[TC] Valhalla added in 2.1?

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Vinniversym
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Valhalla added in 2.1?

Post by Vinniversym »

I haven't played for a while and now a see that someone flying on valhalla on screenshots, so can i find "her" somewhere in Vanilla?
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Carlo the Curious
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Post by Carlo the Curious »

No.
someone else
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Post by someone else »

and if you look at my ship comparison (link in the sig) you will find why.
Spoiler
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too big for gates
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
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Vinniversym
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Post by Vinniversym »

Ok too big for gates then. But I have another question.
In XT-Mod we had a perfect Valhalla which could fly throught gates very nice, so why did programmers changed it? Maby they did it for purpose, like a mission to defend a earth on these ship or like with #Deca M1 in Aldrin - no didnt see anything. Then why did they modified these ship?
Bany
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Post by Bany »

Why there are os many bugs still in this game, why so many exploits possible, why why why.... well..... :roll:
Troubleshooter11
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Post by Troubleshooter11 »

The XTM Valhalla was actually so big that fighters couldnt target her. However, her sleeker design did allow her to BARELY fit through gates.

Solution: Egosoft should use XTM Valhalla model but scale her down a bit till she is maybe 150-200% the size of the Tyr.

:lol:
aka1nas
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Post by aka1nas »

The issue with fighter collision avoidance kicking in on large targets prior to entering weapon range seems to be alleviated in TC, if not eliminated altogether.

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