Security Services allows you to hire a security company to protect your assets for a fee. You can choose a company to hire and the contract details by selecting the 'Station Security Services' command on of your stations or 'Ship Security Services' on one of your Freighters. You will need to enable security services on all of the assets you wish to be protected.Overheard Pirate Communications wrote:Nah, we better look for a different target, I hear Legitimate Enterprises went and hired Chris' 132nd Mercs for protection. Even their freighters have those bombers guarding them, I don't have a death wish!
ZIP & SPK: http://www.mediafire.com/?sharekey=4264 ... 6e282a0ee8
This will allow the player to hire a security service which will guard their assets and provide incursion response when the sectors get too unfriendly. This service is based upon the fighter response forces in Improved Races and was originally suggested by Chris0132.
To activate SSS open on your stations, open their command menu and select the 'Station Security Services' command. For ships you will need to look in the additional commands slots and choose 'Ship Security Services'. The menu will come up and you can enable SSS on that asset. To see the menu again you can select the command again on the ship or station, toggle the AL menu item, or use the community configuration menu. In order to activate or disable assets you must use the station or ship command.
Friends and Foes
The security company will use the friend and foe settings of the asset they are guarding to determine who to attack. The ship or station itself will also look for large groups of enemies and call in forces from other assets running the security services as needed. So this means you can have pirates be an enemy at your station in Argon space and Argon be an enemy at your pirates station. The security force will respond appropriately depending on which station they are nearest.
Don't like the company you are using? Choose another! Don't like any of them? Make your own by editing the T file
Depending on your reputation you can choose from a multitude of different security companies, each company has a variety of attributes that requires you to balance out your choices.
Race - Each company belongs to a certain race in the game, if your reputation with that race is too low you will not be allowed to hire them. Also if they are hired and your reputation drops too low they will cancel the contract with you.
Ship Races - Every company has one or more ship types they prefer to fly. There is even one notable company that prefers Xenon and Kha'ak ships!
Ship Types - The companies have certain types of ships which they fly. Most like M3 or mixed Fighters, while a couple prefer bombers and corvettes...remember you pay by the ship value!
Extras - Certain companies like certain technologies like mines, missiles, and drones. While they help kill things it is you that pays for them!
Hostility - Some companies have a bit of history with another race and will rarely attack them if they have nothing else to do. It does not affect your reputation, but can be bothersome if it was a trader going to buy from your stations.
Reputation - Most companies have a reputation of a sort. Be it specific weapons they like or even a chance to overcharge you from time to time. While the hiring screen lets you know what it is, there is no explanation so you will need to figure it out yourself
Squadron Size - While the squadrons slowly bring in more ships as you have more assets to protect they do have a finite size. From the pitiful 34 ship maximum squadron to the overwhelming horde of up to 200 ships. Normal squadrons are limited to 100 ships.
If your looking to make your own company to hire you will need to edit 8973-L044.xml in your /t folder. Just add yours in the following 2 area (setting the numbers correctly, ie 413 in the top section become 413X in the bottom!):
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<t id="415">The Long Company Name</t> <t id="4150">Company Race</t> <t id="4151">Ship Types, remove key for Vanilla 5</t> <t id="4152">Secondary Ship Type</t> <t id="4153">Extras to use: Missiles, Drones, Mines, None or All</t> <t id="4154">A Race to Hate, remove key for none</t> <t id="4155">Company Reputation: Expensive, Cheap, Mercenary, Religious, Pyromaniacs, Energiaphobic, or Normal (default)</t> <t id="4156">Short Company Name</t> <t id="4157">Preferred ship class: M5, M4, M3 (default), M6, M8, or Fighter (mix of M3-5)</t> <t id="4158">Squadron size: Pitiful, Weak, Normal (default), Strong, or Horde</t>
There are three flavors of contracts available and they will determine the number of fighters guarding your assets. Thanks to Gazz for the idea.
Standard Contract - The fighters will max out when you have 20 stations being protected.
Excessive Force - Only 10 stations will get you to maximum squadron size.
Credit Saver - It will take 40 stations to get to cap out the company.
They do not fight for free, there are a variety of costs you will have to pay from replacement ships to the energy used in jumping from sector to sector.
Lost Ships - Thankfuly the security company has insurance meaning you only have to pay 60% of the cost of the replacement ship when the previous one was lost protecting your stations.
Consumables - Missiles, mines, drones, ammo and energy cells are charged directly against your credit balance. No discounts allowed, but certain companies have been know to overcharge sometimes.
Wages - You will pay wages to the security company every hour based upon about 0.025% of the net worth of all the ships protecting you times the number of stations being protected (A complex counts as a single station).
Response Force Size
Standard Contract and Normal Squadron Size
For each station you add to the defense network more fighters are added to the pool, with diminishing returns. The actual equation used is "Fighters = 100 - ( 20 - Stations ) * ( 20 - Stations ) / 4". The table below summarized the growth pattern and expected costs with 1k/h M3s and 2.5k/h M3+ as min/max ranges:
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Stations Fighters M3/h M3+/h 1 10 20k 25k 2 19 76k 190k 3 27 162k 405k ... ... ... ... 19 99 3762k 9405k 20 100 4000k 10000k 21 100 4200k 10500k
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