[AP] Plasma Burst Generator WAY overpowered in OOS battles

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz »

Yeh, it's the little things...

The excessively high refire time breaks the formula.
As a result, PSP and mining laser can not do any damage OOS.


The mining laser could also be related to (or the sole reason) why OOS mobile mining no longer works in AP. But that's just a guess.

Please tell me this is on the changelog for the January patch.
There is no changelog for the Jan patch, yet. The gang is like... taking a few well-deserved(*) days off.



(*) Those who disagree are welcome to... wait like everyone else.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

For everyone who would rather play with working lasers than with an unmodified game:

http://www.hentschke-keramik.de/rmh/AP_ ... around.zip
Install into the addon folder as a fake patch... and enjoy working lasers.

In fact, this might even fix the OOS mobile mining issue...
Someone please try - especially if it didn't work for you before.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Raider480
Posts: 196
Joined: Fri, 30. Jul 10, 05:32
x4

Post by Raider480 »

Again the PSP disappoints. What wasn't enough when it does half the DPS of even the pirate anti-capital (IBL), or takes 10 entire seconds to fire one shot, now it doesn't even work OOS? Seconded - please be in the January patch! ...you know, along with fixing the debilitating, game ruining MD scripts from down under slowing the game to a crawl after 3 days. That too would be nice. :roll:

But why oh why must Terran capital ships too be impractical to use. It started with costing 700k for the M5's weapons. Then the true nature of the beast; crazy refire time for an ATF heavy destroyer's (arguably the most advanced ship in near galaxy) heaviest weapons means they can't even reliably deal 25k DPS?

Have to agree though the PBG is very powerful - it needs to be nerfed really hard. I practically consider it a cheat weapon: for 3x110k credits, I could fly a Barracuda that never runs out of laser energy as it single-handedly eviscerates Qs, munches fighters in 5s (M6s in 10), one-shots any missile, and doesn't even need to aim. Oh and they're everywhere, being universally compatible and available despite having been described as harder to get pirate weapons.
User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz »

"Properly" balancing the PBG is impossible.

Depending on your range to the target, a single shot can do up to 27500 damage - but for that the gun barrel needs to be precisely 320m from the target.
At 800m you get around 15k.

If it was up to me, I'd cut PBG damage down to 60%.
That way it usually does some more damage than HEPT but at far shorter ranges.
It just doesn't do 3x as much...
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Catra
Posts: 7754
Joined: Mon, 12. Oct 09, 21:54

Post by Catra »

What wasn't enough when it does half the DPS of even the pirate anti-capital (IBL),
you do know that it takes the IBL 5 shots to equal 1 psp right?

and that if the PSP did the listed DPS of the IBL, that you would be hit for 464,000 shield / round, thus ensuring the superiority of the terran heavy weapon over anything else.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
Gothsheep
Posts: 2161
Joined: Fri, 18. May 07, 10:31
x3tc

Post by Gothsheep »

Gazz wrote:
I'm far more surprised that noone has noticed that PSP always do zero damage OOS.
That's a far bigger factor. =)
Is that why the Argon always beat the Terrans in the war sectors? I'd been wondering why the Argons routinely got their asses beat by the Paranid alone, and yet were soundly stomping the Terrans, who are supposed to be such a massive threat that the entire Commonwealth was afraid of these guys.
Raider480
Posts: 196
Joined: Fri, 30. Jul 10, 05:32
x4

Post by Raider480 »

I know the situation with the PSP unfortunately, just wish the refire rate was a little better/maybe shot power a little weaker to compensate. Not hitting things IS because it fires 1 shot/10s is subjective, but when the refire rate is so low as to be mucking up OOS calculations, something has been grossly exaggerated for whatever reason. I think the XTC anti-capital optimizations were done really well, followed this vein for the most part.

Eh, ultimately I guess it doesn't really matter for those of us who have seen the light - we can just change/fix/screw with things ourselves. Have to love that about the X games.

And btw, yes that would seem to be why the Terrans are getting roflstomped all the way back to Jupiter for me too. Terrans have way better equipment, ie. the AI can spam Rapiers without having to worry that EMPCs cost four times what's reasonable, and so should be winning by a landslide. Such hasn't proved to be the case here either though, requiring a little personal intervention for sending those Argon terrorists packing :twisted:
A5PECT
Posts: 6189
Joined: Sun, 3. Sep 06, 02:31
x4

Post by A5PECT »

Has the PSP's ROF changed since Terran Conflict? They worked fine OOS back then (I remember lots of players talking about using Osakas for gate defense), so if the refire rate was the problem then wouldn't the PSPs been faulty back then, as well?
Admitting you have a problem is the first step in figuring out how to make it worse.
Catra
Posts: 7754
Joined: Mon, 12. Oct 09, 21:54

Post by Catra »

encyclopedia still reads 6 rnd / min, so apparently not.

/shrug
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz »

Catra wrote:you do know that it takes the IBL 5 shots to equal 1 psp right?
That is true.
And during 10 seconds you can fire 2 PSP bullets... or 10 IBL bullets. (1 : 5)
Of course, that's the calculation that favours the PSP to the maximum.
Over 60 seconds you get 7 PSP or 55.5 IBL. (1 : 8)

If every battle lasts precisely 10 seconds total then PSP do break even with the damage of commonwealth capital lasers.
No ifs or buts.

KloHunt3r wrote:Has the PSP's ROF changed since Terran Conflict?
No. The OOS damage calculation has changed.
It was a bloody mess in TC. Well... still is. =P
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Legionos
Posts: 414
Joined: Wed, 13. Jul 11, 17:38
x3tc

Post by Legionos »

Gazz wrote:
swatti wrote:The battles should play out like board-game and like i said, slow.
You can have that.
Edit types\TBullets.txt and reduce the OOS damage values of all lasers.
I cant find this
User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz »

The S&M forum has a sticky with Tutorials and Resources.
That's the place to go for Modding 101.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Sam97531
Posts: 261
Joined: Fri, 19. Nov 10, 06:23
x4

Post by Sam97531 »

swatti wrote:
Cycrow wrote: if thats how u want OOS, then u should just play TC
I did, a lot. I quit cause there was nothing to do in the whole galaxy.
Lol...

Wait... I think your argument, yup - that window, I saw it just jump right out.
MS_Cowboy
Posts: 25
Joined: Mon, 25. Apr 11, 14:25

Post by MS_Cowboy »

Gazz wrote:
Catra wrote:you do know that it takes the IBL 5 shots to equal 1 psp right?
That is true.
And during 10 seconds you can fire 2 PSP bullets... or 10 IBL bullets. (1 : 5)
Of course, that's the calculation that favours the PSP to the maximum.
Over 60 seconds you get 7 PSP or 55.5 IBL. (1 : 8)

If every battle lasts precisely 10 seconds total then PSP do break even with the damage of commonwealth capital lasers.
No ifs or buts.

It's too bad there isn't a capital ship in the game you can destroy in 2 PSP salvos... and that those infrequent salvos the terrans depend on so greatly have a hard time hitting a moving Aran IS. Still hoping for a -not- terrible Terran capital weapon... not holding breath though.
Catra
Posts: 7754
Joined: Mon, 12. Oct 09, 21:54

Post by Catra »

MS_Cowboy wrote:
Gazz wrote:
Catra wrote:you do know that it takes the IBL 5 shots to equal 1 psp right?
That is true.
And during 10 seconds you can fire 2 PSP bullets... or 10 IBL bullets. (1 : 5)
Of course, that's the calculation that favours the PSP to the maximum.
Over 60 seconds you get 7 PSP or 55.5 IBL. (1 : 8)

If every battle lasts precisely 10 seconds total then PSP do break even with the damage of commonwealth capital lasers.
No ifs or buts.

It's too bad there isn't a capital ship in the game you can destroy in 2 PSP salvos... and that those infrequent salvos the terrans depend on so greatly have a hard time hitting a moving Aran IS. Still hoping for a -not- terrible Terran capital weapon... not holding breath though.
2 full PSP salvoes do 12-16GJ damage. ;) the only thing you cant kill with that is the khaak hive queen.

iunno what -youve- been doing, but whatever it is, its wrong. ive never had any trouble landing PSP rounds, nor seen my minions have any issue with em, nor watch any of my stuff get fragged by them.

and they dont break even, PSP is actually ahead of the CW PPC at the 10 second mark.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
MS_Cowboy
Posts: 25
Joined: Mon, 25. Apr 11, 14:25

Post by MS_Cowboy »

Unless you're talking about a Tyr broadside or player charged shots, I have never seen a PSP bank come close to two-shotting anything bigger than a Q. And under AI control the projectile speed does result in undeniably poor accuracy; anything that isn't at point blank or moving perfectly straight is very likely to avoid many or all of the shots. Obviously this is true of pretty much all AI controlled weapons, but the point is missing is much more painful with a weapon which both concentrates its damage into infrequent salvos, and relies on finishing engagements in as few as possible to mitigate its comparatively inferior DPS.

Return to “X Trilogy Universe”