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[X3LU] Pure X HUD with larger font
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Mycu





Joined: 28 Sep 2012
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Location: Poland
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PostPosted: Fri, 5. Jun 15, 09:39    Post subject: [X3LU] Pure X HUD with larger font Reply with quote Print

This is Pure X HUD created by Familiar (http://forum.egosoft.com/viewtopic.php?t=299546) - repacked to fit Litcube's Universe and enchanced with my bigger font modification.
All credits goes to Familiar.


Screenshots:
http://i.imgur.com/EOWrKOV.jpg
http://i.imgur.com/My9TQHI.jpg
http://i.imgur.com/EGvBTeI.jpg
http://i.imgur.com/FEW527U.jpg
http://i.imgur.com/aSU0Mqt.jpg


Download installer:
http://www.mediafire.com/download/u2dsiwj774l799p/LUPureX-HUD1.0.0.exe


Installation
Run the installer exe file and point it to the X3 game directory in which Litcube's Universe is installed.


Additional Info:
Take notice that there is a small difference between LU HUD and this one (Litcube's words):
- "LU has an icon for TP class ships."
- "[In PureX HUD] asteroid icons are the same as the debris icons. [In originial LU HUDs] There's also a separate icon for debris."


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Last edited by Mycu on Tue, 9. Jun 15, 08:37; edited 6 times in total
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feygan





Joined: 26 Dec 2003



PostPosted: Fri, 5. Jun 15, 10:23    Post subject: Reply with quote Print

I must be blind but both those links do not offer a mod file to download, instead all they do is start off an .exe file download with for most file lockers means loading your system with crappy malware etc.

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Mycu





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PostPosted: Fri, 5. Jun 15, 10:28    Post subject: Reply with quote Print

feygan wrote:
I must be blind but both those links do not offer a mod file to download, instead all they do is start off an .exe file download with for most file lockers means loading your system with crappy malware etc.


Both links offer an installer to install GUI for your convenience.
Installer means an exe file - not every exe file is a malware.


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feygan





Joined: 26 Dec 2003



PostPosted: Fri, 5. Jun 15, 10:58    Post subject: Reply with quote Print

1st law of nature states.

"That which is an .exe file shall no be downloadeth from cyberlockers"

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solarahawk





Joined: 23 Dec 2007
Posts: 256 on topic

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PostPosted: Fri, 5. Jun 15, 11:03    Post subject: Reply with quote Print

The main LU GUI package is an installer just like the main mod installers. I helped Mycu with setting up this installer, and it is based on the same installer config as Litcube's version. Using an installer exe like this ensures changing GUI interfaces in LU is consistent and reliable. You just have to run the installer for the new GUI you want to try.

HOWEVER: Mycu, we need to talk a bit more about your installer setup. Your installer has some problems that will prevent your GUI from being uninstalled later--running a different GUI installer won't actually change the game HUD to the new interface. Yours will be permanent until your files are manually removed. Which defeats the purpose of using the installer. I'll PM you with more details.


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Mycu





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PostPosted: Fri, 5. Jun 15, 11:06    Post subject: Reply with quote Print

feygan wrote:
1st law of nature states.

"That which is an .exe file shall no be downloadeth from cyberlockers"


2nd law of nature states.

"No one forces nobody to download anything"


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Mycu





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PostPosted: Fri, 5. Jun 15, 11:39    Post subject: Reply with quote Print

Installer was recompiled using solarahawk's advices.


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solarahawk





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PostPosted: Fri, 5. Jun 15, 15:55    Post subject: Reply with quote Print

Just loaded up a test install with your HUD installed. Everything looks good. I like the font, it's nice and readable. Crosshairs looks kind of grainy or jaggy to me. Is it supposed to look like that?


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Mycu





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PostPosted: Fri, 5. Jun 15, 16:19    Post subject: Reply with quote Print

solarahawk wrote:
Just loaded up a test install with your HUD installed. Everything looks good. I like the font, it's nice and readable. Crosshairs looks kind of grainy or jaggy to me. Is it supposed to look like that?


Hmmm... strange....
Does it differ from the crosshairs on screenshots?


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solarahawk





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PostPosted: Fri, 5. Jun 15, 16:56    Post subject: Reply with quote Print

Oh, yeah, it does. I run at a lower resolution for testing and dev work on my laptop, so that just makes it more obvious. I haven't run a HUD with that particular crosshairs for a few years, so I'm not as familiar with it. I guess that's just the source image limitation.


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memeics





Joined: 26 Sep 2010



PostPosted: Fri, 5. Jun 15, 23:35    Post subject: Reply with quote Print

Thanks, my favorite X3 HUD coming to my favorite X3 mod, win-win! And with 1440p, any larger font mod is a must :-/

NOTE: have you also modded the LU gates in those screenshots? if so please post what have you used, I like the foggy look more than the vanilla gate look.


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Mycu





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PostPosted: Sat, 6. Jun 15, 09:53    Post subject: Reply with quote Print

solarahawk wrote:
Oh, yeah, it does. I run at a lower resolution for testing and dev work on my laptop, so that just makes it more obvious. I haven't run a HUD with that particular crosshairs for a few years, so I'm not as familiar with it. I guess that's just the source image limitation.


It shouldn't happen - have to bet source limitations too.


memeics wrote:
NOTE: have you also modded the LU gates in those screenshots? if so please post what have you used, I like the foggy look more than the vanilla gate look.


Here you go: http://www.mediafire.com/download/8yr53f0kvvyzkem/X3LU-CustomGates.zip
It's repacked version of one of the gates from Gate effect pack v2.0
Install them as a false patch (highest *.cat/*.dat number) in /addon folder.

You should also check Solarhawk's Alternate Ringless Gates - Repacked For LU http://forum.egosoft.com/viewtopic.php?t=380471 which inspired me to change gates but couldn't find suitable version.


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solarahawk





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PostPosted: Sat, 6. Jun 15, 11:44    Post subject: Reply with quote Print

That's interesting. Looks like by changing the event horizon dds but not the gate object file, the horizon image ends up wrapped around the sphere. Very cool.


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Litcube





Joined: 20 Oct 2006
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PostPosted: Mon, 8. Jun 15, 18:48    Post subject: Reply with quote Print

One note:

Your asteroid icons are the same as the debris icons. There's also a separate icon for debris.


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Mycu





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PostPosted: Tue, 9. Jun 15, 08:29    Post subject: Reply with quote Print

Litcube wrote:
One note:

Your asteroid icons are the same as the debris icons. There's also a separate icon for debris.


Thanks - updated main info.
I'll try to differentiate asteroid/debris icons in free time.


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