Mission Director Basics and Installation

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ChemODun
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Post by ChemODun » Fri, 4. Jan 08, 15:39

CBJ wrote: I'll divulge a little snippet of information that I probably shouldn't: player comms integration is one of the MD features that is already under development for whatever future product the MD might be used in.
It's sound good.

How often new public version of this preview will be realased?

I was prepare Russian translation all <document> tags in director.xsd. I can send it to your or public in this topic.
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Post by CBJ » Fri, 4. Jan 08, 15:42

ChemODun wrote:How often new public version of this preview will be realased?
Clearly another misunderstanding. There are no plans to release any updates to the preview. That's part of what is meant by "unsupported".

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Post by ChemODun » Fri, 4. Jan 08, 17:24

CBJ wrote:
ChemODun wrote:How often new public version of this preview will be realased?
Clearly another misunderstanding. There are no plans to release any updates to the preview. That's part of what is meant by "unsupported".
So, no new releases of MD until full version ?

It must be released in X3 or another game ?

If it will be released not in X3, what for it was public ?
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Moonraven
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Post by Moonraven » Fri, 4. Jan 08, 17:40

It's just a public preview, of the MD without any support from Egosoft.

It won't be released in X3.

It MIGHT be integrated in a following game.


It's just a thing for the egosoft-team, to see, if the way, how the md works, is ok for the public.
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CBJ
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Post by CBJ » Fri, 4. Jan 08, 17:46

I'm not sure what you are asking. I thought I'd explained it pretty clearly, but here it is again: there are no plans for any updated releases of the MD for X3.

The MD in X3 2.5 is a technology preview. The MD is being developed for use in future Egosoft games, but as you know there has been no announcement about what those future games might be. The technology preview has been released in X3 for several reasons:

- So that Egosoft can see how it performs and behaves "in the wild", and influence development of the MD accordingly for whatever future game or games it is used in.
- So that scripters and modders can have fun creating yet more content for X3, while at the same time honing their MD skills for whatever comes next.
- So that players of that content can have fun playing any new content created by those scripters and modders.

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Post by ChemODun » Fri, 4. Jan 08, 17:50

Moonraven wrote:It's just a public preview, of the MD without any support from Egosoft.

It won't be released in X3.

It MIGHT be integrated in a following game.


It's just a thing for the egosoft-team, to see, if the way, how the md works, is ok for the public.
Understand. It was public for one thing, from my point of view - say to all X-series pilots: "We are live. Don't forget about us".

P.S. I will finish my translation of "Mission Director – Beginners’ Guide", and lay it on the shelf.

Append.
CBJ wrote: The technology preview has been released in X3 for several reasons:

- So that Egosoft can see how it performs and behaves "in the wild", and influence development of the MD accordingly for whatever future game or games it is used in.
- So that scripters and modders can have fun creating yet more content for X3, while at the same time honing their MD skills for whatever comes next.
- So that players of that content can have fun playing any new content created by those scripters and modders.
It sound great, but if MD don't have any bugs. I find it hard to believe.
But becouse bugs may be in MD , and EGOSOFT haven't any plans for fixing ... it's only PR action.
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Post by CBJ » Fri, 4. Jan 08, 18:32

The MD was tested sufficiently to be reasonably confident that it is good enough for the purposes stated above. Those are the primary reasons for its inclusion; if you choose to put some other spin on it then that's entirely up to you. I'm sure others will enjoy playing around with it even if you dismiss it as PR.

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Sandalpocalypse
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Post by Sandalpocalypse » Fri, 4. Jan 08, 19:37

ah yeah it got put up but it wasn't in the update list ;)

cheers

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Post by Jakesnake5 » Fri, 4. Jan 08, 21:40

@ChemODun

Several points.

1) MD was not the 'primary' item released in 2.5. It was an 'addon', which they cannot support, as it would take time away from more important activities.

2) MD was released because it was 'mostly' bug free (there are 1 or 2 glitches, but nothing bad), and had been mentioned in an earlier News article, but no sign of it but to those of L5+ access.

3) Egosoft wanted to give the users a much demanded 'easier alternate' to creating missions. MD does this, it just takes a little practice to get used to.

MD is event driven. If you can imagine an event, the MD can probably use it in a mission.

Since MD can't do some of the more complicated things with objects, it has the ability to run standard X3 scripts to deal with them.

It is upto us users of MD, to find out what can be done, and help others if we can. Egosoft has a full plate in front of them, and cannot allocate the time to 'update' the MD.

I am glad they even THOUGHT to add the MD to 2.5. I liked playing with it, seeing if I could make it 'bark'. :D
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ChemODun
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Post by ChemODun » Fri, 4. Jan 08, 23:51

Jakesnake5 wrote:@ChemODun

Several points.

1) MD was not the 'primary' item released in 2.5. It was an 'addon', which they cannot support, as it would take time away from more important activities.
Ok. What item is primary? Export Game Statistics ? Or 8 new script commands ? Big step from 2.0.02 to 2.5.
Jakesnake5 wrote: 2) MD was released because it was 'mostly' bug free (there are 1 or 2 glitches, but nothing bad), and had been mentioned in an earlier News article, but no sign of it but to those of L5+ access.
MD - great thing. At least it has internal documentation (after I was make translation to Russian director.xsd - I know how it's work). But if it not be supported and it doesn't have new feature in X3 - it's bad for me. It dead
Jakesnake5 wrote: 3) Egosoft wanted to give the users a much demanded 'easier alternate' to creating missions. MD does this, it just takes a little practice to get used to.
But it look like : "We have grat thing - MD, but you can't have it full functionality in current game. When we release new game, buy this game and ..."
Jakesnake5 wrote: MD is event driven. If you can imagine an event, the MD can probably use it in a mission.
Yes. I can see it :-)

Ok. I was say all from my point of view.
P.S. MD - great tool, but in future. Not in X3.
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Post by Stevio » Sat, 5. Jan 08, 00:22

ChemODun wrote:Ok. What item is primary? Export Game Statistics ? Or 8 new script commands ? Big step from 2.0.02 to 2.5.
Version numbers are usually build codes, but they can even be a random number to make it seem more important :P :lol:
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Post by Cycrow » Sat, 5. Jan 08, 00:49

ChemODun wrote: Ok. I was say all from my point of view.
P.S. MD - great tool, but in future. Not in X3.
well i disagree, just because its unsupported, doesn't make it useless.

you can still use it to make and add missions into X3, and it will be able to expand on what can currently be added to the game.

also, the missions you make should work on the next game when its available as well, or at the very elast, u'll be able to start creating new missions straight away

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Post by SymTec ltd. » Sat, 5. Jan 08, 01:11

Maybe it would help if the ones interested in creating missions just went ahead and did so (and asked questions about this in this thread), instead of the ones not interested in creating missions discussing the MD in theory without any practical reference.

I made one early mission that did not work (at that time - MD might have been fixed since then :roll:), and wrote an MD-plugin that worked great from the beginning on and is already used by me and others to improve MSCI-scripts and the game X3. If you decide not to use the powers of the MD, go ahead and not do so - but why is there a need then to talk about this? I decided not to go into ship modding - do I discuss this in a thread? No.

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Post by CBJ » Sat, 5. Jan 08, 01:21

ChemODun wrote:Ok. What item is primary? Export Game Statistics ? Or 8 new script commands ?
The game statistic export facility was the primary, and indeed the only, reason for this patch. Anything else that is included in the 2.5 release is a bonus; it is there because the patch gave the developers one final opportunity to add a few small things that had been requested (such as the script commands and fixes) or that they thought would be interesting (like the MD). Why am I so sure? Because it was me who requested that the MD be included in the patch, and I can assure you that my reasons for doing so were those that I listed before.

If you don't want to use the MD in X3 then no-one is forcing you to. Feel free to step away from this thread any time you like and let people get on with it, as they already have been in the German forum. I'm looking forward to seeing what they come up with.

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Post by Sandalpocalypse » Sat, 5. Jan 08, 09:29

Blech.

I'm not sure what I'm doing wrong here...

My first test mission won't even try to start. The cue shows up in the mission director menu but it doesnt do anything, even when I remove all the conditions and added a test incoming-message. Next I tried adding the "Hello World" script to the Director-directory and that seems to work fine so the director itself seems functional.

My game isn't generating a director.dmp file either. I tried running it as administrator and no joy so I don't *think* it's a vista issue. I could probably troubleshoot this myself if I could see the dmp file :/

i get nothing with this..

Code: Select all

  <cues>
    <cue name="DS01 Start">
      <condition>
          <check_age value="{player.age}" min="10s" />            
      </condition>
      <action>
        <!--<do_all>-->          
          <incoming_message text="testing" />
          <!--<add_bbs_quest name="DS01 Quest" priority="5000" max="1"/>
        </do_all>-->
      </action>
and that's functionally identical to Hello World as far as I can tell...

the file itself is here, I'm sure there are plenty of errors further down, but I am mostly concerned about the start.

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