EGOSOFT and Deep Silver announce X Rebirth (updated 2011-07-29)

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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EGOSOFT and Deep Silver announce X Rebirth (updated 2011-07-29)

Post by BurnIt! »

Publisher Deep Silver and developer Egosoft today announced the latest game set in the X Universe, set to transport the multi-award-winning series to another dimension with radically new game design and top notch graphics.

The space simulation X Rebirth heralds more than just an additional chapter within the X series, it is a fresh beginning bringing with it a number of gameplay innovations without compromising its successful origins.

Watch the X Rebirth Reveal Trailer here

Image

In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.

Enter a young adventurer and his unlikely female ally travelling in an old, battered ship with a glorious past - two people alone against the galaxy, playing a key part in the events to come.

The fate of the universe rests in the hands of the player...

Image

X Rebirth represents a spectacular new beginning for the X series, offering loyal fans and newcomers alike a vast, vivid and extremely detailed universe to explore throughout the game.

Varied gameplay elements such as action-packed space combat, detailed trading mechanics and high-speed space exploration with fast travel allow players to experience a truly unique space saga that will keep them hooked for dozens of hours.

X Rebirth for PC is expected to be released in 2012.


April 2011: Find more information as well as a Q&A with EGOSOFT Managing Director Bernd Lehahn in the announcement edition of X-News!

May 2011: Additional information and pictures in X-News

July 2011: Ore Refinery feature in he July edition of X-News!


-------------------------
Link to some FedCon Pics by Maxxler April 28.
Link to 2nd set of pics by Maxxler April 28.
Link to Maxxler's video from the FedCon April 28.
BurnIt!
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Post by BurnIt! »

X-Universe News 44 is now available (the mails are being sent right now)

http://www.egosoft.com/x/xnews/201107_1_44News.html
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Post by unknown1 »

yea.... :D ...new news...great job guys
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where can i get an advaned turbo for my graphics card,an cpu,the old one :P :P
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Post by Skeeter »

Interesting with the ore processing. Is that kind of animation viable on all stations or a select few depending on which module is attached?

Shame that's the only bit of info in the newsletter regarding the new game.

Every pic i see shows low res blotchy effects, i hope that is fixed to higher res effects when game is out, you wouldnt want a nice game brought down cos of the effects i hope. Tho then again that was what happened with x3 and tc. Explosions and weapons fire always looked low res and blotchy. Praying the new game has much nicer res for em this time.

Tho the flame effect in this pic might be ok depends how the animation is.
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Post by aeligos »

"XRebirth to be released Q4 2011?"

:o

That is like saying "tomorrow"!

I need to know if my laptop will play xrebirth (I hope it will).

I have X3 Gold and with high gpu settings it works and looks fantastic.

Can anyone direct me to rebirth specs please?

Thanks!

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Re: EGOSOFT and Deep Silver announce X Rebirth (updated 2011-07-29)

Post by vr01 »

BurnIt! wrote:...
Enter a young adventurer and his unlikely female ally travelling in an old, battered ship with a glorious past -
Hmmm... Betty and the X-Shuttle perhaps :gruebel:
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Post by Skeeter »

aeligos wrote:"XRebirth to be released Q4 2011?"

:o

That is like saying "tomorrow"!

I need to know if my laptop will play xrebirth (I hope it will).

I have X3 Gold and with high gpu settings it works and looks fantastic.

Can anyone direct me to rebirth specs please?

Thanks!

-.-
Still reckon it will be delayed till next year.

No specs yet released.

---

Edit - About the modules. Is it me or with the new targeting system you might be able to sabotage production by destroying these modules. Just occurred to me.

Personally im just wanting a flashy space combat game as i wont be touching the trading in it but for those that do trade i guess its a nice feature. Reminds me of the internals of the stations of X-btf.
Last edited by Skeeter on Fri, 29. Jul 11, 16:55, edited 1 time in total.
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Post by festa_freak »

There you go all you babies!

Okay, a little harsh, but just let Egosoft do what Egosoft does. Thanks Egosoft for making wickedly awesome games.
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Post by Skeeter »

I wouldn't be me without complaining about "something" lol. Least i said i liked a few bits of it. :D
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Post by strude »

Oh please please please be awesome!

EDIT: Oh and if possible, can you make it run well on an over clocked Q6600. The minister of finance and warfare (wife) has poo-pooed my plans to spend $2000AU on a new PC, so I now have about $500AU to get this one to do something worth while. It may be a tough task, and may not get me high gameplay settings, but at least I'll still get laid!
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Post by Mightysword »

Now that's some good picture, love this much more than the SPP shot. It seems we're moving to megafactories from a bunch of small factories heh?
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Post by EarlHarewood »

Skeeter wrote: Edit - EarlHarewood: Check out SPAZ it is a cool indie game, very deep and complex space game made by 2 people over a few years on their own time and money. Pretty cool if u ask me.

Then thier is the very nice looking Black Prophecy which can only really get better which i was in the beta and thought it was cool but buggy but in a year i reckon be worth investing time in, depends how dedicated they are to adding new content and stuff. Then their is star trek online, pretty nice space game and probs a few more out there coming soon. So egosoft does have competition in the sci fi space type games out there.
SPAZ is a 2d game, so imho that doesn't count, plenty of those around and space is a uniquely 3D environment, could replace all the models and backgrounds with any terrestrial setting and the game would still work.

Star trek online is 1) an MMO which is just the digital age equivalent of crack and should be avoided at all costs by someone like me lol 2) from what i hear it really sucks but then again i haven't played it so i'm in no position to question it's quality realistically.
Black prophecy - MMO again.
Basically nobody comes close to egosoft in single player space sim games, this genre has been dead in the water for a while with only egosoft "flogging a dead horse" so to speak.
In my view, there was X2 then freelancer then X3 and that's pretty much all we've had in the last... 10 years? how many countless beat 'em ups or first person shooters have we had in that time?
Gosh with SyFy pulling Stargate off the air, endless star trek re-runs, i'm starting to think we true sci-fi nuts are a dying species out here!!

Edit: I may have to end my mmo drought and play black prophecy damn that looks good o.O; (still buying rebirth plz don't nuke my post ^^)

Further Edit: Black Prophecy is free to play, those MMO's are the worst of the bunch where it's basically whoever pays wins, completely GAY . :evil:
Last edited by EarlHarewood on Fri, 29. Jul 11, 18:10, edited 1 time in total.
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Post by tommyth3cat »

Man I can't wait to sink my teeth into a new X game :D
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Post by perkint »

That looks great :) I love the idea of being able to see if things are happening. And using it as a method to target the competition :twisted:

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Post by drkpendragon »

The ore refinery looks nice and sounds huge, but I just hope it's easier to make complexes. You write that "many complexes can be expanded to contain..." I wonder if this means that you'll buy a "complex" that can be expanded via a menu rather than placing factories all over the place? Because if it's like X3, I am going to cry. I can't believe you are still releasing concept art rather than in game screen shots when the game is suppose to be released so soon, however.

I'm still worried about capital ships too. The whole reason I enjoy X3TC is going from a M5 to a M2. I may spend most of my time in a M6 these days, but getting a M1/M2 is a great reward. If I already had the best flyable ship within 20 hours, I'd likely lose interest very quickly. Many, if not most, players play for combat and ships. Also, if you want to talk about which ships are not fun flying, I'd argue that the freighters are even worse. So, if we are going to get rid of capital ships, are we going to get rid of freighters for the same reason?

Now, I'd be more than happy with flying from the bridge and being able to command a battle like a RTS, but I better be able to get a capital ship. If not, what are all those credits going to be for? 10 million for the best ship? You can earn that much in only a few hours. Even if it's harder to earn money, 10 million can't be a huge amount.

If you are focusing on the story, then complexes are going to not be very important unless you just plan on doing boring quests like the HUB. Then what, am I going to spend hundreds of hours just building in a clumsy way again? The current information tells us nothing about how we will be building complexes still.

Honestly, you guys need to be more clear about the game instead of dropping vague hints and measly concept art. I mean, the game is supposed to come out in four months? Is the game going to be ridden with bugs if we are still mostly showing concept art? I'm worried about the game, quite honestly.
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Post by Merroc »

drkpendragon wrote:I can't believe you are still releasing concept art rather than in game screen shots when the game is suppose to be released so soon, however.
I think (and think is the keyword here). That these are in game screen shots, but perhaps not how you think. Too much detail and rederingness going on for it to be concept art. It could be that these are rendered/scripted screenshots.
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Post by perkint »

drkpendragon wrote:I wonder if this means that you'll buy a "complex" that can be expanded via a menu rather than placing factories all over the place?
That's how I would read the statement in X-News. You just add new production lines into an existing station. Not building new stations and hooking them up by messy tubes...
X-News 44 wrote:allow you to build many different types of station. Many of them can eventually be expanded to contain an ore refining module. That’s when you will have one (or more) of these production lines visible in your station
drkpendragon wrote:I better be able to get a capital ship.
You can:
drkpendragon wrote:I mean, the game is supposed to come out in four months?
Pretty sure there is still just over 5 months left before the end of Q4...

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Post by Greyhawk1 »

I want Xenon-Slayer's job :(

I wake up at 6 am to get to work by 8 am and work through till 4.30pm with half an hour break and no pizza...

Do you think I could get by knowing only German from second world war films and Rammstein?
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Post by X2-Illuminatus »

Well, the job requirements on the main page doesn't list German. So, missing German skills shouldn't be a problem, if you meet the other requirements.

Not sure, if that's enough for Xenon_Slayer's job though. :P
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