[3.51] Engineers too slow at repairing the hull if no external module is destroyed

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bm01
Posts: 421
Joined: Wed, 22. Jul 09, 22:31
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[3.51] Engineers too slow at repairing the hull if no external module is destroyed

Post by bm01 »

As the title says. It seems that <wait sinceversion="3" min="5min" max="10min"/> is done if there is no module to repair, even if the hull needs to be repaired.

Destroying a gun or any external module prevents that wait from occurring and makes the repair much, much faster (with a Titurel at 10%, 5 stars engineer and 50 drones, 15 minutes instead of ~6 hours).

This isn't theoretical, I had multiple occasions to verify this.
Scoob
Posts: 11147
Joined: Thu, 27. Feb 03, 22:28
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Post by Scoob »

I've been monitoring this in my own game recently.

I'd had several ships with 5* Engineers and drones on board that I've seen repair the ship in record time in the past. However, after recent damage (Hull % v low) they've taken several game hours to get the hull back up to 90%

I suspect this is the same issue you're reporting bm01, as my ships Engineers only ever say "Repairing [ship name]" rather than any surface elements, so maybe your theory is bang on.

I will try to monitor further and confirm no surface elements are damaged when getting the very slow hull repairs.

Note: my ships have ample Construction URV's to facilitate repairs, they can (usually) be seen visually deployed too.

Scoob.
bm01
Posts: 421
Joined: Wed, 22. Jul 09, 22:31
x4

Post by bm01 »

Well it seems that there are also some issues with Construction URV not being used, or deployed but not counting. But I don't know what triggers it (occasionally loading a game does, replacing the engineer fixes it).
Phezzan
Posts: 126
Joined: Mon, 12. Nov 07, 05:48
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Post by Phezzan »

The cause is known.

A mod exists to 'fix' it:
http://forum.egosoft.com/viewtopic.php?t=378809

Basically the script waits a long time to save CPU when no subcomponent is repairable.

Fix is to only perform this 'long' wait if (no subcomponent is repairable AND the hull is above the repair threshold).
bm01
Posts: 421
Joined: Wed, 22. Jul 09, 22:31
x4

Post by bm01 »

I know, I'm the author of this "fix" :D
This post was just to report the issue to Egosoft so that it can be officially fixed (if they indeed consider it to be an issue).

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