol
nice idea, but the afterburned is by the same person 
the idea of the overtune is much like when you tune a car. very very careful tuning, increasing displacement, adding a turbocharger, etc.
that is a permanant change, expensive as hell, and not always for a tremendously high boost. the overtune is when you get a dodgy guy to do something a little experimental to try and get more than it's rated for, something probably illegal. There are cars out there with 7 turbochargers that have over 1000hp. now imagine paying some whack with a wrench to stick an 8th and 9th on? crazy? absolutely, and expensive.
the afterburner is a fuel additive, a temporary boost that you can't do normally because it requires more power than is normally available with standard fuel. The name comes from military plane where they literally inject fuel into the exhaust trail which burns up any oxygen left. boost on a military low by-pass ratio engine roughly 50%, on a commercial high by pass ratio engine it's closer to 300% output...but you'll rip the wings off the plane. Fuel usage: about 8 times normal, so it's only for a short boost or you'll never make it home. I have to study propusion methods and history as part of my avionics degree and that particular lecture was by a technician from Rolls Royce. I can't speak for the Nitrous additives in cars though, all I know is that the highly explosive NOx groups used give a very high and dangerous boost to the output of each power stroke. while the afterburner is extending the engine to have an extra final stage, NOx uses the same engine and overdrives it.

the idea of the overtune is much like when you tune a car. very very careful tuning, increasing displacement, adding a turbocharger, etc.
that is a permanant change, expensive as hell, and not always for a tremendously high boost. the overtune is when you get a dodgy guy to do something a little experimental to try and get more than it's rated for, something probably illegal. There are cars out there with 7 turbochargers that have over 1000hp. now imagine paying some whack with a wrench to stick an 8th and 9th on? crazy? absolutely, and expensive.
the afterburner is a fuel additive, a temporary boost that you can't do normally because it requires more power than is normally available with standard fuel. The name comes from military plane where they literally inject fuel into the exhaust trail which burns up any oxygen left. boost on a military low by-pass ratio engine roughly 50%, on a commercial high by pass ratio engine it's closer to 300% output...but you'll rip the wings off the plane. Fuel usage: about 8 times normal, so it's only for a short boost or you'll never make it home. I have to study propusion methods and history as part of my avionics degree and that particular lecture was by a technician from Rolls Royce. I can't speak for the Nitrous additives in cars though, all I know is that the highly explosive NOx groups used give a very high and dangerous boost to the output of each power stroke. while the afterburner is extending the engine to have an extra final stage, NOx uses the same engine and overdrives it.
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Set a man on fire, he'll stay warm for the rest of his life
Set a man on fire, he'll stay warm for the rest of his life

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Is it really meant that way or did you just forgot a "not" before "worth"?Trevelvis wrote:I went to overtune my Elephant and nearly had a heart attack 31 Million for first tune up. Thats really worth it.

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Sorry, but I don't understandTrevelvis wrote:had a hard day head in KNOTS

Commanding Officer of the 'Dragon Corporation'
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Yeah, now I understand. My friends usually agree that I also got a dry / sarcastic humour, but I guess "humour" is difficult to translateTrevelvis wrote:Sorry my humour can be very dry at times. What I meant was I had missed the "not" out of the sentence and my head has had enough today so its a bit mixed up ie Knots. Hope that explains my humour better but if not its not that funny anyway

What I don't understand is why you haven't edited your post and added the "no", yet. Ok, this would make the following posts useless, but not really as I've quoted your "misstep"


Last edited by CO. Dragon Corp on Tue, 10. Jan 06, 01:06, edited 1 time in total.
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