[Mod / Bugfix] Workaround for X3:AP v1.0b laser issues

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Gazz
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Joined: Fri, 13. Jan 06, 16:39
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[Mod / Bugfix] Workaround for X3:AP v1.0b laser issues

Post by Gazz »

As I found out a few hours ago, PSP and Mobile Drilling System do not work OOS in this game version.
Explantion, if you care.


Workaround:
http://www.hentschke-keramik.de/rmh/AP_ ... around.zip

Install this CAT/DAT into the addon folder as a fake patch... and enjoy working lasers.

This might also fix the reported non-working of OOS mobile mining.
Or not. I dunno. Didn't try.


This is not a proper fix to the issue. That's engine stuff.
This is merely an effective workaround... for the duration.
It also balances some out-of-whack OOS damages that I missed last time.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
texallbwt
Posts: 88
Joined: Tue, 21. Mar 06, 11:41
xr

Post by texallbwt »

:)

This fix is making my Steam / AP game go modified, is there
any chance of a signed version soon?

Thankx,

tex.

PS Loved your missile fix and docking lockup files for X3 TC.
ptb_ptb
Posts: 142
Joined: Wed, 5. Sep 12, 18:56

Re: [Mod / Bugfix] Workaround for X3:AP v1.0b laser issues

Post by ptb_ptb »

Gazz wrote:As I found out a few hours ago, PSP and Mobile Drilling System do not work OOS in this game version.
Sorry for the necro, but can I take it that this issue has been long since fixed in Vanilla X3 AP?
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jack775544
Posts: 1277
Joined: Tue, 13. Dec 11, 08:27
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Post by jack775544 »

Yes it was fixed in v1.1 I think.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.

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