We are not looking into creating scripts that automatically read the files of a mod at this time, what we want to do is what I started on xdownloads is for the user to input the information. However it will be more advanced as it will show if another mod is conflicting with it.
I will get more time on editing the downloads when it is transferred over to nexus so I this can only be a positive because I hated that a lot of the downloads didn't have any information,even the authors name.
At this point I don't think there is a lot we can do with all the conflicts, we just have to focus on the areas we can. Mainly focusing on the list we already have.
But things like TShips, TWhatever need to be installed by a manager
* that can merge them. We will not be doing that so it looks like we will be sticking with cycrows for now.
I think we should be focusing on these:
- Wares*
- Object Tasks*
- Ship Command Slots
- Navigation Commands (Range 16 - 63)
- Combat Commands (Range 16 - 63)
- Trade Commands (Range 16 - 63)
- Special Commands (Range 16 - 63)
- Piracy Commands (Range 16 - 63)
- Custom Commands (Range 16 - 63)
- General Commands (Range 16 - 63)
- Turret Commands (Range 16 - 63)
- Station Commands (Range 16 - 63)
- Ship Additional Commands (Range 16 - 63)
- Custom Command (Range 1400 - 2000 and 6000+*)
- Wing Command Slots
- Navigation Commands (Range 16 - 63)
- Combat Commands (Range 16 - 63)
- Trade Commands (Range 16 - 63)
- Special Commands (Range 16 - 63)
- Piracy Commands (Range 16 - 63)
- Custom Commands (Range 16 - 63)
- General Commands (Range 16 - 63)
- Turret Commands (Range 16 - 63)
- Station Commands (Range 16 - 63)
- Ship Additional Commands (Range 16 - 63)
- Custom Wing Commands (Range 1000+)*
- Custom Wing Addition Ship Commands*
- Text File ID*
- Text Page ID*
- Log File ID*
- Text ID's on Page 17*
- Gamestart ID's *
* I don't know anything to do with wares is there a limited number of spaces for the wares?, if so is this all that is left:
Code: Select all
28;0;0;0;0;87;15063;0;105;1;5;0;105;0;1043;0;SS_WARE_SW_X3TC_3;
28;0;0;0;0;88;15073;0;105;1;5;0;105;0;1043;0;SS_WARE_SW_X3TC_4;
28;0;0;0;0;89;15083;0;105;1;5;0;105;0;1043;0;SS_WARE_SW_X3TC_5;
28;0;0;0;0;90;15093;0;105;1;5;0;105;0;1043;0;SS_WARE_SW_X3TC_6;
Also does there need to be a price for each of them or should it be opitional?
* We are not getting into the NMM (Nexus Mod Manager) for the x games like I said previously.
* What are the ranges of object tasks?, currently there are:
Code: Select all
Ship task 40: Lucike - CAG, CLS, EST, Prospector, Security and Rescue Service
Ship task 41: Lucike - CAG, CLS, EST, Prospector
Ship task 42: Lucike - Travel Drive
Ship task 43: Lucike - MEFOS Weapon System
Ship task 44: Lucike - MEFOS Weapon System
Ship task 45: Lucike - Security and Rescue Service
Ship task 46--50: Lucike - CODEA Weapon System
Ship/Station tasks 890--900: Serial Kicked - Pirate Guild 3
Ship task 7037: Gazz - BIER Scanner
Ship task 7046: Gazz - MARS Fire Control (also higher tasks like 117046, all ending on ...7046)
Ship task 9050--9070: Shimrod, Smart Turrets
Station task 7741: S9ilent - Station Financial Manager
* Does anyone know a limit, is there one?
* Again is there a limit or is any one likely to use these.
* Is anyone actually going to use these?
* What are the ranges?
* Is their any need to the page ID's
* Don't know anything about LOG files what ranges are there.
* What is the lower limit allowed and can you use say 600000+ above the plugin mangers? is there a limit?
* And finally what is the range?