[MOD] No Station Wrecks [2010-09-11]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Post Reply
ThisIsHarsh
Posts: 1132
Joined: Sun, 19. Oct 08, 18:46
x3tc

[MOD] No Station Wrecks [2010-09-11]

Post by ThisIsHarsh » Sun, 12. Sep 10, 00:43

No Station Wrecks

:arrow: Simple fake patch mod that removes station wrecks.

:arrow: Download: No Station Wrecks

Alternative download link from xdownloads:
Image


:arrow: Packaged as spk so no messing around with renaming the file, the plugin manager will do it automatically.

:arrow: All credit goes to djrygar for the actual mod, I just packaged it.
There are 10 types of people in the S&M forums - those who understand binary, and those who don't.

Black holes are where God divided by zero.

Requiemfang
Posts: 3197
Joined: Thu, 16. Jul 09, 12:24
x4

Post by Requiemfang » Sun, 12. Sep 10, 01:05

this removes all wrecks from the game... including the ones in certain sectors like Presidents end correct? not just the left over hulks of dead stations that get blown up right?

ThisIsHarsh
Posts: 1132
Joined: Sun, 19. Oct 08, 18:46
x3tc

Post by ThisIsHarsh » Sun, 12. Sep 10, 01:14

Requiemfang wrote:this removes all wrecks from the game... including the ones in certain sectors like Presidents end correct? not just the left over hulks of dead stations that get blown up right?
Umm, err, didn't check that, only checked if Xenon sector was still littered with them ... OK, just checked in game and the wrecks in presidents end are still there.
There are 10 types of people in the S&M forums - those who understand binary, and those who don't.

Black holes are where God divided by zero.

Requiemfang
Posts: 3197
Joined: Thu, 16. Jul 09, 12:24
x4

Post by Requiemfang » Sun, 12. Sep 10, 01:29

okay... that's good then, some of the scripts out there allow you to salvage those wreaks for stuff and that's what I was concerned about. Basically in a nutshell this mod/script removes the wreaks that are left behind after a station goes BOOOM!

Dustoff
Posts: 63
Joined: Tue, 15. Sep 09, 01:45
x3tc

Post by Dustoff » Tue, 5. Jun 12, 22:18

No station wracks is incompatible with Ship Rebalance mode by Paul Wheeler.
Will this be something of a big trouble to fix?

Thank you..

ptb_ptb
Posts: 142
Joined: Wed, 5. Sep 12, 18:56

Post by ptb_ptb » Mon, 12. Nov 12, 17:30

I'm sure I remember another mod that removed station debris ... I can't find it now, though.

I'm just going to try this out with X3 AP.

ptb_ptb
Posts: 142
Joined: Wed, 5. Sep 12, 18:56

Post by ptb_ptb » Fri, 16. Nov 12, 16:20

ptb_ptb wrote:I'm sure I remember another mod that removed station debris ... I can't find it now, though.

I'm just going to try this out with X3 AP.
Tried it out - station wrecks still appear*. :-(
Anyone else tried this in X3 AP?

* Xenon Nexus and Xenon Shipyard so far.

User avatar
DrBullwinkle
Posts: 5704
Joined: Sat, 17. Dec 11, 02:44
x3tc

Post by DrBullwinkle » Fri, 16. Nov 12, 22:05

This mod changes TDocksWrecks and TFactoriesWrecks. It is based on the TC versions of those files. If you want to use it with AP, then you should update the AP versions of those files with changes similar to those in the mod.

Use a file-merge tool such as: WinMerge (Free), Beyond Compare (Better, but not free), or Araxis Merge (Best at some tasks, but expensive) to make the job easier.

GDI-BOSS
Posts: 575
Joined: Wed, 27. Dec 06, 20:04
x4

Post by GDI-BOSS » Fri, 11. Dec 15, 21:40

Hi guys any have this script to reomve stations wreck?i want a paranid sector but when i destroy stations the wrecks still here and i dont like this..xd

User avatar
X2-Illuminatus
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 21542
Joined: Sun, 2. Apr 06, 16:38
x4

Post by X2-Illuminatus » Fri, 11. Dec 15, 21:44

Alternative download link from xdownloads:
Image

Now also added to opening post.
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend and Nopileos as Kindle e-books! (NOW also available: X3: Yoshiko!)

GDI-BOSS
Posts: 575
Joined: Wed, 27. Dec 06, 20:04
x4

Post by GDI-BOSS » Fri, 11. Dec 15, 22:02

Many thanks for link :D

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”