EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
[MOD] XPAN - Eternity - A New System
Post new topic Reply to topic
View previous topic :: View next topic
Author Message
Aranov





Joined: 03 Jun 2013
Posts: 29 on topic

Thank you for registering your game
PostPosted: Mon, 11. Sep 17, 00:40    Post subject: [MOD] XPAN - Eternity - A New System Reply with quote Print

Hello There!

Well after about 2 weeks of fevered working, I've "finished" work on a new System, also known as a Cluster.
And all the while I've thought about it, and I've decided to release it after putting in so much work.

First some backstory, One of the few things I found I didn't like about Rebirth was the scale of galaxy, and the restricted nature of building stations.
That is to say, the Build Location system, combined with most Systems/Clusters being Warzones and AI being what it is, I felt there was little room to grow.
Thankfully modders stepped up to add to this game, including new Systems.
But I'm the type that thinks there is no such thing as too much space, So I wanted to try creating my own System.
Normally my attempts at modding games fall short, but with a rare fire in me, I pulled something together. So now that's said, I present,

XPAN - ETERNITY

An new Argon colony during the Terran Conflict, It was raided by a Terran Mercenary band.
It was during that raid that the Gates shutdown, Trapping Terran and Argon together. Now the Gates have reopened, bringing new enemies and friends to Eternity.

Spoilers for what you may find....
Spoiler

After overwhelming to local Argon forces, the Terrans, Finding themselves trapped, started to build and settle.
In time they reconciled with the Argon on planet and the few remaining stations.
Now after countless years, the Gate has opened, the "Everchosen" now find the System besiege by Reivers and Xenon....
Spoiler


A minor mission will start when loaded to direct you to then new gate in DeVries.
This is an early alpha, so backup your saves, and then save often.
The Readme in the archive includes a list of possible issues.
Haven't had much chance to play test yet, but I wanted to get feedback on what's done so far.

Big issues to look out for are broken or odd Highways, Clustered together build locations and NPC over/under population.

Requires Home of Light
Nexus DL Page, With screenshots:
http://www.nexusmods.com/xrebirth/mods/514/?

Back to top
View user's profile Send private message
MegaJohnny





Joined: 04 Jun 2008
Posts: 1830 on topic
Location: Manchester, UK
Thank you for registering your game
PostPosted: Sat, 16. Sep 17, 02:52    Post subject: Reply with quote Print

Looks very cool! I like the aesthetic and backstory. I'll have a go with it sometime soon. Smile


_________________
XR mods:
Tactical Map
Improved Object Menu
Back to top
View user's profile Send private message
Informer





Joined: 03 Jul 2013
Posts: 262 on topic
Location: Nederland
Thank you for registering your game
PostPosted: Sun, 17. Sep 17, 23:19    Post subject: Reply with quote Print

Cool stuff, will give it a go. Very Happy


_________________
Information is power. But like all power, there are those who want to keep it for themselves (Aaron Swartz you will live forever)
Back to top
View user's profile Send private message AIM Address
Display posts from previous:   
Post new topic Reply to topic
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
Control Panel
Login Data
The time now is Tue, 14. Aug 18, 15:15

All times are GMT + 2 Hours

[ Disclaimer / Impressum ] | [ Privacy Policy / Datenschutz ]

Board Security

Copyright © EGOSOFT 1989-2018
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.08819 seconds, sql queries = 17