What features are missing in X3?

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Greb Jnnayr
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What features are missing in X3?

Post by Greb Jnnayr »

People keep on saying that X3 is mission features, but they never list these features. What are these missing features? I already know about cockpits, so don't talk about that one. The benchmark has no affect on the game, so don't talk about that one either. I just want to know what features that are not in the game.
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Post by Deleted User »

There is no way to mine asteroids (yet) though you can buy the equipment if you like :)
swMelkor
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Post by swMelkor »

It seems that the Player HQ isn't obtainable through 'normal' methods, unless as some people say it happens at the end of the plot (after the broken part).
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TerrorTrooper
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Post by TerrorTrooper »

> No Player HQ (alegedly, we will have to wait and see)

> No New BBS Missions (blackjack is the only new addition, apart from that, its identical to X2's)

>The in game tool tip telling you to speak to police or military if your shots go astray to cancel hostile acts?? Doesnt work...

> Repair Dromes & Repair Laser (mentioned in Manual..) Doesnt Exist..

> "Race Wars" turned out to be nothing more than the odd mild skirmish.
Kvalyr
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Post by Kvalyr »

>The in game tool tip telling you to speak to police or military if your shots go astray to cancel hostile acts?? Doesnt work...

It has worked for me a few times... I use nearby police ships as moving targets when I buy new weapons :P
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Post by Deleted User »

Zurechial wrote:
>The in game tool tip telling you to speak to police or military if your shots go astray to cancel hostile acts?? Doesnt work...

It has worked for me a few times... I use nearby police ships as moving targets when I buy new weapons :P
Oooh good call, I must try that :thumb_up:
Cycrow
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Post by Cycrow »

Zurechial wrote:
>The in game tool tip telling you to speak to police or military if your shots go astray to cancel hostile acts?? Doesnt work...

It has worked for me a few times... I use nearby police ships as moving targets when I buy new weapons :P
it worked for me too quite a few times
even once when i got caught smuggling space fuel, i took a shot at the guy, then sent the comm and he left me alone :P
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TerrorTrooper
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Post by TerrorTrooper »

strange.

this has never worked for me..

(however.. my usual "not entirely accidental" skirmishes usually involve a torpedo, and a nearby Destroyer, so there isnt realy anyone above that who can sort it out,

(and if i was a lowly police man with a scout ship, i wouldnt be in a hurry to mediate between a trigger happy bomber & a seriously narked battleship either..)
Free Trade Inn
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Post by Free Trade Inn »

I cant find the Tug :cry:
Elenkis
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Post by Elenkis »

TerrorTrooper wrote:> No Player HQ (alegedly, we will have to wait and see)

> No New BBS Missions (blackjack is the only new addition, apart from that, its identical to X2's)

>The in game tool tip telling you to speak to police or military if your shots go astray to cancel hostile acts?? Doesnt work...

> Repair Dromes & Repair Laser (mentioned in Manual..) Doesnt Exist..

> "Race Wars" turned out to be nothing more than the odd mild skirmish.
> Tugs

> Factory defenses

> Mobile Mining

> Assassination missions (no one has managed to find any yet anyway)

> More interaction between players and NPCs

> Non-plot missions that dynamically affect the sector and universe

> Quote from Greg Kingston: "Non-plot missions are more exciting and more numerous than in X2, with more interaction between the player and ingame characters" (non-plot missions are actually rarer than in X2 and are exactly the same)

> "A significant number of new sectors added to the universe"

I also still haven't seen any dynamic BBS messages relating to events in the universe, or seen NPCs build their own factories. But I could just have missed it happening.

These are all things the developers talked about in interviews or previews that don't appear to be in game, or things missing from X2.
Foaloke
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Post by Foaloke »

You may prove me that i am wrong, but i remember that someone was telling about implementing an ability to fly into planets atmosphere/land on them. I just can't find any developer note about cancelling this, but noone actually sad anything about this after release.
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youki
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Post by youki »

Foaloke wrote:You may prove me that i am wrong, but i remember that someone was telling about implementing an ability to fly into planets atmosphere/land on them. I just can't find any developer note about cancelling this, but noone actually sad anything about this after release.
AFAIK, there's never been talk about planet landing in X3's feature list. It's more on the player's wish list that one day we can land on planets. Atm, a lot of things are missing. I'm looking forward to the next patch. For the mean time, i'm just exploring and building up my empire.
pjknibbs
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Post by pjknibbs »

Elenkis wrote:> "A significant number of new sectors added to the universe"
That DID make it in--there are around a dozen new sectors; it's just you have to go to the ends of the Universe to find them!
Elenkis
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Post by Elenkis »

pjknibbs wrote:
Elenkis wrote:> "A significant number of new sectors added to the universe"
That DID make it in--there are around a dozen new sectors; it's just you have to go to the ends of the Universe to find them!
Ah, I guess looking at the map it just doesn't seem as many as I was expecting. Still, not really a big deal to me... I'm much more disappointed with the BBS stuff myself :(
Aliens62
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Post by Aliens62 »

I'm sure I know the answer already, but do any of the mods know what extra features we will see in the 1.3 patch. I know that some work to improve frame rates is being worked on, but will any of the features listed as missing by people above be added?
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Chips
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Post by Chips »

TerrorTrooper wrote: >The in game tool tip telling you to speak to police or military if your shots go astray to cancel hostile acts?? Doesnt work...
TerrorTrooper: Worked for me - pirated a Boron freighter, and when a few hostile police came over (the first one anyway) - I commed him, told him it was an accident and he stopped being hostile.

Sadly the other one came in, and when I tried the same, just didn't believe me. He happened to bring in quite a few friends, so they all died needlessly (the Buster rocks!).

I do think that highlights a problem though - people assume it's missing if they haven't witnessed it so far... Not saying the features are in by any stretch, clearly some aren't - but hmm.
TerrorTrooper wrote: > "Race Wars" turned out to be nothing more than the odd mild skirmish.
Not played enough game hours to be able to comment on this...

I also heard that there were 23 new sectors... I guess I was mistaken, but I thought that came from Bernd? Perhaps not.

Elenkis wrote:I also still haven't seen any dynamic BBS messages relating to events in the universe, or seen NPCs build their own factories. But I could just have missed it happening.
I don't remember ever reading about this one, I remember it being suggested a plenty... but not actually being stated that it was to be implemented. Any links would be nice, because if it is "to come" in the patch - then i best get building my own stations first!!!!
tass_bur
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Post by tass_bur »

Elenkis wrote: > Assassination missions (no one has managed to find any yet anyway)
So its not just a rank issue? I have been looking for anything about this for ages written 2 posts about it but no one answered.
thetack
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Post by thetack »

the ability to change the gun sight from the the far to large one thats defult.
lack of bbs missions.
better keyboard response the keyboard responds mutch worse than x2.
wars
decent smugerling runs still only weed and wiskey
not enough little purple piramids to hunt
m6 dumed down to mutch m4 and m3 to close in capability.
mobile minning
ability to buy power boosters for wepons.
still the game has far more scope for improvement so hang on in egosoft.
Elenkis
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Post by Elenkis »

I don't remember ever reading about this one, I remember it being suggested a plenty... but not actually being stated that it was to be implemented. Any links would be nice, because if it is "to come" in the patch - then i best get building my own stations first!!!!
The developers have talked about it a lot. In fact here's an interview from one month ago:

http://pc.gamespy.com/pc/x3-reunion/653533p2.html

"Greg Kingston: This has changed significantly. Messages will be a lot more interactive, and rather than static news, it will reflect what is going on around the player in the universe -- reporting, for example, that there's been a natural disaster in one sector of space. The same goes for missions too -- there is far more variety to attempt now."

This was only a month ago so I guess it could be the game, but if so it's rare as I've been checking every BBS message I can and so far I just keep on seeing the same old generic messages that I've seen hundreds of times before (4 days of game time played). A couple of times I've seen messages about new stations being built in sectors, but every time I've checked the sector and it's turned out to be false.
So its not just a rank issue? I have been looking for anything about this for ages written 2 posts about it but no one answered.
It could certainly be that it's restricted to only the highest ranks (I was hesitant to include it and hopefully they will turn up and prove my suspicions wrong). I'm currently up to Warrior rank and will keep searching as I continue rising. I've seen two Xenon Invasion missions, but no other military style missions aside from the old "keep safe from Xenon" escort ones.

But you'd think that there would be less rewarding assassination missions to take out M4s and such at lower ranks.
Last edited by Elenkis on Fri, 4. Nov 05, 10:35, edited 1 time in total.
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Chips
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Post by Chips »

Thanks for the link, I remember reading that one - missed the BBS part though. I remember being told that natural disasters would occur, but I doubt we'd see them occuring once every 24 hours or so - otherwise people would complain that their stuff gets destroyed to much.

Nothing on AI building competing factories though...

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