Adds sector coordinates to Unknown Sector's names making them easier to identify.
This is based on an idea posted at the ES L3+ Ideas Forum SECTORS - Give numbers to all Unknown Sectors (you'll need L3+ DevNet access to follow that link)
Installation:
1. Extract files to your X3TC game root folder, the files should go where they are supposed to.
2. Start game or load an existing save.
3. change your pilot name to activatemus Sectors get changed about 10 seconds after that.
4. to reset/reload any changes you have made after loading it the first time, change your pilot name to resetmus and repeat step 3.
Note: If you're already using the 1.0 version just overide the MD file.
Localisation:
44 English
49 Deutsch
39 Italiano
33 Français
Compatibility:
This file is compatible with all X3TC 2.1 save games and all mods that did not change the sector layout
Changelog:
v.1.0 - Release (03-07-2009)
v.1.1 - added reset fuction (04-07-2009)
Credits:
- ES for the Game and the MD
- X2-Illuminatus for testing
MFG
Ketraar
Last edited by Ketraar on Sat, 14. Jan 12, 16:58, edited 11 times in total.
that's cool... thanks Ketraar
I'm italian, to let it work need I to copy/paste the english t file and rename it to 39 and change the language id to 39?
(and obviously to translate the names into that file)
can it change other sector's names too? (with a bit of reverse engineering and modifies on my part)
someone else wrote:I'm italian, to let it work need I to copy/paste the english t file and rename it to 39 and change the language id to 39?
no need, I've just added it.
can it change other sector's names too? (with a bit of reverse engineering and modifies on my part)
Sure, no problem. Heck you can change all the names of all sectors if you feel like. Just remember that any change will only work in a saved game PRIOR to the one you loaded that file the first time.
Ketraar wrote:Thinking of it I may add a reset function to it. :gruebel:
Does the MD have no functionality like "setup scripts", that run at every game load?
The SE also has an instruction "last load time", keeping the playtime of the last time the game was loaded.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Gazz wrote:Does the MD have no functionality like "setup scripts", that run at every game load?
No such thing in MD. MD is event driven.
The SE also has an instruction "last load time", keeping the playtime of the last time the game was loaded.
MD != SE, stop comparing it. Its not like there is a competition or something. *sigh*
are sector names not settable by the script engine?
No idea. Use the [Discussion] Generic X3TC S&M questions for the SE questions.
But there are other ways to change the names of sectors, loading a new t-file which overrides the names should do it too. Different roads lead often to the same destination.
Ketraar wrote:MD != SE, stop comparing it. Its not like there is a competition or something. *sigh* :shock:
I'm not comparing, only pointing out that there might be a MD instruction with a similiar effect.
Anyway, the game being loaded is a pretty important event for X3. =)
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
I downloaded the file a couple of times but the file name and extention that I recieved are different than the description on the file dowmload link. The description shows a .RAR file, and I recieved a .EFW which I cannot open.
This is what I recieved (MarkingUnknownSectors v1.1.1.3A1400.efw)
That's what I did and still get the same result. The description of the file type in the Download Save/Open dialog box identifies the file as an UMXattatchment File, 2.70kb.
Name: MarkingUnknownSectors_1.1.1.3A1400.efw
Type : UMXAttatchmentFile, 2.70kb
From: After-Domination.net
This is very strange. I'm in the USA and Downloading to Windows XP.
2. What happens to the "Unknown Sector" formerly known as Avarice between Montalaar and New Income? Does this mod actually *change* any sector names or what happens exactly?
Hexenhammer wrote:Hi, two questions:
..
2. What happens to the "Unknown Sector" formerly known as Avarice between Montalaar and New Income? Does this mod actually *change* any sector names or what happens exactly?
there's a readme file in the folder, which hinted you can change/rename them as you like
you probably need to know which id tag is that particulat sector, but its not hard to figured out.