Mods an burst damage
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Mods an burst damage
Hello,
Can someone please help me figure out what is going on with the figures in the two following screenshots?
https://i.postimg.cc/FHzTcssK/M4-High-output.png
https://i.postimg.cc/TwV0GKQt/M4-Low-output.png
In the first one, I am adding a +42.76% mod for a total of 1553 MW of burst output.
In the second, I am adding a +48.62% for a total of 1520 MW.
Does cooling or reload affect burst damage? I understood it being the first volley.
Also, do we have reload on energy weapons?
Can someone please help me figure out what is going on with the figures in the two following screenshots?
https://i.postimg.cc/FHzTcssK/M4-High-output.png
https://i.postimg.cc/TwV0GKQt/M4-Low-output.png
In the first one, I am adding a +42.76% mod for a total of 1553 MW of burst output.
In the second, I am adding a +48.62% for a total of 1520 MW.
Does cooling or reload affect burst damage? I understood it being the first volley.
Also, do we have reload on energy weapons?
Last edited by Terre on Wed, 2. Sep 20, 09:56, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked
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Re: Mods an burst damage
Reload from what I understand is basically improving your fire rate.
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Re: Mods an burst damage
What would "Sustained damage" mean then? As I understand it "Burst" means the first volley, sustained means "over time", taking into account the dead time between reloads, cooling, etc., DPS in other words.
So right now I've stopped until I figure this out

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Re: Mods an burst damage
Hope someone can help about those terms, I vaguely remember reading an explanation somewhere.Neofit wrote: ↑Wed, 2. Sep 20, 12:53What would "Sustained damage" mean then? As I understand it "Burst" means the first volley, sustained means "over time", taking into account the dead time between reloads, cooling, etc., DPS in other words.
So right now I've stopped until I figure this out. Not sure which one is better, because maybe the burst and sustained calculations at the bottom of the screenshots are wrong, and when one actually hits it's another picture?
But anyway, you can ignore the calculations, how it works iirc is that damage+ is obvious, and more reload is better because you get higher ROF there, although it also comes at a cost of higher heat, because each shot generates heat. So for main guns it really comes down to how accurate you are with those bonuses, the one with better reload means you can waste heat more easily if you suck at aiming or its an inaccurate gun, especially with the cooling penalties. But if you're just doing flybys then you have time to cooldown. But frankly I'll take the one with both greens as the damage difference is minimal and you can just not hold down the trigger.
While for turrets which basically ignore heat you then want the one with both damage and reload bonuses. The cooling penalties is like a dump stat.
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- EGOSOFT
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Re: Mods an burst damage
Yes, that is essentially what it means. But to be more precise, burst is not just about DPS during the first volley; it's about DPS during any volley, i.e. between but not including periods of time spent reloading, cooling etc. Sustained damage is the average DPS over time including those periods.
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Re: Mods an burst damage
Thanks. Although the notion of "volley" becomes imprecise when one starts modding. For instance I have this Nemesis, its original 5 pulse guns are all the same and all shoot at the same time, then pause, then another volley of 5, etc. But now that I've modded 4 of them only the first shot is a volley, after that, since every gun has its own reload time, it becomes a flow of shots with each firing as soon as it is reloaded, so it's just sustained past the first volley I guess.CBJ wrote: ↑Wed, 2. Sep 20, 13:03Yes, that is essentially what it means. But to be more precise, burst is not just about DPS during the first volley; it's about DPS during any volley, i.e. between but not including periods of time spent reloading, cooling etc. Sustained damage is the average DPS over time including those periods.
If I am tuning for boom & zoom tactics, I should just go with what the "calculator" is showing me at the bottom as "Burst output", right?
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Re: Mods an burst damage
In such a case I would assume that logically they would just calc each guns volley individually and total them up, but the entire thing can be, uninformative at times.Neofit wrote: ↑Wed, 2. Sep 20, 13:43Thanks. Although the notion of "volley" becomes imprecise when one starts modding. For instance I have this Nemesis, its original 5 pulse guns are all the same and all shoot at the same time, then pause, then another volley of 5, etc. But now that I've modded 4 of them only the first shot is a volley, after that, since every gun has its own reload time, it becomes a flow of shots with each firing as soon as it is reloaded, so it's just sustained past the first volley I guess.CBJ wrote: ↑Wed, 2. Sep 20, 13:03Yes, that is essentially what it means. But to be more precise, burst is not just about DPS during the first volley; it's about DPS during any volley, i.e. between but not including periods of time spent reloading, cooling etc. Sustained damage is the average DPS over time including those periods.
If I am tuning for boom & zoom tactics, I should just go with what the "calculator" is showing me at the bottom as "Burst output", right?
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- EGOSOFT
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Re: Mods an burst damage
Of course with weapon mods it's always going to be approximate. Another way to think of the two is as "peak" and "average". So yes, if you're looking at how much damage you can do in a quick strike, burst is what you're interested in.
Yes, for the total burst figure we sum the burst figures for all weapons.
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Re: Mods an burst damage
Wait, now that I come to think of it, if Burst is the overall damage without downtime on reloading or cooling, then I should have a higher Burst value when adding a +48% mod, not lower than when adding a +42% + better reload and cooling.CBJ wrote: ↑Wed, 2. Sep 20, 13:03 Yes, that is essentially what it means. But to be more precise, burst is not just about DPS during the first volley; it's about DPS during any volley, i.e. between but not including periods of time spent reloading, cooling etc. Sustained damage is the average DPS over time including those periods.
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Re: Mods an burst damage
But you have a -9.26% reload, and i think thats bad.Neofit wrote: ↑Wed, 2. Sep 20, 14:03Wait, now that I come to think of it, if Burst is the overall damage without downtime on reloading or cooling, then I should have a higher Burst value when adding a +48% mod, not lower than when adding a +42% + better reload and cooling.CBJ wrote: ↑Wed, 2. Sep 20, 13:03 Yes, that is essentially what it means. But to be more precise, burst is not just about DPS during the first volley; it's about DPS during any volley, i.e. between but not including periods of time spent reloading, cooling etc. Sustained damage is the average DPS over time including those periods.
Red=bad Green=good
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Re: Mods an burst damage
Yes, if we were talking about sustained damage, but according to
burst damage does not take into reload into account, so it should be +dmg vs +dmg between the two mods.
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- EGOSOFT
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Re: Mods an burst damage
Checking the code again, both Burst and Sustained take into account reload rate, but only the Sustained takes into account heating. Sorry for any confusion.
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Re: Mods an burst damage
That is making the assumption that you'll only deal one burst in each attack run, while depending on the weapon, it might instead be 2 vs. 3 bursts.
The best suggestion I can give you is to just try it out, stay in space and fire and get a feel for it. Which one is better might soon be obvious.
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Re: Mods an burst damage
Afaik reload mod property also affects time spent between each bullet within a single salvo.
It's rate of fire in practice both affecting burst and sustained dps. Naming is a bit confusing.
There is a reload rate, reload time and ammo reload property for projectiles. How the increase from mods is exactly applied i don't know.
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- EGOSOFT
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Re: Mods an burst damage
Directly modifies reload rate by the stated percentage.
Hesitated to respond because worried that I might add to the confusion, but from the screenshots:
- Weapon Damage applies a modifier to damage per bullet. If the weapon fires a beam, directly modifies burst DPS.
- Weapon Cooling applies a modifier to the weapon's cooling rate.
- Weapon Reload applies a modifier to the reload rate per bullet, effectively the weapon's rate of fire.
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Re: Mods an burst damage
Thanks for clarification!
Rate of fire might be a better word, i originally expected reload to only affect ammo reload property based on it's name. For people without knowledge of game files it might sound even less meaningful (though it seems i only got misled by that
).
Does this mean ammo reload is unaffected by mods' reload property?
Rate of fire might be a better word, i originally expected reload to only affect ammo reload property based on it's name. For people without knowledge of game files it might sound even less meaningful (though it seems i only got misled by that

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Re: Mods an burst damage
It is so strange that a Rattlesnake with good Exceptional weapon mods have worse sustained AND burst dmg compared to a exceptionally crafted Basic weapon mod. Exceptional weapon mods cant really compete with +47% and +90% reload basic weapon mods (even if heat is like -28%). Balance is pretty bad tbh in this department and does not encourage to get better weapon mods.