[MOD] No Station Wrecks [2010-09-11]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

ThisIsHarsh
Posts: 1135
Joined: Sun, 19. Oct 08, 18:46
x3tc

[MOD] No Station Wrecks [2010-09-11]

Post by ThisIsHarsh »

No Station Wrecks

:arrow: Simple fake patch mod that removes station wrecks.

:arrow: Download: No Station Wrecks

Alternative download link from xdownloads:
[ external image ]


:arrow: Packaged as spk so no messing around with renaming the file, the plugin manager will do it automatically.

:arrow: All credit goes to djrygar for the actual mod, I just packaged it.
There are 10 types of people in the S&M forums - those who understand binary, and those who don't.

Black holes are where God divided by zero.
Requiemfang
Posts: 3206
Joined: Thu, 16. Jul 09, 12:24
x4

Post by Requiemfang »

this removes all wrecks from the game... including the ones in certain sectors like Presidents end correct? not just the left over hulks of dead stations that get blown up right?
ThisIsHarsh
Posts: 1135
Joined: Sun, 19. Oct 08, 18:46
x3tc

Post by ThisIsHarsh »

Requiemfang wrote:this removes all wrecks from the game... including the ones in certain sectors like Presidents end correct? not just the left over hulks of dead stations that get blown up right?
Umm, err, didn't check that, only checked if Xenon sector was still littered with them ... OK, just checked in game and the wrecks in presidents end are still there.
There are 10 types of people in the S&M forums - those who understand binary, and those who don't.

Black holes are where God divided by zero.
Requiemfang
Posts: 3206
Joined: Thu, 16. Jul 09, 12:24
x4

Post by Requiemfang »

okay... that's good then, some of the scripts out there allow you to salvage those wreaks for stuff and that's what I was concerned about. Basically in a nutshell this mod/script removes the wreaks that are left behind after a station goes BOOOM!
Dustoff
Posts: 63
Joined: Tue, 15. Sep 09, 01:45
x3tc

Post by Dustoff »

No station wracks is incompatible with Ship Rebalance mode by Paul Wheeler.
Will this be something of a big trouble to fix?

Thank you..
ptb_ptb
Posts: 142
Joined: Wed, 5. Sep 12, 18:56

Post by ptb_ptb »

I'm sure I remember another mod that removed station debris ... I can't find it now, though.

I'm just going to try this out with X3 AP.
ptb_ptb
Posts: 142
Joined: Wed, 5. Sep 12, 18:56

Post by ptb_ptb »

ptb_ptb wrote:I'm sure I remember another mod that removed station debris ... I can't find it now, though.

I'm just going to try this out with X3 AP.
Tried it out - station wrecks still appear*. :-(
Anyone else tried this in X3 AP?

* Xenon Nexus and Xenon Shipyard so far.
User avatar
DrBullwinkle
Posts: 5715
Joined: Sat, 17. Dec 11, 01:44
x3tc

Post by DrBullwinkle »

This mod changes TDocksWrecks and TFactoriesWrecks. It is based on the TC versions of those files. If you want to use it with AP, then you should update the AP versions of those files with changes similar to those in the mod.

Use a file-merge tool such as: WinMerge (Free), Beyond Compare (Better, but not free), or Araxis Merge (Best at some tasks, but expensive) to make the job easier.
GDI-BOSS
Posts: 580
Joined: Wed, 27. Dec 06, 19:04
x4

Post by GDI-BOSS »

Hi guys any have this script to reomve stations wreck?i want a paranid sector but when i destroy stations the wrecks still here and i dont like this..xd
User avatar
X2-Illuminatus
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 25128
Joined: Sun, 2. Apr 06, 16:38
x4

Post by X2-Illuminatus »

Alternative download link from xdownloads:
[ external image ]

Now also added to opening post.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
GDI-BOSS
Posts: 580
Joined: Wed, 27. Dec 06, 19:04
x4

Post by GDI-BOSS »

Many thanks for link :D

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”