[X3LU] Phanon Plus 4.04
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Huh, backroom drama? Do you simply mean context? Maybe you should read my previous bug report here:
http://forum.egosoft.com/viewtopic.php? ... 69#4572669
Disabling the variable mutex will now go back to that issue I described above. You will end up with tons of global al.Phanon.Main global tasks after some time. The problem is that for unknown reasons al.Phanon.Main hangs sometimes. Wannabe added a variable mutex to avoid starting a new script when one is already running so to not have many tasks adding up like I had. That results in the problem you encountered when the script hangs, nothing happens anymore, Phanon seems stalled. Removing the variable mutex gets things going again but you end up with the problem I previously reported, like they say... name your poison.
http://forum.egosoft.com/viewtopic.php? ... 69#4572669
Disabling the variable mutex will now go back to that issue I described above. You will end up with tons of global al.Phanon.Main global tasks after some time. The problem is that for unknown reasons al.Phanon.Main hangs sometimes. Wannabe added a variable mutex to avoid starting a new script when one is already running so to not have many tasks adding up like I had. That results in the problem you encountered when the script hangs, nothing happens anymore, Phanon seems stalled. Removing the variable mutex gets things going again but you end up with the problem I previously reported, like they say... name your poison.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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For some reason I thought you meant there had been some kind of disagreement. My apologies.
Obviously I'd rather have it work than not, but that is a bit odd. Would it be possible to have some kind of a watchman script that periodically kills any rogue hanging scripts? Or maybe just kills all instances of a script every now and then and restarts it?
Obviously I'd rather have it work than not, but that is a bit odd. Would it be possible to have some kind of a watchman script that periodically kills any rogue hanging scripts? Or maybe just kills all instances of a script every now and then and restarts it?
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Besides that not actually solving the bug (and may create new ones because a script written assuming that it only executes one instance at a time can easily leave some corrupted state around if killed before it completes), I think there is no scripting mechanism to kill global tasks
You will have the option to kill them manually (press Backspace on them in the Script Editor interface) if you see them stuck but I think an E/I may be a better way to deal with that issue.
All that said, it's not that huge of a problem, if it does end up breaking anything too terribly you can simply E/I. Even with this bug I personally think Phanon Plus offers enough benefits to risk using it.
You will have the option to kill them manually (press Backspace on them in the Script Editor interface) if you see them stuck but I think an E/I may be a better way to deal with that issue.
All that said, it's not that huge of a problem, if it does end up breaking anything too terribly you can simply E/I. Even with this bug I personally think Phanon Plus offers enough benefits to risk using it.
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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Hi,
I'm playing Phanon Plus with XR-M installed and I'm noticing Phanon is getting a huge amount of money at the start(between 400 and 500 million) then immediately spending this on hunters which absolutely destroy any start that isn't an M6.
Is this intended? It seems to me the hunter behavior shouldn't start until the players had time to at least get something to defend themselves with or even something to defend apart from advanced sats and starter stations. The jump drives on every trader just make this worse as you can't even hurt them back(I've resorted to ramming their TSs in the past to stop them escaping to a sector I can't see/have bad rep with. It seems like there should be harder limits on when these behaviours can start rather than relying on a player starting across the map and maybe having time to come up with a defense.
I'm playing Phanon Plus with XR-M installed and I'm noticing Phanon is getting a huge amount of money at the start(between 400 and 500 million) then immediately spending this on hunters which absolutely destroy any start that isn't an M6.
Is this intended? It seems to me the hunter behavior shouldn't start until the players had time to at least get something to defend themselves with or even something to defend apart from advanced sats and starter stations. The jump drives on every trader just make this worse as you can't even hurt them back(I've resorted to ramming their TSs in the past to stop them escaping to a sector I can't see/have bad rep with. It seems like there should be harder limits on when these behaviours can start rather than relying on a player starting across the map and maybe having time to come up with a defense.
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Brilliant mod, can't imagine LU without it – vanilla Phanom is realy sleepy fly.
Ship gallery
LU 1.7.0: Offline Ship Compendium, Larger Font, Player Guide RUS – Google Drive, Mediafire
LU 1.7.0: Offline Ship Compendium, Larger Font, Player Guide RUS – Google Drive, Mediafire
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miycu that I think is working as intended.
Why do you think you need a defense for the hunter parties, can't you just jump away/avoid combat with them? I avoided any Phanon Plus confrontation for at least 2 gamedays in my game, there was no point in risking losing ships just to destroy their hunter parties. They don't jump after you when you jump away so it's very easy to avoid fighting them.
As for the traders, that's also intended. To solve that, find out a combination of weapons and missiles that can do a lot of damage per second so that you can destroy the trader in 10 seconds (you don't have more time than that before it jumps out). Start firing those around 2.8km when it starts powering up its jump drive (you will notice as its engine speed starts dropping). Also note that there are ways to track/follow them where they jumped to and finish the job...
Why do you think you need a defense for the hunter parties, can't you just jump away/avoid combat with them? I avoided any Phanon Plus confrontation for at least 2 gamedays in my game, there was no point in risking losing ships just to destroy their hunter parties. They don't jump after you when you jump away so it's very easy to avoid fighting them.
As for the traders, that's also intended. To solve that, find out a combination of weapons and missiles that can do a lot of damage per second so that you can destroy the trader in 10 seconds (you don't have more time than that before it jumps out). Start firing those around 2.8km when it starts powering up its jump drive (you will notice as its engine speed starts dropping). Also note that there are ways to track/follow them where they jumped to and finish the job...
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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Just a quick shoutout to this mod working great.
I've played a new campaign up to the M7-and-HQ phase so far, and have to regularly make an effort to stomp some Phanon hunters. It's added a great level of challenge.
It'll be interesting to see how they ramp up at higher levels than Tanditech as well.
I've played a new campaign up to the M7-and-HQ phase so far, and have to regularly make an effort to stomp some Phanon hunters. It's added a great level of challenge.
It'll be interesting to see how they ramp up at higher levels than Tanditech as well.
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I found the problem, here is the very first update they sent as TandiTech:Joelnh wrote:Might be because of bounties, I have seen them listed on bounty board. So the more ships they lose they upgrade.
Anyone have a progression list for phanon?
I am curious which stage I am in.. They have 2 m1's and 4 m2's and a few m7's.
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Anyway, here is the progression:
Tandi->Nova->Vashire->Rhayl->Omicron->Megax->Syndex->Phanon
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Yea, I think gaining 1400 military assets in 4 game hours is not normal
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And here's what the phanon HQ sector looks like (Yes those are all M1/2 sector guardians):
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Full link: http://i.imgur.com/GVSLJZv.png
I'm gonna do a fresh install and leave out the revelations mod this time to see if that's the culprit.
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And here's what the phanon HQ sector looks like (Yes those are all M1/2 sector guardians):
[ external image ]
Full link: http://i.imgur.com/GVSLJZv.png
I'm gonna do a fresh install and leave out the revelations mod this time to see if that's the culprit.
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If you're still playing with Mayhem that might be the issue. Take it with a grain of salt, but I seem to remember someone else reporting that TandiTech got a bucketload of starting cash in Mayhem and spent it all on ships, making their military forces ridiculously large in a very short amount of time.shanrak wrote:Yea, I think gaining 1400 military assets in 4 game hours is not normal
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And here's what the phanon HQ sector looks like (Yes those are all M1/2 sector guardians):
[ external image ]
Full link: http://i.imgur.com/GVSLJZv.png
I'm gonna do a fresh install and leave out the revelations mod this time to see if that's the culprit.
It could just be a coincidence, but it might be worth checking out.
I'm sorry, I can't hear you over the sound of how awesome I am
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
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Challenge accepted!shanrak wrote:If it happens again in this game then its probably the case, but having over 100 M1/2s is kinda ridiculous
*Update*
Yea, looks like mayhem does some crazy things with phanon, they're growing like mad.
I'm sorry, I can't hear you over the sound of how awesome I am
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
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Funny how my mods always ending up messing all the others. I think I have a gift.
But here's the problem: I have never experienced this myself. Cannot reproduce = cannot fix. I don't think it's the bounties ; only the player receives money.
EDIT: would be good to know if the same bug appears with vanilla Phanon.
But here's the problem: I have never experienced this myself. Cannot reproduce = cannot fix. I don't think it's the bounties ; only the player receives money.
EDIT: would be good to know if the same bug appears with vanilla Phanon.
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Yea that's my next step, see if vanilla phanon has the same issue.Joubarbe wrote:Funny how my mods always ending up messing all the others. I think I have a gift.
But here's the problem: I have never experienced this myself. Cannot reproduce = cannot fix. I don't think it's the bounties ; only the player receives money.
EDIT: would be good to know if the same bug appears with vanilla Phanon.
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