The_Abyss wrote:...
Feature List, and Fixes
- Mobile mining
- Sector enhancements
- HUD render performance increased
- Bullet render performance increased
- additional user-defined graphics options
- Optimized shader overall performance
- Higher quality /and speed of medium shaders
- Plot elements restored to working (should also be for existing saves too)
- CPU load reudced, increasing whole game performance
- NPC fight AI improved
- GOD engine rebalanced, also affecting economy
- M1 & M2 shield generators increased
- M2 laser generators increased
- Swarm missiles rebalanced and NPC AI tweaked to allow handling of them
- Complete tips menu with all game tips introduced
- Pirate stations spawn pirate ships
- Increased NPC fights and conflicts
- Plot ending Argon rank bug fixed
- Argon v Boron battle issues resolved
- Captured ship speed bug fixed
- Ships straiking a gate following jump fixed
...
Wow! They even did some generator changes on the capital ships! Thats one of the areas my mod delt with, amazing that Egosoft noticed that need! And this is a sure sign that the tShips file WILL be changed... Amazing how Egosoft can also fix the preformence even more! And great news on the additional user-defined graphics options.

And I can NOT wait to see more of the GOD engine, maybe some of those proposed stations will finnily be built?
And mobile mining is back, I didn't do any of this in X2, so I'll try it in X3!
Dioltas As Dia wrote:patch 1.3 - hooray!!!
It'll be a merry Christmas everyone!!!
and if not, screw it, I will still be happy!
Yep, I will have a really happy Christmas even if this patch is crap, which it will not be!
