This is for X3TC only, if used in AP it will make a mess of your universe.
This has come up a few times, where people want to start a new game, but don't want to do the plots, but want the rewards and benefits that come from doing the plots.
How it works
Within seconds after starting a new game or loading a save after installation, a message will pop up asking if you want to set the plots as complete.
There are two options, the first will set all the plots as complete, the second will cancel the cue allowing you to play the plots normally.
What it does
It cancels all the plots, and marks them as complete, so if a future plot is released that relies on plot 'X' being completed it should trigger it.
Your ATF rep is set to Research Access, as at the end of the Aldrin Expansion Mission.
You get an Unfocussed Jump Drive.
The Kha'ak sectors and Aldrin are added to your galaxy map.
Kha'ak aggression is set as at the end of Final Fury.
Plot reward ships are generated under control of various races, control will be turned over to the player when they enter the relevant sector. For example, when you enter Mars, there will be a Vidar, Scabbard and Rapier that are now yours.
Aldrin factories are rearranged as per the Aldrin expansion missions, and the Trans orbital accelerators are added to the sector.
The Terran Shipyard is added to Terran Unknown Sector 1, with all products added as per the end of the Aldrin Expansion Mission.
Argon M148 factories are all set as friendly.
The Hub is still between the two Xenon sectors, but on entering the hub sector control of the Hub is turned over to you, all gate sets are active and it has a full supply of ecells to move the gates.
Docked at the Hub are the Enhanced Dolphin and the Orca with the PHQ.
The Goner Temple is built complete with relevant wares.
Five minutes after you chose to set all plots s complete, you will get another message to select the player sector from a list, select and this sector and gates gets added.
In addition the Goner Ozias and #deca (Terran) are created, but are no longer invincible, and can be boarded.
You now get the option to play the Balance of Power (version 3.0) Plot, or to have it completed.
Final Fury Rank is added, as well as an option to receive a payment for Final fury.
Where to find everything
Terran Plot: Heretic's End: Three Rapiers. Mars: Vidar, Rapier and Scabbard. Venus: Advanced Discoverer. Earth: Claymore. Ocean of Fantasy: Cutlass. Aldrin: Scabbard (also #deca, now boardable). Unknown Sector East of Zyarth's Dominion (20-5): Abandoned Enhanced Jaguar.
Aldrin Expansion: Asteroid Belt: Baldric Miner. Aldrin 2: Mobile Mining Base Ship.
Goner Plot: Elysium of Light: Truelight Seeker - In addition the Ozias is now boardable, the Goner Temple is built with it's relevant wares, and you get the Unfocussed Jump Drive.
Kha'ak Plot (Final Fury): Argon M148: Griffon - this is already under player control.
Hub Plot: Hub Sector (13-8 ): Enhanced Dolphin.
PHQ Plot: Hub Sector (13-8 ): Orca - with PHQ in the cargo hold.
Treasure Hunt: Argon Prime: Xperimental Shuttle.
A New Home: Player Sector (20-2): From Zyarth's Dominion, head East into the Unknown Sector, then North to the Player Sector.
Balance of Power: Maelstrom: Fenrir and Mjollner. Thor and Valkyrie blueprints added to PHQ once it's built.
What it won't do
It won't allow you to choose which plots you want to do, it's an all or nothing deal.
I may look into doing one with the ability to select the plots you want completed, and those you wish to play, but will take more time and a lot more thought!!
Initially there were two versions, one that could only be used at the very beginning of the game, and the other at any time.
I have now rewritten it, so there is only one version which can be used at any stage, it will take into account of plots you have completed - so no duplicate rewards.. But will complete any that are part way through or not started, cleaning up and removing all plot objects, mission briefings and guidance.
The only issue I've found (so far!) is if running the All Plots Complete when the Balance of Power would have already been triggered. If you choose to play this plot, it will get cancelled (briefly) and will then get reset and continue as normal (I hope!!)
Extract the zip folder into your X3TC root folder, the files should end up in your director folder where they need to be.
I have moved all my downloads to NexusMods, in an effort to ensure they are still available to anybody that still wants to use them:
Dillpickle's Mission Director Collection for Terran Conflict
Many thanks to Apricotslice who has put them on his site Apricot Download Mirror Site Files are renamed with X3TC-Dillpickle on the front, and labelled in the name as "player aged" and "immediate effect".
05/06/2010 - Claymore and Rapier now appear at correct stations, not inaccessible in an undefined sector!
05/06/2010 - Terran Unknown Sector / Aldrin gate network now accessible when travelling initially from Neptune.
12/06/2010 - Added a small fix for the odd occasion the Baldric Miner ends up in an undefined sector.
12/06/2010 - Added checks for plots that my get triggered before the message is received (Terran, Terran Link, Goner and Final Fury) and remove plot related ships, actors, missions etc..
12/06/2010 - Increased Player Age upper limit on the first file, to allow other files to load first.
25/06/2010 - Fixed Gates between Player Sector and Unknown Sector.
02/11/2010 - Added the option to play or complete the Balance of Power (Version 3.0) Plot.
02/11/2010 - Added reward ship for completing Final Fury.
02/11/2010 - Added Final Fury Rank, and the option to take reward pay for Final Fury.
XRM and All Plots Complete
If you are using XRM and wish to use this, make sure you get the version from the XRM Thread as paulwheeler has made the necessary changes for it to be compatible.
As per Nanook's request in another thread, there is now an 'abandoned ship' version.
All the ships, with a few exceptions, are created as abandoned ships for the player to claim as and when he finds them. These ships are just bare hulls, no shields, no equipment, no nothing...
- Claymore - this will still be docked at the Torus, and turned over to the player when he enters the sector. This is because with collision avoidance being what it is in Terran sectors, and the very limited flight path in the sector, trying to claim an abandoned ship would most likely equal 'Game Over'...
- The Griffon - this one is created outside of the actual missions, as it was added as an after thought, trying to do anything different with it just causes headaches...
- The Orca, this will be abandoned in the hub sector, stripped of equipment etc... but it will still have the PHQ on board.
File available from the same place - will have 'abandoned_ship' in the file name, also available abandoned ship version of Interactive Plot Manager for Terran Conflict