|
|
 |
View previous topic :: View next topic |
 |
|
|
|
|
Author |
Message |
|
|
|
|
|
Saetan


Joined: 01 Feb 2006 Posts: 2206 on topic Location: Vorarlberg (Austria)

 |
Posted: Thu, 25. Feb 10, 17:56 Post subject: [MOD] Strengthened Shiphulls [2.7-beta.01] |
|
|
Strengthened Shiphulls (Update: 15th June 2010 15:30 PM CEST)
Description
This modification changes the shiphull values of ships after following scheme:
alpha.04 & beta.01:
- M7LC, M7M ... Multiplicator 2
- M3, M4, M5, M8, TS, TP, TM, TL ... Multiplicator 3
- M6, M7 ... Multiplicator 5
- M1, M2, OWP ... Multiplicator 10
alpha.03:
- M3, M4, M5, M8, TS, TP, TM, TL ... Multiplicator 3
- M6, M7, M7M ... Multiplicator 5
- M1, M2, OWP ... Multiplicator 10
alpha.02:
- M3, M4, M5, M8 ... Multiplicator 3
- TS, TP, TM, TL ... Multiplicator 5
- M6, M7, M7M ... Multiplicator 7
- M1, M2, OWP ... Multiplicator 10
Attention! ... it's an beta version with few tested balancing!
Installation
The installation is supposed to be as a fake patch or as mod package. The .zip-file can be extracted to your ./mods-directory of your X³: Terran Conflict main directory.
For a fake-patch installation, you should extract the .zip-file to a temporary directory. Then you have to find your highest used number for your .cat/.dat-files. This number added by one gets the new name for my delivered sSH_2.7.cat/.dat, you have to rename them. Afterwards you simply have to move these renamed files to you X³: Terran Conflict main directory.
Because these new shiphull values only apply to new spawned ships, this modification should be used with a newly started game.
Uninstallation
To uninstall this modification, you simply have to delete the .cat/.dat-files of this modification. But existing ships with increased shiphull values will stay until they get destroyed.
Notes
This modification was created with an own written PHP-script, which multiplies the shiphull values of the ship with their multiplicator. There hasn't been a test of this new balancing yet.
If anybody will use this modification, I would be happy about his feedback. The shiphull values can be easily changed by using the PHP-script.
Compatibility
This recent version of the modification was created on base of files of a X³:TC 2.7 installation. It won't be compatible, without adjustments, to any modifications which modify the following file:
Since version alpha.03 there is added compatibility for the modifications CODEA Weapon Base and Minotaur Luxury Cruiser, both released by Lucike.
Known Bugs
- none
Changelog
2.7-beta.01: Compatibility to X³:TC 2.7.
2.5-alpha.04: Multiplicators reworked.
2.5-alpha.03: Multiplicators reworked, added compliance to CODEA Weapon Base and Minotaur Luxury Cruiser modification.
2.5-alpha.02: Added different multiplicators for different ship-classes.
2.5-alpha.01: First release.
Download
Strengthened Shiphulls (2.7-beta.01)
Strengthened Shiphulls (2.5-alpha.04)
Strengthened Shiphulls (2.5-alpha.03)
Strengthened Shiphulls (2.5-alpha.02)
Strengthened Shiphulls (2.5-alpha.01)
Links
SaDiablo Modification Development
_________________ X³:TC 2.7 (STEAM, Retail-patched), ***modified*** durch Lucikes Skript-Kollektion, vAD, CM und FCC
SaDiablo Modification Development
S.O.P.H.I.E. - Stamp Out Prejudice Hatred and Intolerance Everywhere
Amphi Festival 2010 ... Köln, du warst großartig ... wieder einmal! / ... Cologne, you were great ... once again!
Last edited by Saetan on Tue, 15. Jun 10, 15:33; edited 4 times in total |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
repatomonor

Joined: 12 Sep 2007
|
Posted: Thu, 25. Feb 10, 17:59 Post subject: |
|
|
here comes the overpowered space suits...
_________________
 |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
mace24de
Joined: 15 Jan 2006 Posts: 228 on topic

|
Posted: Thu, 25. Feb 10, 18:31 Post subject: |
|
|
ehh, wouldn't it be much easier to decrease the weapon damage, instead of increasing the shiphull?
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Bobucles
Joined: 25 Dec 2009 Posts: 846 on topic

|
Posted: Thu, 25. Feb 10, 18:45 Post subject: |
|
|
Missiles do equal damage to the hull and shields. Reducing hull damage across the board wouldn't work.
What about the Mass driver? Small fighters are going to be really screwed over on this one. 10x the hull means the MD is 10x weaker.
Small ships have unusually high hull values, while capital ships have unusually low hull values. I don't think 10x across the board is the best idea.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Saetan


Joined: 01 Feb 2006 Posts: 2206 on topic Location: Vorarlberg (Austria)

|
Posted: Thu, 25. Feb 10, 18:58 Post subject: |
|
|
| Bobucles wrote: |
What about the Mass driver? Small fighters are going to be really screwed over on this one. 10x the hull means the MD is 10x weaker.
Small ships have unusually high hull values, while capital ships have unusually low hull values. I don't think 10x across the board is the best idea. |
Mhmm ... quite a good point ...
... it should be quite easy to teach the script to differ the different classes to use different factors.
Any suggestions for good values, if (for example) differing into following classes (non-ES standard classes)?
Fighters (M3 - M5, M8?)
Freighters (TS, TP, TM, TL)
Big Ships (M6, M7)
Huge Ships (M1, M2)
_________________ X³:TC 2.7 (STEAM, Retail-patched), ***modified*** durch Lucikes Skript-Kollektion, vAD, CM und FCC
SaDiablo Modification Development
S.O.P.H.I.E. - Stamp Out Prejudice Hatred and Intolerance Everywhere
Amphi Festival 2010 ... Köln, du warst großartig ... wieder einmal! / ... Cologne, you were great ... once again! |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Sticks
Joined: 29 Nov 2007 Posts: 210 on topic

|
Posted: Thu, 25. Feb 10, 19:14 Post subject: |
|
|
Gazz has devoloped a damage mitigation script, which does this kind of thing for M1/M2 ships.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
D^2
Joined: 06 Dec 2005 Posts: 3 on topic

|
Posted: Thu, 25. Feb 10, 21:26 Post subject: |
|
|
I have been thinking about this mod, and while I like the general idea X10 to all ships seems like a bad idea.
M3 and to a lesser degree M4 should get boosted. M5s if anything, should only be boosted by a small amount (X3 or so, be about like current M4s). Their speed is there main defense. Making them too resilient would be irritating.
Not sure about TS/TP.
All big ships should get a (default multiplier whatever that is). M2, M6, and M7 are all front of the line military fighting ships would get double the amount of the default multiplier. M1s and TLs, TMs, M7Ms and M8s as well as the Spit Panther(possible to single it out?) are support craft. Seems to me that designers would be willing to sacrifice armor for storage space and hangar bays.
I agree that Mass Drivers damage might need a tweak to compensate.
Maybe the repair laser will need a tweak I don't see it as big a deal as the Mass Driver.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Saetan


Joined: 01 Feb 2006 Posts: 2206 on topic Location: Vorarlberg (Austria)

|
Posted: Thu, 25. Feb 10, 21:38 Post subject: |
|
|
I've reworked my php-script and added different multiplicators. At the moment they are like follows:
- M3, M4, M5, M8 ... Multiplicator 3
- TS, TP, TM, TL ... Multiplicator 5
- M6, M7, M7M ... Multiplicator 7
- M1, M2, OWP ... Multiplicator 10
I like the thinking of better armored freighters ... but I'm not sure if it is to much. For the TL i like it quite good, compared to the capital ships as a TL is supposed to be a huge freighter and no battleship.
Also not sure about M6, if they are to heavy armoured.
Anyway, a second alpha with that settings is already for download.
_________________ X³:TC 2.7 (STEAM, Retail-patched), ***modified*** durch Lucikes Skript-Kollektion, vAD, CM und FCC
SaDiablo Modification Development
S.O.P.H.I.E. - Stamp Out Prejudice Hatred and Intolerance Everywhere
Amphi Festival 2010 ... Köln, du warst großartig ... wieder einmal! / ... Cologne, you were great ... once again! |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Lord_Dakier


Joined: 08 Dec 2006 Posts: 2272 on topic Location: Coatex Military Armaments, Boreas "Noblesse Oblige"

|
Posted: Thu, 25. Feb 10, 21:53 Post subject: |
|
|
Minus the weapon damage 3-4x and I think that would do well enough. You have to see it as battles lasting 3-4x longer.
_________________
"The Enemy And, Who Are They?"
We Came, We Saw, We Ran Away! |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Saetan


Joined: 01 Feb 2006 Posts: 2206 on topic Location: Vorarlberg (Austria)

|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
|
|
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You cannot download files in this forum
|
 |
|
|
|
|
|